vkd3d/libs/vkd3d-shader
2024-03-13 22:00:41 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text(). 2024-03-12 22:15:34 +01:00
d3dbc.c vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables. 2024-03-11 22:09:55 +01:00
dxbc.c vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
dxil.c vkd3d-shader/dxil: Support 16-bit types. 2024-03-11 22:10:06 +01:00
fx.c vkd3d-shader/fx: Handle 'single' modifier for buffers. 2024-03-12 22:14:50 +01:00
glsl.c vkd3d-shader/glsl: Introduce glsl_compile(). 2024-03-12 22:15:41 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator. 2024-03-11 22:09:42 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader: Add an option to enable child effects compilation. 2024-03-12 22:14:41 +01:00
hlsl.h vkd3d-shader: Parse a 'single' modifier. 2024-03-12 22:14:50 +01:00
hlsl.l vkd3d-shader: Remove a token for 'precise' modifier. 2024-03-12 22:14:50 +01:00
hlsl.y vkd3d-shader: Parse a 'single' modifier. 2024-03-12 22:14:50 +01:00
ir.c vkd3d-shader/ir: Pass a struct vsir_program to simple_structurizer_run(). 2024-03-13 22:00:41 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Emit an error if a FIRSTBIT instruction has a 64-bit source. 2024-03-13 21:50:37 +01:00
tpf.c vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc. 2024-03-11 22:09:32 +01:00
vkd3d_shader_main.c vkd3d-shader/glsl: Introduce glsl_compile(). 2024-03-12 22:15:41 +01:00
vkd3d_shader_private.h vkd3d-shader/glsl: Introduce glsl_compile(). 2024-03-12 22:15:41 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00