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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader: Remove duplicate initialization.
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2021-12-16 11:43:52 +01:00 |
dxbc.c
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vkd3d-shader: Consistently use uint32_t for pointers to shader data.
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2022-01-31 15:58:08 +01:00 |
glsl.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
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2022-01-26 18:36:20 +01:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
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2021-12-16 11:41:45 +01:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: Implement floor().
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2022-02-02 21:06:19 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Implement texture gather methods.
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2022-01-26 18:36:26 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Implement floor().
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2022-02-02 21:06:19 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
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2021-12-16 11:41:45 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Implement floor().
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2022-02-02 21:06:19 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
sm4.h
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vkd3d-shader: Add tiled resource opcode definitions.
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2022-01-06 11:33:34 +01:00 |
spirv.c
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vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.
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2022-01-18 09:22:51 +01:00 |
trace.c
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vkd3d-shader: Trace tiled resource opcodes.
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2022-01-13 17:20:44 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Use LONG type with InterlockedIncrement.
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2022-01-31 15:58:15 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader: Consistently use uint32_t for pointers to shader data.
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2022-01-31 15:58:08 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |