vkd3d/include
Conor McCarthy 758b984c41 vkd3d-shader/spirv: Support UAV counter descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:06 +01:00
..
private include: Avoid using a field reference as a truth value. 2022-01-06 11:32:22 +01:00
.gitignore vkd3d-shader: Write the SM1 constant table. 2021-04-20 18:27:09 +02:00
vkd3d_d3d9types.h vkd3d-shader: Write SM1 store instructions. 2021-05-14 21:02:15 +02:00
vkd3d_d3d12.idl tests: Add tests for output merger logic ops. 2021-10-18 18:36:55 +02:00
vkd3d_d3d12sdklayers.idl include: Add the D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE enumeration. 2020-10-07 18:41:33 +02:00
vkd3d_d3dcommon.idl vkd3d-shader/hlsl: Write bound resources into the RDEF table. 2021-10-15 10:14:03 +02:00
vkd3d_d3dcompiler.h vkd3d-utils: Introduce D3DPreprocess(). 2020-09-30 17:10:33 +02:00
vkd3d_d3dx9shader.idl vkd3d-shader: Write the SM1 constant table. 2021-04-20 18:27:09 +02:00
vkd3d_dxgi1_2.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_dxgi1_3.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_dxgi1_4.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_dxgi.idl tests: Print adapter info on Windows. 2018-12-03 22:22:42 +01:00
vkd3d_dxgibase.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_dxgiformat.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_dxgitype.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_shader.h vkd3d-shader/spirv: Support UAV counter descriptor arrays. 2022-01-07 16:49:06 +01:00
vkd3d_types.h build: Use dllimport/dllexport on Win32 targets. 2021-08-09 21:43:25 +02:00
vkd3d_unknown.idl include: Prefix public header file names with vkd3d. 2017-12-15 16:27:34 +01:00
vkd3d_utils.h build: Use dllimport/dllexport on Win32 targets. 2021-08-09 21:43:25 +02:00
vkd3d_windows.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d.h build: Use dllimport/dllexport on Win32 targets. 2021-08-09 21:43:25 +02:00