tests/hlsl: Add const scalar array dimension tests.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-05-24 00:15:05 +02:00
committed by Henri Verbeet
parent e4cbbe3172
commit 4a8eabf517
Notes: Henri Verbeet 2025-11-24 19:12:24 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Francisco Casas (@fcasas)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1529

View File

@@ -19,8 +19,7 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.2, 0.4)
probe (0, 0) f32(0.1, 0.1, 0.2, 0.4)
[pixel shader fail]
float4 fun() { return 0; };
@@ -28,3 +27,91 @@ float4 fun() { return 0; };
float a[CompileShader(ps_2_0, main())];
float4 main() : sv_target { return 0; }
[pixel shader todo]
float4 main() : sv_target
{
const uint cap = 4;
const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}
[test]
todo(sm<6) draw quad
probe (0, 0) f32(1, 2, 3, 4)
[pixel shader fail]
float4 main() : sv_target
{
uint cap = 4;
const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}
[pixel shader todo(sm<6) fail(sm>=6)]
float4 main() : sv_target
{
const uint4 cap = uint4(2, 4, 1, 0);
const float array[cap.y] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}
[test]
todo(sm<6) draw quad
probe (0, 0) f32(1, 2, 3, 4)
[pixel shader todo(sm<6) fail(sm>=6)]
struct nya
{
float a, b;
};
float4 main() : sv_target
{
const nya cap = { 5, 4 };
const float array[cap.b] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}
[test]
todo(sm<6) draw quad
probe (0, 0) f32(1, 2, 3, 4)
[pixel shader todo(sm<6) fail(sm>=6)]
float4 main() : sv_target
{
const float cap = 4;
const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}
[test]
todo(sm<6) draw quad
probe (0, 0) f32(1, 2, 3, 4)
[pixel shader fail]
float foo() { return 4; }
float4 main() : sv_target
{
const float cap = foo();
const float array[cap] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}
[pixel shader fail]
struct nya
{
float a, b;
};
float foo()
{
return 5;
}
float4 main() : sv_target
{
const nya cap = { foo(), 4 };
const float array[cap.b] = { 1.0, 2.0, 3.0, 4.0 };
return float4(array[0], array[1], array[2], array[3]);
}