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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
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2024-03-12 22:15:34 +01:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
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2024-03-11 22:09:55 +01:00 |
dxbc.c
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vkd3d-shader: Move shader signatures to vsir_program.
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2024-03-11 22:09:31 +01:00 |
dxil.c
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vkd3d-shader/dxil: Implement structured groupshared address space global variables.
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2024-03-14 22:48:44 +01:00 |
fx.c
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vkd3d-shader/fx: Handle 'single' modifier for buffers.
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2024-03-12 22:14:50 +01:00 |
glsl.c
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vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
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2024-03-13 22:00:48 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
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2024-03-11 22:09:42 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'floor'.
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2023-11-08 22:49:40 +01:00 |
hlsl.c
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vkd3d-shader: Add an option to enable child effects compilation.
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2024-03-12 22:14:41 +01:00 |
hlsl.h
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vkd3d-shader: Parse a 'single' modifier.
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2024-03-12 22:14:50 +01:00 |
hlsl.l
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vkd3d-shader: Remove a token for 'precise' modifier.
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2024-03-12 22:14:50 +01:00 |
hlsl.y
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vkd3d-shader: Parse a 'single' modifier.
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2024-03-12 22:14:50 +01:00 |
ir.c
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vkd3d-shader/ir: Pass a struct vsir_program to remap_output_signature().
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2024-03-13 22:00:42 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
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2024-03-14 22:48:41 +01:00 |
tpf.c
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vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
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2024-03-14 22:48:41 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader/glsl: Introduce glsl_compile().
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2024-03-12 22:15:41 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/dxil: Implement structured groupshared address space global variables.
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2024-03-14 22:48:44 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |