Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b.

This commit is contained in:
Sebastian Lackner 2017-08-09 08:45:29 +02:00
parent 51d419bbeb
commit 6edf4d136c
11 changed files with 197 additions and 704 deletions

View File

@ -1,4 +1,4 @@
From 8d9234d5f431aedceaa46b3123671c283e50ff93 Mon Sep 17 00:00:00 2001
From 898e62a33f525084b08d5a3be634e7fcb4661f68 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Mon, 26 Jun 2017 16:18:09 +0200
Subject: msi: Create dummy thread to initialize COM for custom actions.
@ -8,7 +8,7 @@ Subject: msi: Create dummy thread to initialize COM for custom actions.
1 file changed, 48 insertions(+)
diff --git a/dlls/msi/action.c b/dlls/msi/action.c
index fef076f96c5..d8b097d62f8 100644
index 64e01c48f57..d804323ff58 100644
--- a/dlls/msi/action.c
+++ b/dlls/msi/action.c
@@ -158,6 +158,13 @@ static const WCHAR szValidateProductID[] =
@ -24,8 +24,8 @@ index fef076f96c5..d8b097d62f8 100644
+
static INT ui_actionstart(MSIPACKAGE *package, LPCWSTR action, LPCWSTR description, LPCWSTR template)
{
MSIRECORD *row = MSI_CreateRecord(3);
@@ -7910,6 +7917,42 @@ static UINT ACTION_PerformActionSequence(MSIPACKAGE *package, UINT seq)
WCHAR query[] = {'S','E','L','E','C','T',' ','*',' ','F','R','O','M',' ',
@@ -7860,6 +7867,42 @@ static UINT ACTION_PerformActionSequence(MSIPACKAGE *package, UINT seq)
return rc;
}
@ -68,7 +68,7 @@ index fef076f96c5..d8b097d62f8 100644
/****************************************************
* TOP level entry points
*****************************************************/
@@ -7921,6 +7964,7 @@ UINT MSI_InstallPackage( MSIPACKAGE *package, LPCWSTR szPackagePath,
@@ -7871,6 +7914,7 @@ UINT MSI_InstallPackage( MSIPACKAGE *package, LPCWSTR szPackagePath,
static const WCHAR szAction[] = {'A','C','T','I','O','N',0};
static const WCHAR szInstall[] = {'I','N','S','T','A','L','L',0};
WCHAR *reinstall, *remove, *patch, *productcode;
@ -76,7 +76,7 @@ index fef076f96c5..d8b097d62f8 100644
BOOL ui_exists;
UINT rc;
@@ -7986,6 +8030,8 @@ UINT MSI_InstallPackage( MSIPACKAGE *package, LPCWSTR szPackagePath,
@@ -7936,6 +7980,8 @@ UINT MSI_InstallPackage( MSIPACKAGE *package, LPCWSTR szPackagePath,
msi_adjust_privilege_properties( package );
msi_set_context( package );
@ -85,7 +85,7 @@ index fef076f96c5..d8b097d62f8 100644
productcode = msi_dup_property( package->db, szProductCode );
if (strcmpiW( productcode, package->ProductCode ))
{
@@ -8034,6 +8080,8 @@ UINT MSI_InstallPackage( MSIPACKAGE *package, LPCWSTR szPackagePath,
@@ -7984,6 +8030,8 @@ UINT MSI_InstallPackage( MSIPACKAGE *package, LPCWSTR szPackagePath,
/* finish up running custom actions */
ACTION_FinishCustomActions(package);

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "7aa4a25bd3d23b57ff990a151296dddb337a5767"
echo "52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b"
}
# Show version information
@ -9608,17 +9608,12 @@ fi
# | * [#43405] Implement copying structure count of UAV
# |
# | Modified files:
# | * dlls/d3d11/device.c, dlls/d3d11/tests/d3d11.c, dlls/wined3d/buffer.c, dlls/wined3d/cs.c, dlls/wined3d/device.c,
# | dlls/wined3d/view.c, dlls/wined3d/wined3d.spec, dlls/wined3d/wined3d_private.h, include/wine/wined3d.h
# | * dlls/d3d11/device.c, dlls/wined3d/cs.c, dlls/wined3d/device.c, dlls/wined3d/view.c
# |
if test "$enable_wined3d_UAV_Counters" -eq 1; then
patch_apply wined3d-UAV_Counters/0001-wined3d-Implement-support-for-setting-uav-counters.patch
patch_apply wined3d-UAV_Counters/0002-wined3d-Create-atomic-counter-when-uav-is-initialize.patch
patch_apply wined3d-UAV_Counters/0003-wined3d-Implement-copying-structure-count-of-uav.patch
patch_apply wined3d-UAV_Counters/0001-wined3d-Remaining-UAV-counter-changes.patch
(
printf '%s\n' '+ { "Józef Kucia", "wined3d: Implement support for setting uav counters.", 1 },';
printf '%s\n' '+ { "Józef Kucia", "wined3d: Create atomic counter when uav is initialized with WINED3D_VIEW_BUFFER_APPEND.", 1 },';
printf '%s\n' '+ { "Michael Müller", "wined3d: Implement copying structure count of uav.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Remaining UAV counter changes.", 1 },';
) >> "$patchlist"
fi

View File

@ -1,4 +1,4 @@
From c2675926347686e6a56f4925abb72568ddf8e3c4 Mon Sep 17 00:00:00 2001
From c75bb981aac00d8530bf9d38dc7c433370105d9c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Mon, 20 Feb 2017 00:27:25 +0100
Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
@ -10,10 +10,10 @@ Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
3 files changed, 75 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 4314a4807a8..b8710137a3c 100644
index dbe80c8306e..fd0a5c1d99a 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -405,6 +405,7 @@ struct wined3d_cs_update_sub_resource
@@ -398,6 +398,7 @@ struct wined3d_cs_update_sub_resource
unsigned int sub_resource_idx;
struct wined3d_box box;
struct wined3d_sub_resource_data data;
@ -21,7 +21,7 @@ index 4314a4807a8..b8710137a3c 100644
};
struct wined3d_cs_add_dirty_texture_region
@@ -2164,6 +2165,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2241,6 +2242,51 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@ -73,7 +73,7 @@ index 4314a4807a8..b8710137a3c 100644
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
@@ -2177,8 +2223,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2254,8 +2300,6 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
wined3d_resource_acquire(resource);
cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
@ -82,8 +82,8 @@ index 4314a4807a8..b8710137a3c 100644
cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
}
@@ -2481,6 +2525,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_COPY_STRUCTURE_COUNT */ wined3d_cs_exec_copy_structure_count,
@@ -2557,6 +2601,11 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
};
+static BOOL wined3d_cs_st_check_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
@ -94,7 +94,7 @@ index 4314a4807a8..b8710137a3c 100644
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (size > (cs->data_size - cs->end))
@@ -2534,6 +2583,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2610,6 +2659,7 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
@ -102,7 +102,7 @@ index 4314a4807a8..b8710137a3c 100644
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_finish,
@@ -2566,6 +2616,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2642,6 +2692,19 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
}
@ -122,7 +122,7 @@ index 4314a4807a8..b8710137a3c 100644
static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
{
size_t queue_size = ARRAY_SIZE(queue->data);
@@ -2627,6 +2690,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
@@ -2703,6 +2766,14 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
return packet->data;
}
@ -137,7 +137,7 @@ index 4314a4807a8..b8710137a3c 100644
static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (cs->thread_id == GetCurrentThreadId())
@@ -2646,6 +2717,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2722,6 +2793,7 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_mt_ops =
{
@ -146,10 +146,10 @@ index 4314a4807a8..b8710137a3c 100644
wined3d_cs_mt_submit,
wined3d_cs_mt_finish,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 489e8eb6bb3..1125bb33f70 100644
index 975ab96b464..09b1fc459fc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4284,8 +4284,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4325,8 +4325,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
return;
}
@ -159,10 +159,10 @@ index 489e8eb6bb3..1125bb33f70 100644
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1574b9c9c9e..3f1184349b5 100644
index 1f2c197e392..073328b71b6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3399,6 +3399,7 @@ struct wined3d_cs_queue
@@ -3451,6 +3451,7 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{

View File

@ -9,7 +9,7 @@ Based on patches by:
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1318,6 +1318,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -1219,6 +1219,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data)
{
UINT offset, size;
@ -19,7 +19,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
HRESULT hr;
BYTE *ptr;
@@ -1332,7 +1335,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -1233,7 +1236,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
size = buffer->resource.size;
}
@ -47,7 +47,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
};
struct wined3d_cs_add_dirty_texture_region
@@ -2242,6 +2245,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2241,6 +2244,53 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@ -101,7 +101,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
@@ -2255,8 +2305,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2254,8 +2304,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
wined3d_resource_acquire(resource);
cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
@ -112,8 +112,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
}
@@ -2559,6 +2611,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_COPY_STRUCTURE_COUNT */ wined3d_cs_exec_copy_structure_count,
@@ -2557,6 +2609,13 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
};
+#if defined(STAGING_CSMT)
@ -126,7 +126,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (size > (cs->data_size - cs->end))
@@ -2612,6 +2671,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2610,6 +2669,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
@ -136,7 +136,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_finish,
@@ -2644,6 +2706,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2642,6 +2704,21 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id
wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
}
@ -158,7 +158,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
{
size_t queue_size = ARRAY_SIZE(queue->data);
@@ -2705,6 +2782,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
@@ -2703,6 +2780,16 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
return packet->data;
}
@ -175,7 +175,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
{
if (cs->thread_id == GetCurrentThreadId())
@@ -2724,6 +2811,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
@@ -2722,6 +2809,9 @@ static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id
static const struct wined3d_cs_ops wined3d_cs_mt_ops =
{
@ -198,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_device_delete_opengl_contexts(device);
if (device->fb.depth_stencil)
@@ -4205,6 +4208,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4220,6 +4223,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
return WINED3DERR_INVALIDCALL;
}
@ -206,7 +206,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
{
WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
@@ -4215,6 +4219,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4230,6 +4234,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
{
WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
return WINED3DERR_INVALIDCALL;
@ -226,7 +226,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
if (!src_box)
@@ -4308,8 +4325,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4323,8 +4340,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
return;
}
@ -237,7 +237,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
}
@@ -5274,3 +5293,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -5273,3 +5292,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@ -580,7 +580,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
return WINED3D_OK;
@@ -964,6 +971,10 @@ static void wined3d_unordered_access_view_cs_init(void *object)
@@ -984,6 +991,10 @@ static void wined3d_unordered_access_view_cs_init(void *object)
desc, texture, view->format);
}
}
@ -591,7 +591,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
}
static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
@@ -980,6 +991,9 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
@@ -1000,6 +1011,9 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
wined3d_resource_incref(view->resource = resource);
@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2823,6 +2823,16 @@ struct wined3d_state
@@ -2826,6 +2826,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2934,6 +2944,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2937,6 +2947,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -3121,7 +3137,11 @@ struct wined3d_texture
@@ -3124,7 +3140,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -3436,6 +3456,9 @@ struct wined3d_cs_queue
@@ -3439,6 +3459,9 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{

View File

@ -1,22 +1,22 @@
From ee5dba7ce1957961af9bfcebf0f797debbc41d3a Mon Sep 17 00:00:00 2001
From 9ee4e66d81e578d6b0366c5713f77d9ec7a0676e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 9 Jul 2017 01:04:33 +0200
Subject: wined3d: Implement copying sub resources between compatible formats.
---
dlls/d3d11/tests/d3d11.c | 2 +-
dlls/wined3d/cs.c | 156 +++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/cs.c | 155 +++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 9 ++-
dlls/wined3d/directx.c | 4 ++
dlls/wined3d/wined3d_gl.h | 1 +
dlls/wined3d/wined3d_private.h | 3 +
6 files changed, 171 insertions(+), 4 deletions(-)
6 files changed, 170 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 155b8642d04..e2ef854b0aa 100644
index 0ad5a701e00..50f8696619a 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -10116,7 +10116,7 @@ static void test_copy_subresource_region(void)
@@ -10094,7 +10094,7 @@ static void test_copy_subresource_region(void)
for (j = 0; j < min(level_src_height, level_dst_height); j++)
{
c_result = (DWORD*)((char*)map_desc.pData + j * map_desc.RowPitch);
@ -26,19 +26,19 @@ index 155b8642d04..e2ef854b0aa 100644
c_result[i], i, j, c_expected[j * level_src_width + i], k);
}
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c7df670682d..88dbedd8d89 100644
index a76598ff4ca..55bab7b464b 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -70,6 +70,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
@@ -71,6 +71,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW,
WINED3D_CS_OP_COPY_UAV_COUNTER,
+ WINED3D_CS_OP_COPY_SUB_RESOURCE,
WINED3D_CS_OP_STOP,
};
@@ -418,6 +419,17 @@ struct wined3d_cs_clear_unordered_access_view
struct wined3d_uvec4 clear_value;
@@ -428,6 +429,17 @@ struct wined3d_cs_copy_uav_counter
struct wined3d_unordered_access_view *view;
};
+struct wined3d_cs_copy_sub_resource
@ -55,7 +55,7 @@ index c7df670682d..88dbedd8d89 100644
struct wined3d_cs_stop
{
enum wined3d_cs_op opcode;
@@ -2227,6 +2239,149 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
@@ -2270,6 +2282,148 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
@ -65,10 +65,9 @@ index c7df670682d..88dbedd8d89 100644
+
+ if (op->dst_resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ if (FAILED(wined3d_buffer_copy(buffer_from_resource(op->dst_resource), op->dst_box.left,
+ wined3d_buffer_copy(buffer_from_resource(op->dst_resource), op->dst_box.left,
+ buffer_from_resource(op->src_resource), op->src_box.left,
+ op->src_box.right - op->src_box.left)))
+ ERR("Failed to copy buffer.\n");
+ op->src_box.right - op->src_box.left);
+ }
+ else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_1D ||
+ op->dst_resource->type == WINED3D_RTYPE_TEXTURE_2D ||
@ -205,19 +204,19 @@ index c7df670682d..88dbedd8d89 100644
static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
{
struct wined3d_cs_stop *op;
@@ -2284,6 +2439,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
@@ -2328,6 +2482,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
/* WINED3D_CS_OP_COPY_UAV_COUNTER */ wined3d_cs_exec_copy_uav_counter,
+ /* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3d12e417a43..43b88913e55 100644
index 0233a7e9865..abab8d2d819 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4062,7 +4062,10 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4098,7 +4098,10 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
return WINED3DERR_INVALIDCALL;
}
@ -229,7 +228,7 @@ index 3d12e417a43..43b88913e55 100644
{
WARN("Resource formats (%s / %s) don't match.\n",
debug_d3dformat(dst_resource->format->id),
@@ -4164,8 +4167,8 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4200,8 +4203,8 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
return WINED3DERR_INVALIDCALL;
}
@ -241,7 +240,7 @@ index 3d12e417a43..43b88913e55 100644
return WINED3D_OK;
}
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b18d1aa3619..8a03dd5913f 100644
index 3e3a0b42360..843b5efead0 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -116,6 +116,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
@ -282,10 +281,10 @@ index 05558760850..a743ad20316 100644
ARB_DEPTH_BUFFER_FLOAT,
ARB_DEPTH_CLAMP,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1025c98f180..7d2bdf45e52 100644
index b087ba33d3b..4d9c9274e9f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3478,6 +3478,9 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -3492,6 +3492,9 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int slice_pitch) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From ed7b6749de73056ab073634b6f561f2138e24f00 Mon Sep 17 00:00:00 2001
From 654103d744671c2d55ad72aaae6a1107d665c9e4 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Sun, 23 Jul 2017 23:19:51 +0200
Subject: wined3d: Implement indirect compute dispatch.
@ -14,10 +14,10 @@ Subject: wined3d: Implement indirect compute dispatch.
7 files changed, 95 insertions(+), 13 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index f25ff8b3700..9cffa8a9961 100644
index 3c1cefb14aa..4cfa3b5a396 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1812,7 +1812,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceConte
@@ -1808,7 +1808,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceConte
static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
ID3D11Buffer *buffer, UINT offset)
{
@ -37,7 +37,7 @@ index f25ff8b3700..9cffa8a9961 100644
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 4314a4807a8..171287dc99c 100644
index 4bdab37068c..55aa49785bd 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -113,9 +113,7 @@ struct wined3d_cs_clear
@ -100,10 +100,10 @@ index 4314a4807a8..171287dc99c 100644
acquire_shader_resources(state, 1u << WINED3D_SHADER_TYPE_COMPUTE);
acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_COMPUTE],
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4839f09aee3..54a058ae1ed 100644
index 3b6a335efc1..dfd2da6ceac 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3701,6 +3701,14 @@ void CDECL wined3d_device_dispatch_compute(struct wined3d_device *device,
@@ -3703,6 +3703,14 @@ void CDECL wined3d_device_dispatch_compute(struct wined3d_device *device,
wined3d_cs_emit_dispatch(device->cs, group_count_x, group_count_y, group_count_z);
}
@ -119,7 +119,7 @@ index 4839f09aee3..54a058ae1ed 100644
enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count)
{
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 353e9aac5f9..6de0d613d2d 100644
index ad1e587cca7..2f7ed9205ad 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -683,7 +683,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
@ -157,7 +157,7 @@ index 353e9aac5f9..6de0d613d2d 100644
GL_EXTCALL(glMemoryBarrier(GL_ALL_BARRIER_BITS));
checkGLcall("glMemoryBarrier");
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index f0f6871a8a2..122e39ba8ee 100644
index d17e2c9eb6d..09d1d644f4b 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -42,6 +42,7 @@
@ -169,10 +169,10 @@ index f0f6871a8a2..122e39ba8ee 100644
@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3eeb3aef55e..e2461100a5a 100644
index a487ee25bc9..9425f197c2b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1481,11 +1481,34 @@ void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_inf
@@ -1479,11 +1479,34 @@ void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_inf
const struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
@ -208,8 +208,8 @@ index 3eeb3aef55e..e2461100a5a 100644
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
#define eps 1e-8f
@@ -3432,6 +3455,8 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
@@ -3434,6 +3457,8 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff
unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
@ -218,10 +218,10 @@ index 3eeb3aef55e..e2461100a5a 100644
int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 4a85aac2cae..a99dbf64686 100644
index 06772fd645e..a6091a65c86 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2240,6 +2240,8 @@ HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
@@ -2230,6 +2230,8 @@ HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);

View File

@ -1,4 +1,4 @@
From 331d0798182a0e5fab1fe59e6503d5e8597ff403 Mon Sep 17 00:00:00 2001
From 213c4f62372760c1a3bdcd6f1c03bc9f1926c5be Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 8 Feb 2017 19:35:36 +0100
Subject: Revert "wined3d: Implement wined3d_buffer_upload_data() on top of
@ -12,10 +12,10 @@ This reverts commit e2dbbec1af8ae2ea8813148d56e14c8c211ee334.
3 files changed, 23 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index c584147717b..18933d1f6df 100644
index e953e9ad215..d81387291f1 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -525,7 +525,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
@@ -532,7 +532,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
/* Context activation is done by the caller. */
static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
@ -24,7 +24,7 @@ index c584147717b..18933d1f6df 100644
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_map_range *range;
@@ -536,7 +536,7 @@ static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct w
@@ -543,7 +543,7 @@ static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct w
{
range = &ranges[range_count];
GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint,
@ -33,7 +33,7 @@ index c584147717b..18933d1f6df 100644
}
checkGLcall("glBufferSubData");
}
@@ -592,7 +592,7 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
@@ -599,7 +599,7 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
}
}
@ -42,7 +42,7 @@ index c584147717b..18933d1f6df 100644
HeapFree(GetProcessHeap(), 0, data);
}
@@ -676,7 +676,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
@@ -683,7 +683,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
case WINED3D_LOCATION_BUFFER:
if (!buffer->conversion_map)
wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
@ -51,8 +51,8 @@ index c584147717b..18933d1f6df 100644
else
buffer_conversion_upload(buffer, context);
break;
@@ -1261,23 +1261,31 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
return WINED3D_OK;
@@ -1215,23 +1215,31 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
}
-void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
@ -91,10 +91,10 @@ index c584147717b..18933d1f6df 100644
static ULONG buffer_resource_incref(struct wined3d_resource *resource)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 9f3de815be5..39071faef32 100644
index a76598ff4ca..f521475d3af 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1669,18 +1669,11 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
@@ -2107,18 +2107,11 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
if (op->resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(op->resource);
@ -117,12 +117,12 @@ index 9f3de815be5..39071faef32 100644
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 48f2f368d20..3883792f6fe 100644
index f8aeb629c92..371b8b367ac 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3343,7 +3343,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
@@ -3570,7 +3570,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
-void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
+HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@ -130,5 +130,5 @@ index 48f2f368d20..3883792f6fe 100644
struct wined3d_rendertarget_view
--
2.11.0
2.13.1

View File

@ -1,270 +0,0 @@
From ff6b6ee44f1e98b9f74ddddd1d7ada999283b135 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Sun, 23 Jul 2017 22:00:30 +0200
Subject: wined3d: Implement support for setting uav counters.
---
dlls/d3d11/device.c | 13 +++++++------
dlls/d3d11/tests/d3d11.c | 2 +-
dlls/wined3d/cs.c | 7 ++++++-
dlls/wined3d/device.c | 15 ++++++++-------
dlls/wined3d/view.c | 18 ++++++++++++++++++
dlls/wined3d/wined3d.spec | 4 ++--
dlls/wined3d/wined3d_private.h | 4 +++-
include/wine/wined3d.h | 4 ++--
8 files changed, 47 insertions(+), 20 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 93938f98f0d..c7e19ed1313 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1601,7 +1601,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
wined3d_mutex_lock();
for (i = 0; i < unordered_access_view_start_slot; ++i)
{
- wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL);
+ wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
}
for (i = 0; i < unordered_access_view_count; ++i)
{
@@ -1616,12 +1616,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
wined3d_device_set_unordered_access_view(device->wined3d_device,
unordered_access_view_start_slot + i,
- view ? view->wined3d_view : NULL);
+ view ? view->wined3d_view : NULL,
+ initial_counts ? initial_counts[i] : ~0u);
}
for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
{
wined3d_device_set_unordered_access_view(device->wined3d_device,
- unordered_access_view_start_slot + i, NULL);
+ unordered_access_view_start_slot + i, NULL, ~0u);
}
wined3d_mutex_unlock();
}
@@ -2296,7 +2297,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(
FIXME("Ignoring initial count %u for slot %u.\n", initial_counts[i], start_slot + i);
wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
- view ? view->wined3d_view : NULL);
+ view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
}
wined3d_mutex_unlock();
}
@@ -3438,8 +3439,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
{
- wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL);
- wined3d_device_set_cs_uav(device->wined3d_device, i, NULL);
+ wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
+ wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
}
ID3D11DeviceContext_OMSetDepthStencilState(iface, NULL, 0);
ID3D11DeviceContext_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 2cfc9ce812d..7a851d924a0 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -19067,7 +19067,7 @@ static void test_uav_counters(void)
for (i = 0; i < 8; ++i)
{
data = get_readback_color(&rb, i, 0);
- todo_wine ok(data == 0xdeadbeef, "Got data %u at %u.\n", data, i);
+ ok(data == 0xdeadbeef, "Got data %u at %u.\n", data, i);
}
release_resource_readback(&rb);
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 92da18576e3..66876b6d172 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -244,6 +244,7 @@ struct wined3d_cs_set_unordered_access_view
enum wined3d_pipeline pipeline;
unsigned int view_idx;
struct wined3d_unordered_access_view *view;
+ unsigned int initial_count;
};
struct wined3d_cs_set_sampler
@@ -1298,10 +1299,13 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
InterlockedDecrement(&prev->resource->bind_count);
device_invalidate_state(cs->device, STATE_UNORDERED_ACCESS_VIEW_BINDING(op->pipeline));
+
+ if (op->view && op->initial_count != ~0u)
+ wined3d_unordered_access_view_set_counter(op->view, op->initial_count);
}
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
- unsigned int view_idx, struct wined3d_unordered_access_view *view)
+ unsigned int view_idx, struct wined3d_unordered_access_view *view, unsigned int initial_count)
{
struct wined3d_cs_set_unordered_access_view *op;
@@ -1310,6 +1314,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
op->pipeline = pipeline;
op->view_idx = view_idx;
op->view = view;
+ op->initial_count = initial_count;
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a9c0a9ccc09..9841b5fd461 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3002,7 +3002,8 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
}
static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
- enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav)
+ enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
+ unsigned int initial_count)
{
struct wined3d_unordered_access_view *prev;
@@ -3013,14 +3014,14 @@ static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_dev
}
prev = device->update_state->unordered_access_view[pipeline][idx];
- if (uav == prev)
+ if (uav == prev && initial_count == ~0u)
return;
if (uav)
wined3d_unordered_access_view_incref(uav);
device->update_state->unordered_access_view[pipeline][idx] = uav;
if (!device->recording)
- wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav);
+ wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
@@ -3038,11 +3039,11 @@ static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unorder
}
void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
- struct wined3d_unordered_access_view *uav)
+ struct wined3d_unordered_access_view *uav, unsigned int initial_count)
{
TRACE("device %p, idx %u, uav %p.\n", device, idx, uav);
- wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav);
+ wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
}
struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device,
@@ -3054,11 +3055,11 @@ struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const str
}
void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
- unsigned int idx, struct wined3d_unordered_access_view *uav)
+ unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count)
{
TRACE("device %p, idx %u, uav %p.\n", device, idx, uav);
- wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav);
+ wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
}
struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 788946b81c2..260002eea12 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -909,6 +909,24 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
checkGLcall("clear unordered access view");
}
+void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
+ unsigned int initial_count)
+{
+ const struct wined3d_gl_info *gl_info;
+ struct wined3d_context *context;
+ GLuint value = initial_count;
+
+ if (!view->counter_bo)
+ return;
+
+ context = context_acquire(view->resource->device, NULL, 0);
+ gl_info = context->gl_info;
+ GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view->counter_bo));
+ GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(value), &value));
+ checkGLcall("set atomic counter");
+ context_release(context);
+}
+
static void wined3d_unordered_access_view_cs_init(void *object)
{
struct wined3d_unordered_access_view *view = object;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 5de3ef730eb..631418bdaa9 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -129,7 +129,7 @@
@ cdecl wined3d_device_set_cs_cb(ptr long ptr)
@ cdecl wined3d_device_set_cs_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_cs_sampler(ptr long ptr)
-@ cdecl wined3d_device_set_cs_uav(ptr long ptr)
+@ cdecl wined3d_device_set_cs_uav(ptr long ptr long)
@ cdecl wined3d_device_set_cursor_position(ptr long long long)
@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
@@ -174,7 +174,7 @@
@ cdecl wined3d_device_set_texture(ptr long ptr)
@ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
@ cdecl wined3d_device_set_transform(ptr long ptr)
-@ cdecl wined3d_device_set_unordered_access_view(ptr long ptr)
+@ cdecl wined3d_device_set_unordered_access_view(ptr long ptr long)
@ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_device_set_vertex_shader(ptr ptr)
@ cdecl wined3d_device_set_viewport(ptr ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e95911ed0d5..ca477b3a270 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3506,7 +3506,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
- unsigned int view_idx, struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
+ unsigned int view_idx, struct wined3d_unordered_access_view *view, unsigned int initial_count) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@@ -3680,6 +3680,8 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
const struct wined3d_uvec4 *clear_value, struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
DWORD location) DECLSPEC_HIDDEN;
+void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
+ unsigned int initial_count) DECLSPEC_HIDDEN;
struct wined3d_swapchain_ops
{
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 6c5c5df83ff..22d49435caf 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2372,7 +2372,7 @@ void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler);
void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
- struct wined3d_unordered_access_view *uav);
+ struct wined3d_unordered_access_view *uav, unsigned int initial_count);
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
int x_screen_space, int y_screen_space, DWORD flags);
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
@@ -2443,7 +2443,7 @@ void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *devic
void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
- unsigned int idx, struct wined3d_unordered_access_view *uav);
+ unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
--
2.13.1

