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tests/hlsl: Add const scalar array dimension tests.
This commit is contained in:
committed by
Henri Verbeet
parent
e4cbbe3172
commit
4a8eabf517
Notes:
Henri Verbeet
2025-11-24 19:12:24 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1529
@@ -19,8 +19,7 @@ float4 main() : sv_target
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[test]
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.2, 0.4)
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probe (0, 0) f32(0.1, 0.1, 0.2, 0.4)
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[pixel shader fail]
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float4 fun() { return 0; };
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@@ -28,3 +27,91 @@ float4 fun() { return 0; };
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float a[CompileShader(ps_2_0, main())];
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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float4 main() : sv_target
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{
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const uint cap = 4;
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader fail]
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float4 main() : sv_target
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{
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uint cap = 4;
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[pixel shader todo(sm<6) fail(sm>=6)]
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float4 main() : sv_target
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{
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const uint4 cap = uint4(2, 4, 1, 0);
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const float array[cap.y] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader todo(sm<6) fail(sm>=6)]
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struct nya
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{
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float a, b;
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};
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float4 main() : sv_target
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{
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const nya cap = { 5, 4 };
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const float array[cap.b] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader todo(sm<6) fail(sm>=6)]
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float4 main() : sv_target
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{
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const float cap = 4;
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader fail]
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float foo() { return 4; }
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float4 main() : sv_target
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{
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const float cap = foo();
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const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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[pixel shader fail]
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struct nya
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{
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float a, b;
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};
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float foo()
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{
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return 5;
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}
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float4 main() : sv_target
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{
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const nya cap = { foo(), 4 };
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const float array[cap.b] = { 1.0, 2.0, 3.0, 4.0 };
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return float4(array[0], array[1], array[2], array[3]);
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}
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