vkd3d/libs/vkd3d-shader
Henri Verbeet d65f331efc configure: Build with -Wwrite-strings.
libs/vkd3d-shader/hlsl.c: In function ‘declare_predefined_types’:
libs/vkd3d-shader/hlsl.c:3408:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
         {"technique",    9},
          ^~~~~~~~~~~
...
programs/vkd3d-compiler/main.c: In function ‘parse_formatting’:
programs/vkd3d-compiler/main.c:303:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
         {"colour",  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR},
          ^~~~~~~~
...

macOS tigetstr() takes a non-const char *, so account for that as well.
2024-02-22 22:46:29 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-07 22:59:23 +01:00
d3dbc.c vkd3d-shader/hlsl: Lower casts to int for SM1. 2024-02-15 23:29:39 +01:00
dxbc.c vkd3d-shader/ir: Store block names in struct vsir_program. 2024-01-23 20:27:35 +01:00
dxil.c vkd3d-shader/dxil: Implement DX intrinsics SampleCmp and SampleCmpLevelZero. 2024-02-22 22:45:36 +01:00
fx.c vkd3d-shader/fx: Write DepthStencilView types. 2024-02-22 22:45:27 +01:00
glsl.c vkd3d-shader/ir: Introduce struct vsir_program. 2024-01-22 22:18:48 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Introduce hlsl_type.e.resource. 2024-02-21 23:23:06 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c configure: Build with -Wwrite-strings. 2024-02-22 22:46:29 +01:00
hlsl.h vkd3d-shader/hlsl: Add DepthStencilView object type. 2024-02-22 22:45:26 +01:00
hlsl.l vkd3d-shader/hlsl: Parse rasteriser-ordered view types. 2024-02-15 23:29:46 +01:00
hlsl.y vkd3d-shader/hlsl: Add DepthStencilView object type. 2024-02-22 22:45:26 +01:00
ir.c vkd3d-shader/ir: Dump the domination relationship. 2024-02-22 22:45:16 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary(). 2024-02-07 22:59:23 +01:00
tpf.c configure: Build with -Wtype-limits. 2024-02-22 22:46:22 +01:00
vkd3d_shader_main.c vkd3d-shader/ir: Dump the domination relationship. 2024-02-22 22:45:16 +01:00
vkd3d_shader_private.h vkd3d-shader/ir: Dump the domination relationship. 2024-02-22 22:45:16 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00