View File

@ -0,0 +1,102 @@
From 421a9c0b534a902617188f3eb0e4f26ce8897613 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 9 Aug 2017 06:32:43 +0200
Subject: wined3d: Remaining UAV counter changes.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Based on patches by Michael Müller and Józef Kucia.
---
dlls/d3d11/device.c | 3 +++
dlls/wined3d/cs.c | 4 +++-
dlls/wined3d/device.c | 6 ++++++
dlls/wined3d/view.c | 5 +----
4 files changed, 13 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 0f268dfed27..5f8d0f3ec13 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1026,6 +1026,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11D
TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
iface, dst_buffer, dst_offset, src_view);
+ if (!dst_buffer || !src_view)
+ return;
+
buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a76598ff4ca..39a85fa513d 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1295,7 +1295,7 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
device_invalidate_state(cs->device, STATE_UNORDERED_ACCESS_VIEW_BINDING(op->pipeline));
- if (op->initial_count != ~0u)
+ if (op->view && op->initial_count != ~0u)
wined3d_unordered_access_view_set_counter(op->view, op->initial_count);
}
@@ -2252,6 +2252,7 @@ static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void *
context_release(context);
wined3d_resource_release(&op->buffer->resource);
+ wined3d_resource_release(view->resource);
}
void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
@@ -2266,6 +2267,7 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff
op->view = uav;
wined3d_resource_acquire(&dst_buffer->resource);
+ wined3d_resource_acquire(uav->resource);
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 30e7fbed02a..3ecd9952893 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3966,6 +3966,12 @@ void CDECL wined3d_device_copy_uav_counter(struct wined3d_device *device,
TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
device, dst_buffer, offset, uav);
+ if (offset + sizeof(GLuint) > dst_buffer->resource.size)
+ {
+ WARN("Offset %u too large.\n", offset);
+ return;
+ }
+
wined3d_cs_emit_copy_uav_counter(device->cs, dst_buffer, offset, uav);
}
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index f4f3b35f20c..896bc12bd32 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -953,7 +953,7 @@ static void wined3d_unordered_access_view_cs_init(void *object)
context = context_acquire(resource->device, NULL, 0);
gl_info = context->gl_info;
create_buffer_view(&view->gl_view, context, desc, buffer, view->format);
- if (desc->flags & WINED3D_VIEW_BUFFER_COUNTER)
+ if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER|WINED3D_VIEW_BUFFER_APPEND))
{
static const GLuint initial_value = 0;
GL_EXTCALL(glGenBuffers(1, &view->counter_bo));
@@ -994,9 +994,6 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
return E_INVALIDARG;
view->desc = *desc;
- if (desc->flags & WINED3D_VIEW_BUFFER_APPEND)
- FIXME("Unhandled view flags %#x.\n", desc->flags);
-
wined3d_resource_incref(view->resource = resource);
wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
--
2.13.1

