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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/ir: Store the shader version in struct vsir_program.
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2024-01-22 22:18:50 +01:00 |
d3dbc.c
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vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
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2024-01-22 22:18:53 +01:00 |
dxbc.c
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vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
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2024-01-17 22:28:38 +01:00 |
dxil.c
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vkd3d-shader/ir: Store the block count in struct vsir_program.
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2024-01-23 20:27:34 +01:00 |
fx.c
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vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
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2024-01-23 20:26:22 +01:00 |
glsl.c
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vkd3d-shader/ir: Introduce struct vsir_program.
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2024-01-22 22:18:48 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector.
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2024-01-17 22:28:49 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'floor'.
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2023-11-08 22:49:40 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
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2024-01-23 20:26:42 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Add passes variables to the techniques.
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2024-01-23 20:26:16 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Add 'fxgroup' token.
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2024-01-11 23:04:42 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Always cast to bool in if() statements.
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2024-01-23 20:26:46 +01:00 |
ir.c
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vkd3d-shader/ir: Store the block count in struct vsir_program.
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2024-01-23 20:27:34 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/ir: Store the block count in struct vsir_program.
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2024-01-23 20:27:34 +01:00 |
tpf.c
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vkd3d-shader/ir: Store control point counts in struct vsir_program.
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2024-01-23 20:27:32 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader/ir: Store the shader version in struct vsir_program.
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2024-01-22 22:18:50 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/ir: Store the block count in struct vsir_program.
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2024-01-23 20:27:34 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |