Commit Graph

1086 Commits

Author SHA1 Message Date
Anna (navi) Figueiredo Gomes
ffc8f98bba vkd3d-shader/fx: Implement shader initializers. 2025-12-09 16:29:29 +01:00
Anna (navi) Figueiredo Gomes
6e15664bff vkd3d-shader/fx: Implement shader assignment. 2025-12-09 16:21:48 +01:00
Anna (navi) Figueiredo Gomes
b986bfa2fe tests/hlsl: Add effect CompileShader() tests. 2025-12-09 15:46:45 +01:00
Anna (navi) Figueiredo Gomes
b17923b5ba vkd3d-shader/hlsl: Store parsed values in hlsl_ir_compile().
Makes emitting shaders from fx.c easier, and brings parsing failures
upfront.

Non-effect target profiles don't perform any type checks on
ConstructGSWithSO(), nor use shader objects in any way, but they do
check if the argument count is correct.

So we create a GeometryShader object with NULL decl and profile when
targeting non-effect profiles, so our type checks still work and
implicit conversions aren't attempted.
2025-12-09 15:44:30 +01:00
Henri Verbeet
d0318ca14b vkd3d-shader/ir: Lower VSIR_OP_DP2ADD instructions. 2025-12-08 17:42:03 +01:00
Shaun Ren
b31dc058b9 vkd3d-shader/hlsl: Validate groupshared variables. 2025-12-08 17:01:57 +01:00
Shaun Ren
d2d50efaea tests/hlsl: Add more TGSM tests. 2025-12-08 17:01:57 +01:00
Shaun Ren
654a29b788 tests/hlsl: Add some structured copy tests. 2025-12-08 17:01:51 +01:00
Giovanni Mascellani
63c71efb6e tests/hlsl: Fix the render target format for arithmetic-float-uniform.shader_test. 2025-12-02 14:27:34 +01:00
Giovanni Mascellani
e99b29d203 tests/hlsl: Test the default denormalized mode. 2025-12-02 14:14:12 +01:00
Conor McCarthy
cb8da3125b vkd3d: Implement sampler min/max reduction filtering. 2025-11-26 16:06:24 +01:00
Henri Verbeet
dc7cdec9a5 tests/hlsl: Add a sampler min/max reduction filtering test.
The Metal runner could in principle support this feature using
MTLSamplerDescriptor.reductionMode, but that requires macOS 26.0/Tahoe,
which is newer than my current setup.
2025-11-26 16:06:24 +01:00
Giovanni Mascellani
2215117d72 tests/shader_runner_vulkan: Support explicit descriptor mapping. 2025-11-25 20:19:54 +01:00
Francisco Casas
41c593ef46 tests/hlsl: Test clip/cull distance semantics as arrays.
Arrays are allowed for clip/cull distance semantics. Their maximum size
is 2 since that's the maximum amount of registers allowed for clip/cull
distances.

Indirect addressing of these arrays is allowed on shader model 6.

These tests are introduced after the transformation of clip/cull
input/outputs into arrays in vsir since otherwise they segfault.
2025-11-25 19:58:24 +01:00
Francisco Casas
0dabfdee63 vkd3d-shader/ir: Transform clip/cull inputs/outputs into arrays.
Takes care of transforming clip/cull system values from the Direct3D
convention of 2 4-component registers, into the SPIR-V/GLSL convention
of 8-element scalar float arrays.

This fixes SPIR-V validation errors in clip-cull-distance.shader_test,
as well as segfaults on Mesa 25.1.1-arch1.2 if those shaders are
executed regardless.

We create indexable temporaries of the appropriate size, and replace
accesses to clip/cull I/O signature elements with accesses to those
temporaries. The existing clip/cull signature elements are then replaced
with new scalar signature element arrays, and we copy the contents of
those I/O signature elements to/from the corresponding temporaries at
the start/end of the vsir program.

It is worth pointing out that the current implementation assumes that
every instance of the control point phase of a hull shader only writes
to the output registers of its control point, given by
vOutputControlPointID, and not to other control points. Shader
compilation will fail if that constraint is violated.
2025-11-25 19:49:11 +01:00
Francisco Casas
e23b3c84f6 tests/hlsl: Test clip distance semantic indexes above the 0-1 range. 2025-11-25 15:54:40 +01:00
Francisco Casas
583016e550 tests/hlsl: Test clip/cull distance inputs. 2025-11-25 15:50:51 +01:00
Henri Verbeet
3431c006ae tests/hlsl: Avoid sampling on texel edges in ps1-projection.shader_test.
In the projected case, (1.2, 0.5) divided by 2.0 results in (0.6, 0.25) as
effective coordinates. The 0.25 y-coordinate is well within the second row of
texels; that's fine. On the other hand, the 0.6 x-coordinate falls right
between the third and fourth column of texels. The test expects the fourth
column to be selected, but that's very fragile: neither 1.2 nor 0.6 can be
exactly represented as a 32-bit floating-point value, and it only takes a
single ulp to push things to the other side of the edge.
2025-11-24 18:54:54 +01:00
Giovanni Mascellani
f47f712164 tests/hlsl: Test SM6.6 dynamic resources. 2025-11-24 17:38:14 +01:00
Anna (navi) Figueiredo Gomes
13ee6d74ad vkd3d-shader/hlsl: Store statically initialized constant scalars/vectors in ctx->static_initializers.
Constant numeric local variables can be used in places were literals are
expected if they're initialized with a static expression.

Storing such constant in ctx->static_initializers allows copy-prop to
handle such cases properly.
2025-11-24 17:09:15 +01:00
Anna (navi) Figueiredo Gomes
4a8eabf517 tests/hlsl: Add const scalar array dimension tests. 2025-11-24 17:05:45 +01:00
Elizabeth Figura
c50210f230 vkd3d-shader: Implement shader model 1.0-1.3 texture projection. 2025-11-20 18:15:15 +01:00
Giovanni Mascellani
ffbf0320ba tests/hlsl: Mark a denormalization mode test as todo on Intel.
It behaves the same as llvmpipe.
2025-11-17 15:20:47 +01:00
Anna (navi) Figueiredo Gomes
990be02cca vkd3d-shader/hlsl: Add a default value fail test with all allowed instructions.
Co-Authored-By: Francisco Casas <fcasas@codeweavers.com>
2025-11-17 15:15:47 +01:00
Giovanni Mascellani
7f377879fc vkd3d-shader/spirv: Clamp push constant CBV sizes to those of the push constant ranges backing them.
Otherwise invalid SPIR-V may be generated, because the CBV field in
"push_cb_struct" may end up overlapping with a subsequent one.
2025-11-12 15:24:30 +01:00