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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
d3dbc.c
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
dxbc.c
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vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants.
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2023-12-11 23:18:42 +01:00 |
dxil.c
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vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
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2023-12-12 22:50:46 +01:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Avoid shadowing "jump" in normalize_switch_cases().
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2023-12-07 21:57:33 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'floor'.
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2023-11-08 22:49:40 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
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2023-11-28 00:10:12 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
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2023-11-28 00:10:12 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
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2023-11-28 00:10:12 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex().
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2023-12-07 21:57:31 +01:00 |
ir.c
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
tpf.c
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.
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2023-12-14 23:19:31 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |