Rebase against 3f01ab4c39ffa50e26916a5f33d82dec1a2e42dc.

This commit is contained in:
Sebastian Lackner 2017-05-20 00:45:45 +02:00
parent 81571a4cb5
commit 2ca6aebfaa
3 changed files with 141 additions and 141 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "53bf72e266532f2f0533a0dfd7e90a25d7b6d901"
echo "3f01ab4c39ffa50e26916a5f33d82dec1a2e42dc"
}
# Show version information

View File

@ -1,4 +1,4 @@
From cac0b10bce56962963b7f27293ded18d1aeb579e Mon Sep 17 00:00:00 2001
From 8903436b5d2dfc6a358191002a3d5eacd6a784f6 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 8 Feb 2017 00:12:31 +0100
Subject: wined3d: Introduce a separate priority queue.
@ -12,10 +12,10 @@ Subject: wined3d: Introduce a separate priority queue.
5 files changed, 89 insertions(+), 65 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 896cafb87f4..43d1fdcb47f 100644
index 9d6cf3676b6..10664a5cc50 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -426,6 +426,17 @@ static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data)
@@ -427,6 +427,17 @@ static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data)
{
}
@ -33,7 +33,7 @@ index 896cafb87f4..43d1fdcb47f 100644
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@@ -453,7 +464,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -454,7 +465,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
unsigned int i;
LONG pending;
@ -42,7 +42,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_PRESENT;
op->dst_window_override = dst_window_override;
op->swapchain = swapchain;
@@ -514,7 +525,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -515,7 +526,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
struct wined3d_cs_clear *op;
unsigned int i;
@ -51,7 +51,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_CLEAR;
op->flags = flags;
op->rt_count = rt_count;
@@ -550,7 +561,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
@@ -551,7 +562,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
struct wined3d_fb_state fb;
} *extra;
@ -60,7 +60,7 @@ index 896cafb87f4..43d1fdcb47f 100644
extra = (void *)&op->rects[1];
extra->fb.render_targets = &extra->rt;
op->fb = &extra->fb;
@@ -706,7 +717,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -707,7 +718,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_dispatch *op;
@ -69,7 +69,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_DISPATCH;
op->group_count_x = group_count_x;
op->group_count_y = group_count_y;
@@ -778,7 +789,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
@@ -781,7 +792,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
struct wined3d_cs_draw *op;
unsigned int i;
@ -77,8 +77,8 @@ index 896cafb87f4..43d1fdcb47f 100644
+ op = cs->ops->require_space(cs, sizeof(*op), 0);
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->base_vertex_idx = base_vertex_idx;
@@ -832,7 +843,7 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs)
op->patch_vertex_count = patch_vertex_count;
@@ -836,7 +847,7 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs)
{
struct wined3d_cs_flush *op;
@ -87,7 +87,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_FLUSH;
cs->ops->submit(cs);
@@ -850,7 +861,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
@@ -854,7 +865,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
{
struct wined3d_cs_set_predication *op;
@ -96,7 +96,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_PREDICATION;
op->predicate = predicate;
op->value = value;
@@ -870,7 +881,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
@@ -874,7 +885,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
{
struct wined3d_cs_set_viewport *op;
@ -105,7 +105,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
op->viewport = *viewport;
@@ -889,7 +900,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
@@ -893,7 +904,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
{
struct wined3d_cs_set_scissor_rect *op;
@ -114,7 +114,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
op->rect = *rect;
@@ -909,7 +920,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
@@ -913,7 +924,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
{
struct wined3d_cs_set_rendertarget_view *op;
@ -123,7 +123,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW;
op->view_idx = view_idx;
op->view = view;
@@ -958,7 +969,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
@@ -962,7 +973,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
{
struct wined3d_cs_set_depth_stencil_view *op;
@ -132,7 +132,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
op->view = view;
@@ -977,7 +988,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
@@ -981,7 +992,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
{
struct wined3d_cs_set_vertex_declaration *op;
@ -141,7 +141,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
op->declaration = declaration;
@@ -1009,7 +1020,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -1013,7 +1024,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_source *op;
@ -150,7 +150,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
op->stream_idx = stream_idx;
op->buffer = buffer;
@@ -1035,7 +1046,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
@@ -1039,7 +1050,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
{
struct wined3d_cs_set_stream_source_freq *op;
@ -159,7 +159,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
op->stream_idx = stream_idx;
op->frequency = frequency;
@@ -1068,7 +1079,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -1072,7 +1083,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_output *op;
@ -168,7 +168,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
op->stream_idx = stream_idx;
op->buffer = buffer;
@@ -1100,7 +1111,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
@@ -1104,7 +1115,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
{
struct wined3d_cs_set_index_buffer *op;
@ -177,7 +177,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
op->buffer = buffer;
op->format_id = format_id;
@@ -1130,7 +1141,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
@@ -1134,7 +1145,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
{
struct wined3d_cs_set_constant_buffer *op;
@ -186,7 +186,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
op->type = type;
op->cb_idx = cb_idx;
@@ -1222,7 +1233,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
@@ -1226,7 +1237,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
{
struct wined3d_cs_set_texture *op;
@ -195,7 +195,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_TEXTURE;
op->stage = stage;
op->texture = texture;
@@ -1254,7 +1265,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
@@ -1258,7 +1269,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
{
struct wined3d_cs_set_shader_resource_view *op;
@ -204,7 +204,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW;
op->type = type;
op->view_idx = view_idx;
@@ -1284,7 +1295,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -1288,7 +1299,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
{
struct wined3d_cs_set_unordered_access_view *op;
@ -213,7 +213,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW;
op->pipeline = pipeline;
op->view_idx = view_idx;
@@ -1309,7 +1320,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1313,7 +1324,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_sampler *op;
@ -222,7 +222,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_SAMPLER;
op->type = type;
op->sampler_idx = sampler_idx;
@@ -1334,7 +1345,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1338,7 +1349,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_shader *op;
@ -231,7 +231,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_SHADER;
op->type = type;
op->shader = shader;
@@ -1355,7 +1366,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1359,7 +1370,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
{
struct wined3d_cs_set_rasterizer_state *op;
@ -240,7 +240,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
op->state = rasterizer_state;
@@ -1374,7 +1385,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
@@ -1378,7 +1389,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
{
struct wined3d_cs_set_render_state *op;
@ -249,7 +249,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_RENDER_STATE;
op->state = state;
op->value = value;
@@ -1395,7 +1406,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1399,7 +1410,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
{
struct wined3d_cs_set_texture_state *op;
@ -258,7 +258,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
op->stage = stage;
op->state = state;
@@ -1417,7 +1428,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1421,7 +1432,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
{
struct wined3d_cs_set_sampler_state *op;
@ -267,7 +267,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
op->sampler_idx = sampler_idx;
op->state = state;
@@ -1440,7 +1451,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -1444,7 +1455,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
{
struct wined3d_cs_set_transform *op;
@ -276,7 +276,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_TRANSFORM;
op->state = state;
op->matrix = *matrix;
@@ -1460,7 +1471,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
@@ -1464,7 +1475,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
{
struct wined3d_cs_set_clip_plane *op;
@ -285,7 +285,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
op->plane_idx = plane_idx;
op->plane = *plane;
@@ -1536,7 +1547,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1540,7 +1551,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
{
struct wined3d_cs_set_color_key *op;
@ -294,7 +294,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
op->texture = texture;
op->flags = flags;
@@ -1563,7 +1574,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
@@ -1567,7 +1578,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
{
struct wined3d_cs_set_material *op;
@ -303,7 +303,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = *material;
@@ -1611,7 +1622,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
@@ -1615,7 +1626,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
{
struct wined3d_cs_set_light *op;
@ -312,7 +312,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_LIGHT;
op->light = *light;
@@ -1644,7 +1655,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
@@ -1648,7 +1659,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
{
struct wined3d_cs_set_light_enable *op;
@ -321,7 +321,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
op->idx = idx;
op->enable = enable;
@@ -1709,7 +1720,7 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus
@@ -1713,7 +1724,7 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus
size_t size;
size = count * wined3d_cs_push_constant_info[p].size;
@ -330,7 +330,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS;
op->type = p;
op->start_idx = start_idx;
@@ -1733,7 +1744,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1737,7 +1748,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
{
struct wined3d_cs_reset_state *op;
@ -339,7 +339,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_RESET_STATE;
cs->ops->submit(cs);
@@ -1750,7 +1761,7 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
@@ -1754,7 +1765,7 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
{
struct wined3d_cs_callback *op;
@ -348,7 +348,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_CALLBACK;
op->callback = callback;
op->object = object;
@@ -1811,7 +1822,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
@@ -1815,7 +1826,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
{
struct wined3d_cs_query_issue *op;
@ -357,7 +357,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
op->query = query;
op->flags = flags;
@@ -1832,7 +1843,7 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1836,7 +1847,7 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_preload_resource *op;
@ -366,7 +366,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
op->resource = resource;
@@ -1854,7 +1865,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -1858,7 +1869,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
{
struct wined3d_cs_unload_resource *op;
@ -375,7 +375,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@@ -1882,7 +1893,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1886,7 +1897,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
* increasing the map count would be visible to applications. */
wined3d_not_from_cs(cs);
@ -384,7 +384,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -1912,7 +1923,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
@@ -1916,7 +1927,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
wined3d_not_from_cs(cs);
@ -393,7 +393,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_UNMAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2052,7 +2063,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -2056,7 +2067,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_blt_sub_resource *op;
@ -402,7 +402,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
op->dst_sub_resource_idx = dst_sub_resource_idx;
@@ -2132,7 +2143,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2136,7 +2147,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
{
struct wined3d_cs_update_sub_resource *op;
@ -411,7 +411,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2175,7 +2186,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
@@ -2179,7 +2190,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
{
struct wined3d_cs_add_dirty_texture_region *op;
@ -420,7 +420,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
op->texture = texture;
op->layer = layer;
@@ -2203,7 +2214,7 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
@@ -2207,7 +2218,7 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
{
struct wined3d_cs_clear_unordered_access_view *op;
@ -429,7 +429,7 @@ index 896cafb87f4..43d1fdcb47f 100644
op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW;
op->view = view;
op->clear_value = *clear_value;
@@ -2217,11 +2228,10 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
@@ -2221,11 +2232,10 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
{
struct wined3d_cs_stop *op;
@ -442,7 +442,7 @@ index 896cafb87f4..43d1fdcb47f 100644
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
@@ -2272,7 +2282,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2276,7 +2286,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
};
@ -451,7 +451,7 @@ index 896cafb87f4..43d1fdcb47f 100644
{
if (size > (cs->data_size - cs->end))
{
@@ -2338,7 +2348,7 @@ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
@@ -2342,7 +2352,7 @@ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
{
@ -460,7 +460,7 @@ index 896cafb87f4..43d1fdcb47f 100644
struct wined3d_cs_packet *packet;
size_t packet_size;
@@ -2353,15 +2363,15 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
@@ -2357,15 +2367,15 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
SetEvent(cs->event);
}
@ -479,7 +479,7 @@ index 896cafb87f4..43d1fdcb47f 100644
header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]);
size = (size + header_size - 1) & ~(header_size - 1);
@@ -2382,7 +2392,7 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2386,7 +2396,7 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
TRACE("Inserting a nop for %lu + %lu bytes.\n",
(unsigned long)header_size, (unsigned long)nop_size);
@ -488,7 +488,7 @@ index 896cafb87f4..43d1fdcb47f 100644
if (nop_size)
nop->opcode = WINED3D_CS_OP_NOP;
@@ -2413,6 +2423,7 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2417,6 +2427,7 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
head, tail, (unsigned long)packet_size);
}
@ -496,7 +496,7 @@ index 896cafb87f4..43d1fdcb47f 100644
packet = (struct wined3d_cs_packet *)&queue->data[queue->head];
packet->size = size;
return packet->data;
@@ -2420,11 +2431,15 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2424,11 +2435,15 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
static void wined3d_cs_mt_finish(struct wined3d_cs *cs)
{
@ -513,7 +513,7 @@ index 896cafb87f4..43d1fdcb47f 100644
}
static const struct wined3d_cs_ops wined3d_cs_mt_ops =
@@ -2450,6 +2465,13 @@ static void poll_queries(struct wined3d_cs *cs)
@@ -2454,6 +2469,13 @@ static void poll_queries(struct wined3d_cs *cs)
}
}
@ -527,7 +527,7 @@ index 896cafb87f4..43d1fdcb47f 100644
static void wined3d_cs_wait_event(struct wined3d_cs *cs)
{
InterlockedExchange(&cs->waiting_for_event, TRUE);
@@ -2461,7 +2483,7 @@ static void wined3d_cs_wait_event(struct wined3d_cs *cs)
@@ -2465,7 +2487,7 @@ static void wined3d_cs_wait_event(struct wined3d_cs *cs)
* Likewise, we can race with the main thread when resetting
* "waiting_for_event", in which case we would need to call
* WaitForSingleObject() because the main thread called SetEvent(). */
@ -536,7 +536,7 @@ index 896cafb87f4..43d1fdcb47f 100644
&& InterlockedCompareExchange(&cs->waiting_for_event, FALSE, TRUE))
return;
@@ -2480,7 +2502,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
@@ -2484,7 +2506,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
TRACE("Started.\n");
@ -544,7 +544,7 @@ index 896cafb87f4..43d1fdcb47f 100644
list_init(&cs->query_poll_list);
cs->thread_id = GetCurrentThreadId();
for (;;)
@@ -2491,7 +2512,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
@@ -2495,7 +2516,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
poll = 0;
}
@ -553,7 +553,7 @@ index 896cafb87f4..43d1fdcb47f 100644
{
if (++spin_count >= WINED3D_CS_SPIN_COUNT && list_empty(&cs->query_poll_list))
wined3d_cs_wait_event(cs);
@@ -2520,7 +2541,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
@@ -2524,7 +2545,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
InterlockedExchange(&queue->tail, tail);
}
@ -561,7 +561,7 @@ index 896cafb87f4..43d1fdcb47f 100644
TRACE("Stopped.\n");
FreeLibraryAndExitThread(cs->wined3d_module, 0);
}
@@ -2594,6 +2614,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
@@ -2598,6 +2618,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
if (cs->thread)
{
wined3d_cs_emit_stop(cs);
@ -570,10 +570,10 @@ index 896cafb87f4..43d1fdcb47f 100644
if (!CloseHandle(cs->event))
ERR("Closing event failed.\n");
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fa3fbc7120b..07d5970e4b3 100644
index eaa6c6b58ea..aee47263144 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1207,7 +1207,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
@@ -1213,7 +1213,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
if (!device->d3d_initialized)
return WINED3DERR_INVALIDCALL;
@ -582,7 +582,7 @@ index fa3fbc7120b..07d5970e4b3 100644
if (device->logo_texture)
wined3d_texture_decref(device->logo_texture);
@@ -4234,7 +4234,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4245,7 +4245,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
src_texture->sub_resources[src_sub_resource_idx].map_count)
{
struct wined3d_device *device = dst_texture->resource.device;
@ -591,7 +591,7 @@ index fa3fbc7120b..07d5970e4b3 100644
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count ||
src_texture->sub_resources[src_sub_resource_idx].map_count)
{
@@ -4730,7 +4730,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
@@ -4741,7 +4741,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
device, swapchain_desc, mode, callback, reset_state);
@ -636,10 +636,10 @@ index 01a29e605ac..3bd438f64d6 100644
|| (src_texture && src_texture->sub_resources[src_sub_resource_idx].map_count))
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 451a924c99e..b647f4e23b4 100644
index e1d18ee9b83..550c0d367a7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3267,7 +3267,7 @@ struct wined3d_cs_queue
@@ -3285,7 +3285,7 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{
@ -648,7 +648,7 @@ index 451a924c99e..b647f4e23b4 100644
void (*submit)(struct wined3d_cs *cs);
void (*finish)(struct wined3d_cs *cs);
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
@@ -3284,7 +3284,9 @@ struct wined3d_cs
@@ -3302,7 +3302,9 @@ struct wined3d_cs
HANDLE thread;
DWORD thread_id;
@ -659,7 +659,7 @@ index 451a924c99e..b647f4e23b4 100644
size_t data_size, start, end;
void *data;
struct list query_poll_list;
@@ -3367,6 +3369,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3385,6 +3387,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;

View File