View File

@ -1,36 +0,0 @@
From 10ed488c6db658380491805b03172eef139ba957 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Sun, 23 Jul 2017 22:38:36 +0200
Subject: wined3d: Create atomic counter when uav is initialized with
WINED3D_VIEW_BUFFER_APPEND.
---
dlls/wined3d/view.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 5ef23eacbde..ed112edf4e3 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -937,7 +937,7 @@ static void wined3d_unordered_access_view_cs_init(void *object)
context = context_acquire(resource->device, NULL, 0);
gl_info = context->gl_info;
create_buffer_view(&view->gl_view, context, desc, buffer, view->format);
- if (desc->flags & WINED3D_VIEW_BUFFER_COUNTER)
+ if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER|WINED3D_VIEW_BUFFER_APPEND))
{
static const GLuint initial_value = 0;
GL_EXTCALL(glGenBuffers(1, &view->counter_bo));
@@ -978,9 +978,6 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
return E_INVALIDARG;
view->desc = *desc;
- if (desc->flags & WINED3D_VIEW_BUFFER_APPEND)
- FIXME("Unhandled view flags %#x.\n", desc->flags);
-
wined3d_resource_incref(view->resource = resource);
wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
--
2.13.1

View File

@ -1,297 +0,0 @@
From f7b7f46dd1865c7d71a2c5f7226f17b567d6c49e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 23 Jul 2017 22:41:09 +0200
Subject: wined3d: Implement copying structure count of uav.
---
dlls/d3d11/device.c | 16 +++++++++++-
dlls/d3d11/tests/d3d11.c | 8 +++---
dlls/wined3d/buffer.c | 55 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/cs.c | 41 +++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 16 ++++++++++++
dlls/wined3d/wined3d.spec | 1 +
dlls/wined3d/wined3d_private.h | 4 +++
include/wine/wined3d.h | 2 ++
8 files changed, 138 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5662fc23a0c..b7be1194930 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1973,8 +1973,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11De
static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
{
- FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d11_unordered_access_view *view;
+ struct d3d_buffer *buffer;
+
+ TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
iface, dst_buffer, dst_offset, src_view);
+
+ if (!dst_buffer || !src_view)
+ return;
+
+ buffer = unsafe_impl_from_ID3D11Buffer(dst_buffer);
+ view = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
+
+ wined3d_mutex_lock();
+ wined3d_device_copy_structure_count(device->wined3d_device, buffer->wined3d_buffer, dst_offset, view->wined3d_view);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index d2671643016..1e569fe4b9e 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -18982,7 +18982,7 @@ static void test_uav_counters(void)
data = 8;
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, &data);
data = read_uav_counter(context, staging_buffer, uav);
- todo_wine ok(data == 8, "Got unexpected value %u.\n", data);
+ ok(data == 8, "Got unexpected value %u.\n", data);
ID3D11DeviceContext_CSSetShader(context, cs_producer, NULL, 0);
data = 0;
@@ -18994,7 +18994,7 @@ static void test_uav_counters(void)
/* produce */
ID3D11DeviceContext_Dispatch(context, 16, 1, 1);
data = read_uav_counter(context, staging_buffer, uav);
- todo_wine ok(data == 64, "Got unexpected value %u.\n", data);
+ ok(data == 64, "Got unexpected value %u.\n", data);
get_buffer_readback(buffer, &rb);
memcpy(id, rb.map_desc.pData, 64 * sizeof(*id));
release_resource_readback(&rb);
@@ -19030,12 +19030,12 @@ static void test_uav_counters(void)
data = 8;
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, &data);
data = read_uav_counter(context, staging_buffer, uav);
- todo_wine ok(data == 8, "Got unexpected value %u.\n", data);
+ ok(data == 8, "Got unexpected value %u.\n", data);
/* consume */
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
data = read_uav_counter(context, staging_buffer, uav);
- todo_wine ok(data == 4, "Got unexpected value %u.\n", data);
+ ok(data == 4, "Got unexpected value %u.\n", data);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
data = read_uav_counter(context, staging_buffer, uav);
ok(!data, "Got unexpected value %u.\n", data);
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 040e56625d3..ad0b677f7fa 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1259,6 +1259,61 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
return WINED3D_OK;
}
+/* caller is responsible for tracking state of gl buffer binding */
+HRESULT wined3d_buffer_copy_from_gl_buffer(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
+ GLuint src_buffer, GLenum src_target, unsigned int src_offset, unsigned int size)
+{
+ const struct wined3d_gl_info *gl_info;
+ struct wined3d_bo_address dst;
+ struct wined3d_context *context;
+ struct wined3d_device *device;
+ DWORD dst_location;
+ BYTE *dst_ptr;
+
+ buffer_mark_used(dst_buffer);
+
+ device = dst_buffer->resource.device;
+
+ context = context_acquire(device, NULL, 0);
+ gl_info = context->gl_info;
+
+ dst_location = wined3d_buffer_get_memory(dst_buffer, &dst, dst_buffer->locations);
+ dst.addr += dst_offset;
+
+ if (dst.buffer_object)
+ {
+ if (gl_info->supported[ARB_COPY_BUFFER])
+ {
+ GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_buffer));
+ GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst.buffer_object));
+ GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
+ src_offset, dst_offset, size));
+ checkGLcall("direct buffer copy");
