..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_is_end().
2023-04-12 21:54:55 +02:00
dxbc.c
vkd3d-shader/sm4: Get rid of shader_sm4_is_end().
2023-04-12 21:54:57 +02:00
glsl.c
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
2023-03-13 22:09:58 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
2023-04-13 23:05:32 +02:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
2023-04-03 17:59:24 +02:00
hlsl_sm1.c
vkd3d-shader/hlsl: Write 'log' instruction for SM1.
2023-04-13 23:04:37 +02:00
hlsl_sm4.c
vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic.
2023-04-13 23:04:58 +02:00
hlsl.c
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
2023-04-13 23:05:32 +02:00
hlsl.h
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
2023-04-13 23:05:32 +02:00
hlsl.l
vkd3d-shader/hlsl: Parse packoffset().
2023-04-04 21:59:40 +02:00
hlsl.y
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
2023-04-13 23:05:32 +02:00
ir.c
vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
2023-04-12 21:54:28 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
2022-03-31 21:24:56 +02:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
sm4.h
vkd3d-shader/trace: Output sample count for multisampled resources.
2023-03-08 20:15:06 +01:00
spirv.c
vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
2023-04-12 21:54:28 +02:00
trace.c
vkd3d-shader/trace: Trace the normalised instruction array after tracing the input.
2023-04-03 17:58:23 +02:00
vkd3d_shader_main.c
vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
2023-04-06 17:52:16 +02:00
vkd3d_shader_private.h
vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
2023-04-12 21:54:53 +02:00
vkd3d_shader.map
vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
2023-02-23 21:47:27 +01:00