@ -37,7 +37,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -401,6 +401,9 @@ struct wined3d_cs_update_sub_resource
@@ -402,6 +402,9 @@ struct wined3d_cs_update_sub_resource
unsigned int sub_resource_idx;
struct wined3d_box box;
struct wined3d_sub_resource_data data;
@ -47,7 +47,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
};
struct wined3d_cs_add_dirty_texture_region
@@ -426,6 +429,19 @@ static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data)
@@ -427,6 +430,19 @@ static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data)
{
}
@ -67,7 +67,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@@ -453,7 +469,11 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -454,7 +470,11 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
unsigned int i;
LONG pending;
@ -79,7 +79,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PRESENT;
op->dst_window_override = dst_window_override;
op->swapchain = swapchain;
@@ -514,7 +534,11 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -515,7 +535,11 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
struct wined3d_cs_clear *op;
unsigned int i;
@ -91,7 +91,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_CLEAR;
op->flags = flags;
op->rt_count = rt_count;
@@ -550,7 +574,11 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
@@ -551,7 +575,11 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
struct wined3d_fb_state fb;
} *extra;
@ -103,7 +103,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
extra = (void *)&op->rects[1];
extra->fb.render_targets = &extra->rt;
op->fb = &extra->fb;
@@ -706,7 +734,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -707,7 +735,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_dispatch *op;
@ -115,7 +115,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_DISPATCH;
op->group_count_x = group_count_x;
op->group_count_y = group_count_y;
@@ -778,7 +810,11 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
@@ -781,7 +813,11 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
struct wined3d_cs_draw *op;
unsigned int i;
@ -126,8 +126,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+#endif /* STAGING_CSMT */
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->base_vertex_idx = base_vertex_idx;
@@ -832,7 +868,11 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs)
op->patch_vertex_count = patch_vertex_count;
@@ -836,7 +872,11 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs)
{
struct wined3d_cs_flush *op;
@ -139,7 +139,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_FLUSH;
cs->ops->submit(cs);
@@ -850,7 +890,11 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
@@ -854,7 +894,11 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
{
struct wined3d_cs_set_predication *op;
@ -151,7 +151,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_PREDICATION;
op->predicate = predicate;
op->value = value;
@@ -870,7 +914,11 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
@@ -874,7 +918,11 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
{
struct wined3d_cs_set_viewport *op;
@ -163,7 +163,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
op->viewport = *viewport;
@@ -889,7 +937,11 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
@@ -893,7 +941,11 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
{
struct wined3d_cs_set_scissor_rect *op;
@ -175,7 +175,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
op->rect = *rect;
@@ -909,7 +961,11 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
@@ -913,7 +965,11 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
{
struct wined3d_cs_set_rendertarget_view *op;
@ -187,7 +187,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW;
op->view_idx = view_idx;
op->view = view;
@@ -958,7 +1014,11 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
@@ -962,7 +1018,11 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
{
struct wined3d_cs_set_depth_stencil_view *op;
@ -199,7 +199,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
op->view = view;
@@ -977,7 +1037,11 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
@@ -981,7 +1041,11 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
{
struct wined3d_cs_set_vertex_declaration *op;
@ -211,7 +211,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
op->declaration = declaration;
@@ -1009,7 +1073,11 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -1013,7 +1077,11 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_source *op;
@ -223,7 +223,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
op->stream_idx = stream_idx;
op->buffer = buffer;
@@ -1035,7 +1103,11 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
@@ -1039,7 +1107,11 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
{
struct wined3d_cs_set_stream_source_freq *op;
@ -235,7 +235,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
op->stream_idx = stream_idx;
op->frequency = frequency;
@@ -1068,7 +1140,11 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -1072,7 +1144,11 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_output *op;
@ -247,7 +247,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
op->stream_idx = stream_idx;
op->buffer = buffer;
@@ -1100,7 +1176,11 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
@@ -1104,7 +1180,11 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
{
struct wined3d_cs_set_index_buffer *op;
@ -259,7 +259,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
op->buffer = buffer;
op->format_id = format_id;
@@ -1130,7 +1210,11 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
@@ -1134,7 +1214,11 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
{
struct wined3d_cs_set_constant_buffer *op;
@ -271,7 +271,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
op->type = type;
op->cb_idx = cb_idx;
@@ -1222,7 +1306,11 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
@@ -1226,7 +1310,11 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
{
struct wined3d_cs_set_texture *op;
@ -283,7 +283,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_TEXTURE;
op->stage = stage;
op->texture = texture;
@@ -1254,7 +1342,11 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
@@ -1258,7 +1346,11 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
{
struct wined3d_cs_set_shader_resource_view *op;
@ -295,7 +295,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW;
op->type = type;
op->view_idx = view_idx;
@@ -1284,7 +1376,11 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -1288,7 +1380,11 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
{
struct wined3d_cs_set_unordered_access_view *op;
@ -307,7 +307,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW;
op->pipeline = pipeline;
op->view_idx = view_idx;
@@ -1309,7 +1405,11 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1313,7 +1409,11 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_sampler *op;
@ -319,7 +319,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_SAMPLER;
op->type = type;
op->sampler_idx = sampler_idx;
@@ -1334,7 +1434,11 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1338,7 +1438,11 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_shader *op;
@ -331,7 +331,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_SHADER;
op->type = type;
op->shader = shader;
@@ -1355,7 +1459,11 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1359,7 +1463,11 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
{
struct wined3d_cs_set_rasterizer_state *op;
@ -343,7 +343,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
op->state = rasterizer_state;
@@ -1374,7 +1482,11 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
@@ -1378,7 +1486,11 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
{
struct wined3d_cs_set_render_state *op;
@ -355,7 +355,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_RENDER_STATE;
op->state = state;
op->value = value;
@@ -1395,7 +1507,11 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1399,7 +1511,11 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
{
struct wined3d_cs_set_texture_state *op;
@ -367,7 +367,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
op->stage = stage;
op->state = state;
@@ -1417,7 +1533,11 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1421,7 +1537,11 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
{
struct wined3d_cs_set_sampler_state *op;
@ -379,7 +379,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
op->sampler_idx = sampler_idx;
op->state = state;
@@ -1440,7 +1560,11 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -1444,7 +1564,11 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
{
struct wined3d_cs_set_transform *op;
@ -391,7 +391,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_TRANSFORM;
op->state = state;
op->matrix = *matrix;
@@ -1460,7 +1584,11 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
@@ -1464,7 +1588,11 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
{
struct wined3d_cs_set_clip_plane *op;
@ -403,7 +403,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
op->plane_idx = plane_idx;
op->plane = *plane;
@@ -1536,7 +1664,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1540,7 +1668,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
{
struct wined3d_cs_set_color_key *op;
@ -415,7 +415,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
op->texture = texture;
op->flags = flags;
@@ -1563,7 +1695,11 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
@@ -1567,7 +1699,11 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
{
struct wined3d_cs_set_material *op;
@ -427,7 +427,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = *material;
@@ -1611,7 +1747,11 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
@@ -1615,7 +1751,11 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
{
struct wined3d_cs_set_light *op;
@ -439,7 +439,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_LIGHT;
op->light = *light;
@@ -1644,7 +1784,11 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
@@ -1648,7 +1788,11 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
{
struct wined3d_cs_set_light_enable *op;
@ -451,7 +451,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
op->idx = idx;
op->enable = enable;
@@ -1709,7 +1853,11 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus
@@ -1713,7 +1857,11 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus
size_t size;
size = count * wined3d_cs_push_constant_info[p].size;
@ -463,7 +463,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS;
op->type = p;
op->start_idx = start_idx;
@@ -1733,7 +1881,11 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1737,7 +1885,11 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
{
struct wined3d_cs_reset_state *op;
@ -475,7 +475,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_RESET_STATE;
cs->ops->submit(cs);
@@ -1750,7 +1902,11 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
@@ -1754,7 +1906,11 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
{
struct wined3d_cs_callback *op;
@ -487,7 +487,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_CALLBACK;
op->callback = callback;
op->object = object;
@@ -1811,7 +1967,11 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
@@ -1815,7 +1971,11 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
{
struct wined3d_cs_query_issue *op;
@ -499,7 +499,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
op->query = query;
op->flags = flags;
@@ -1832,7 +1992,11 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1836,7 +1996,11 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_preload_resource *op;
@ -511,7 +511,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
op->resource = resource;
@@ -1854,7 +2018,11 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -1858,7 +2022,11 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
{
struct wined3d_cs_unload_resource *op;
@ -523,7 +523,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@@ -1882,7 +2050,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1886,7 +2054,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
* increasing the map count would be visible to applications. */
wined3d_not_from_cs(cs);
@ -535,7 +535,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -1912,7 +2084,11 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
@@ -1916,7 +2088,11 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
wined3d_not_from_cs(cs);
@ -547,7 +547,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_UNMAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2052,7 +2228,11 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -2056,7 +2232,11 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_blt_sub_resource *op;
@ -559,7 +559,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
op->dst_sub_resource_idx = dst_sub_resource_idx;
@@ -2131,8 +2311,56 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2135,8 +2315,56 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@ -616,7 +616,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2175,7 +2403,11 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
@@ -2179,7 +2407,11 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
{
struct wined3d_cs_add_dirty_texture_region *op;
@ -628,7 +628,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
op->texture = texture;
op->layer = layer;
@@ -2203,7 +2435,11 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
@@ -2207,7 +2439,11 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
{
struct wined3d_cs_clear_unordered_access_view *op;
@ -640,7 +640,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW;
op->view = view;
op->clear_value = *clear_value;
@@ -2217,11 +2453,17 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
@@ -2221,11 +2457,17 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
{
struct wined3d_cs_stop *op;
@ -658,7 +658,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
@@ -2272,7 +2514,16 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2276,7 +2518,16 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
};
@ -675,7 +675,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
if (size > (cs->data_size - cs->end))
{
@@ -2325,6 +2576,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs)
@@ -2329,6 +2580,9 @@ static void wined3d_cs_st_finish(struct wined3d_cs *cs)
static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
@ -685,7 +685,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_finish,
@@ -2338,7 +2592,11 @@ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
@@ -2342,7 +2596,11 @@ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
{
@ -697,7 +697,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
struct wined3d_cs_packet *packet;
size_t packet_size;
@@ -2353,15 +2611,42 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
@@ -2357,15 +2615,42 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
SetEvent(cs->event);
}
@ -740,7 +740,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]);
size = (size + header_size - 1) & ~(header_size - 1);
@@ -2382,7 +2667,11 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2386,7 +2671,11 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
TRACE("Inserting a nop for %lu + %lu bytes.\n",
(unsigned long)header_size, (unsigned long)nop_size);
@ -752,7 +752,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
if (nop_size)
nop->opcode = WINED3D_CS_OP_NOP;
