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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
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2024-01-29 22:33:33 +01:00 |
d3dbc.c
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vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
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2024-02-01 00:08:23 +01:00 |
dxbc.c
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vkd3d-shader/ir: Store block names in struct vsir_program.
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2024-01-23 20:27:35 +01:00 |
dxil.c
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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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2024-02-01 22:25:02 +01:00 |
fx.c
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vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
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2024-01-23 20:26:22 +01:00 |
glsl.c
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vkd3d-shader/ir: Introduce struct vsir_program.
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2024-01-22 22:18:48 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4.
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2024-01-29 22:33:27 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'floor'.
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2023-11-08 22:49:40 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
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2024-01-23 20:26:42 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Add passes variables to the techniques.
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2024-01-23 20:26:16 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Add 'fxgroup' token.
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2024-01-11 23:04:42 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Always cast to bool in if() statements.
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2024-01-23 20:26:46 +01:00 |
ir.c
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vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
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2024-02-01 00:08:23 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Emit a vector bitcast if necessary in spirv_compiler_emit_load_ssa_reg().
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2024-02-01 22:25:04 +01:00 |
tpf.c
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vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
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2024-02-01 00:08:23 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().
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2024-02-01 00:08:18 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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2024-02-01 22:25:02 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |