vkd3d/libs/vkd3d-shader
2024-02-01 22:25:04 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR. 2024-01-29 22:33:33 +01:00
d3dbc.c vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
dxbc.c vkd3d-shader/ir: Store block names in struct vsir_program. 2024-01-23 20:27:35 +01:00
dxil.c vkd3d-shader/dxil: Implement DX intrinsic TextureLoad. 2024-02-01 22:25:02 +01:00
fx.c vkd3d-shader/fx: Add initial support for writing passes for fx_2_0. 2024-01-23 20:26:22 +01:00
glsl.c vkd3d-shader/ir: Introduce struct vsir_program. 2024-01-22 22:18:48 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4. 2024-01-29 22:33:27 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone(). 2024-01-23 20:26:42 +01:00
hlsl.h vkd3d-shader/hlsl: Add passes variables to the techniques. 2024-01-23 20:26:16 +01:00
hlsl.l vkd3d-shader/hlsl: Add 'fxgroup' token. 2024-01-11 23:04:42 +01:00
hlsl.y vkd3d-shader/hlsl: Always cast to bool in if() statements. 2024-01-23 20:26:46 +01:00
ir.c vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Emit a vector bitcast if necessary in spirv_compiler_emit_load_ssa_reg(). 2024-02-01 22:25:04 +01:00
tpf.c vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params(). 2024-02-01 00:08:23 +01:00
vkd3d_shader_main.c vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob(). 2024-02-01 00:08:18 +01:00
vkd3d_shader_private.h vkd3d-shader/dxil: Implement DX intrinsic TextureLoad. 2024-02-01 22:25:02 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00