+ }
+ else
+ {
+ dst_ptr = context_map_bo_address(context, &dst, size, dst_buffer->buffer_type_hint, 0);
+
+ GL_EXTCALL(glBindBuffer(src_target, src_buffer));
+ GL_EXTCALL(glGetBufferSubData(src_target, src_offset, size, dst_ptr));
+ checkGLcall("buffer download");
+
+ context_unmap_bo_address(context, &dst, dst_buffer->buffer_type_hint);
+ }
+ }
+ else
+ {
+ GL_EXTCALL(glBindBuffer(src_target, src_buffer));
+ GL_EXTCALL(glGetBufferSubData(src_target, src_offset, size, dst.addr));
+ checkGLcall("buffer download");
+ }
+
+ wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
+
+ context_release(context);
+ return WINED3D_OK;
+}
+
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data)
{
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 2d6544143e4..4314a4807a8 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -71,6 +71,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW,
WINED3D_CS_OP_COPY_SUB_RESOURCE,
+ WINED3D_CS_OP_COPY_STRUCTURE_COUNT,
WINED3D_CS_OP_STOP,
};
@@ -431,6 +432,14 @@ struct wined3d_cs_copy_sub_resource
struct wined3d_box src_box;
};
+struct wined3d_cs_copy_structure_count
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_buffer *dst_buffer;
+ unsigned int offset;
+ struct wined3d_unordered_access_view *src_view;
+};
+
struct wined3d_cs_stop
{
enum wined3d_cs_op opcode;
@@ -2380,6 +2389,37 @@ void wined3d_cs_emit_copy_sub_resource(struct wined3d_cs *cs, struct wined3d_res
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
+static void wined3d_cs_exec_copy_structure_count(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_copy_structure_count *op = data;
+
+ if (op->src_view->counter_bo)
+ {
+ wined3d_buffer_copy_from_gl_buffer(op->dst_buffer, op->offset,
+ op->src_view->counter_bo, GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint));
+ }
+
+ wined3d_resource_release(&op->dst_buffer->resource);
+ wined3d_resource_release(op->src_view->resource);
+}
+
+void wined3d_cs_emit_copy_structure_count(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
+ unsigned int offset, struct wined3d_unordered_access_view *src_view)
+{
+ struct wined3d_cs_copy_structure_count *op;
+
+ op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op->opcode = WINED3D_CS_OP_COPY_STRUCTURE_COUNT;
+ op->dst_buffer = dst_buffer;
+ op->offset = offset;
+ op->src_view = src_view;
+
+ wined3d_resource_acquire(&dst_buffer->resource);
+ wined3d_resource_acquire(src_view->resource);
+
+ cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+}
+
static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
{
struct wined3d_cs_stop *op;
@@ -2438,6 +2478,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
+ /* WINED3D_CS_OP_COPY_STRUCTURE_COUNT */ wined3d_cs_exec_copy_structure_count,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 223885272f2..7cf3e0319d4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4289,6 +4289,22 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
}
+HRESULT CDECL wined3d_device_copy_structure_count(struct wined3d_device *device, struct wined3d_buffer *dst_buffer,
+ unsigned int offset, struct wined3d_unordered_access_view *src_view)
+{
+ TRACE("device %p, dst_buffer %p, offset %u, src_view %p.\n",
+ device, dst_buffer, offset, src_view);
+
+ if (offset + sizeof(GLuint) > dst_buffer->resource.size)
+ {
+ WARN("Offset %u too large.\n", offset);
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ wined3d_cs_emit_copy_structure_count(device->cs, dst_buffer, offset, src_view);
+ return WINED3D_OK;
+}
+
HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
const struct wined3d_color *color, float depth, DWORD stencil)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 631418bdaa9..f0f6871a8a2 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -37,6 +37,7 @@
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr long ptr float long)
@ cdecl wined3d_device_clear_unordered_access_view_uint(ptr ptr ptr)
@ cdecl wined3d_device_copy_resource(ptr ptr ptr)
+@ cdecl wined3d_device_copy_structure_count(ptr ptr long ptr)
@ cdecl wined3d_device_copy_sub_resource_region(ptr ptr long long long long ptr long ptr)
@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
@ cdecl wined3d_device_decref(ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 50321f37c3a..548a9679f3f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3488,6 +3488,8 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int slice_pitch) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_copy_structure_count(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
+ unsigned int offset, struct wined3d_unordered_access_view *src_view) DECLSPEC_HIDDEN;
void wined3d_cs_emit_copy_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
@@ -3571,6 +3573,8 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
+HRESULT wined3d_buffer_copy_from_gl_buffer(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
+ GLuint src_buffer, GLenum src_target, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index bf182c68813..a0a5a1debcf 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2456,6 +2456,8 @@ void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, s
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
+HRESULT __cdecl wined3d_device_copy_structure_count(struct wined3d_device *device, struct wined3d_buffer *dst_buffer,
+ unsigned int offset, struct wined3d_unordered_access_view *src_view);
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
--
2.13.1