@@ -2413,6 +2702,9 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2417,6 +2706,9 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
head, tail, (unsigned long)packet_size);
}
@ -762,7 +762,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
packet = (struct wined3d_cs_packet *)&queue->data[queue->head];
packet->size = size;
return packet->data;
@@ -2420,15 +2712,29 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2424,15 +2716,29 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
static void wined3d_cs_mt_finish(struct wined3d_cs *cs)
{
@ -792,7 +792,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
wined3d_cs_mt_require_space,
wined3d_cs_mt_submit,
wined3d_cs_mt_finish,
@@ -2450,6 +2756,15 @@ static void poll_queries(struct wined3d_cs *cs)
@@ -2454,6 +2760,15 @@ static void poll_queries(struct wined3d_cs *cs)
}
}
@ -808,7 +808,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void wined3d_cs_wait_event(struct wined3d_cs *cs)
{
InterlockedExchange(&cs->waiting_for_event, TRUE);
@@ -2461,7 +2776,11 @@ static void wined3d_cs_wait_event(struct wined3d_cs *cs)
@@ -2465,7 +2780,11 @@ static void wined3d_cs_wait_event(struct wined3d_cs *cs)
* Likewise, we can race with the main thread when resetting
* "waiting_for_event", in which case we would need to call
* WaitForSingleObject() because the main thread called SetEvent(). */
@ -820,7 +820,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
&& InterlockedCompareExchange(&cs->waiting_for_event, FALSE, TRUE))
return;
@@ -2480,7 +2799,9 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
@@ -2484,7 +2803,9 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
TRACE("Started.\n");
@ -830,7 +830,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
list_init(&cs->query_poll_list);
cs->thread_id = GetCurrentThreadId();
for (;;)
@@ -2491,7 +2812,11 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
@@ -2495,7 +2816,11 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
poll = 0;
}
@ -842,7 +842,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
if (++spin_count >= WINED3D_CS_SPIN_COUNT && list_empty(&cs->query_poll_list))
wined3d_cs_wait_event(cs);
@@ -2520,7 +2845,9 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
@@ -2524,7 +2849,9 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
InterlockedExchange(&queue->tail, tail);
}
@ -852,7 +852,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
TRACE("Stopped.\n");
FreeLibraryAndExitThread(cs->wined3d_module, 0);
}
@@ -2594,6 +2921,9 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
@@ -2598,6 +2925,9 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
if (cs->thread)
{
wined3d_cs_emit_stop(cs);
@ -887,7 +887,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_device_delete_opengl_contexts(device);
if (device->fb.depth_stencil)
@@ -4236,6 +4243,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4241,6 +4248,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
return WINED3DERR_INVALIDCALL;
}
@ -895,7 +895,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
{
WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
@@ -4246,6 +4254,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4251,6 +4259,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
{
WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
return WINED3DERR_INVALIDCALL;
@ -915,7 +915,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
if (!src_box)
@@ -4735,7 +4756,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
@@ -4740,7 +4761,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
device, swapchain_desc, mode, callback, reset_state);
@ -927,7 +927,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
{
@@ -5287,3 +5312,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -5292,3 +5317,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@ -1360,7 +1360,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2667,6 +2667,16 @@ struct wined3d_state
@@ -2668,6 +2668,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -1377,7 +1377,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2778,6 +2788,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2779,6 +2789,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@ -1390,7 +1390,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2964,7 +2980,11 @@ struct wined3d_texture
@@ -2965,7 +2981,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -1402,7 +1402,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -3272,7 +3292,12 @@ struct wined3d_cs_queue
@@ -3273,7 +3293,12 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{
@ -1415,7 +1415,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*submit)(struct wined3d_cs *cs);
void (*finish)(struct wined3d_cs *cs);
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
@@ -3289,7 +3314,13 @@ struct wined3d_cs
@@ -3290,7 +3315,13 @@ struct wined3d_cs
HANDLE thread;
DWORD thread_id;
@ -1429,7 +1429,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
size_t data_size, start, end;
void *data;
struct list query_poll_list;
@@ -3372,6 +3403,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3373,6 +3404,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;