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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
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2021-10-06 18:35:44 +02:00 |
dxbc.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
glsl.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Fix a memory leak.
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2021-09-28 20:13:58 +02:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Write SM1 min instructions.
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2021-09-17 22:05:07 +02:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: SM4 immediate constants do not have a register index.
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2021-10-05 21:09:07 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Parse texture types.
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2021-10-08 16:56:23 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Parse texture types.
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2021-10-08 16:56:23 +02:00 |
hlsl.l
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vkd3d-shader: Introduce HLSL allocation helpers.
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2021-05-31 17:43:54 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Parse texture types.
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2021-10-08 16:56:23 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
sm4.h
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vkd3d-shader/sm4: Parse the "non-uniform" modifier.
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2021-09-28 20:17:34 +02:00 |
spirv.c
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vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
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2021-10-05 15:34:21 +02:00 |
trace.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
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2021-10-06 18:35:46 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
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2021-10-06 18:35:44 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |