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vkd3d-shader/fx: Implement shader initializers.
This commit is contained in:
committed by
Henri Verbeet
parent
6e15664bff
commit
ffc8f98bba
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -2351,23 +2351,25 @@ static uint32_t write_shader_blob(const struct hlsl_ir_compile *compile, struct
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return offset;
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}
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static uint32_t write_fx_shader(enum fx_shader_type type,
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const struct hlsl_ir_compile *compile, struct fx_write_context *fx)
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static uint32_t write_fx_shader(enum fx_shader_type type, const struct hlsl_ir_compile *compile,
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struct vkd3d_bytecode_buffer *buffer, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
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struct fx_5_shader shader = {0};
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uint32_t ret;
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shader = (struct fx_5_shader)
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if (compile)
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{
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.offset = write_shader_blob(compile, fx),
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.sodecl_count = compile->output.count > 1 ? 4 : 0,
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.rast_stream = compile->output.stream,
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};
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shader = (struct fx_5_shader)
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{
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.offset = write_shader_blob(compile, fx),
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.sodecl_count = compile->output.count > 1 ? 4 : 0,
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.rast_stream = compile->output.stream,
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};
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for (size_t i = 0; i < compile->output.count; ++i)
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{
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shader.sodecl[i] = write_string(compile->output.decls[i], fx);
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for (size_t i = 0; i < compile->output.count; ++i)
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{
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shader.sodecl[i] = write_string(compile->output.decls[i], fx);
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}
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}
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switch (type)
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@@ -2504,7 +2506,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
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shader_type = FX5_SHADER;
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}
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value_offset = write_fx_shader(shader_type, hlsl_ir_compile(value), fx);
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value_offset = write_fx_shader(shader_type, hlsl_ir_compile(value), unstructured, fx);
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break;
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}
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default:
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@@ -3309,35 +3311,33 @@ static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct
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}
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}
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static void write_fx_4_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
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static void write_fx_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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const struct hlsl_type *var_type = hlsl_get_multiarray_element_type(var->data_type);
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uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
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unsigned int i;
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enum fx_shader_type shader_type;
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/* FIXME: write shader blobs, once parser support works. */
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for (i = 0; i < elements_count; ++i)
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put_u32(buffer, 0);
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}
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static void write_fx_5_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
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unsigned int i;
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/* FIXME: write shader blobs, once parser support works. */
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for (i = 0; i < elements_count; ++i)
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switch (var_type->class)
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{
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put_u32(buffer, 0); /* Blob offset */
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put_u32(buffer, 0); /* SODecl[0] offset */
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put_u32(buffer, 0); /* SODecl[1] offset */
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put_u32(buffer, 0); /* SODecl[2] offset */
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put_u32(buffer, 0); /* SODecl[3] offset */
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put_u32(buffer, 0); /* SODecl count */
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put_u32(buffer, 0); /* Rasterizer stream */
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put_u32(buffer, 0); /* Interface bindings count */
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put_u32(buffer, 0); /* Interface initializer offset */
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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shader_type = FX4_SHADER;
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break;
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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shader_type = FX5_SHADER;
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break;
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default:
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vkd3d_unreachable();
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}
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for (size_t i = 0; i < elements_count; ++i)
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{
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write_fx_shader(shader_type, var->default_values ? var->default_values[i].shader : NULL, &fx->structured, fx);
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}
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}
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@@ -3384,14 +3384,10 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_VERTEX_SHADER:
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write_fx_4_shader_initializer(var, fx);
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fx->shader_count += elements_count;
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break;
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_COMPUTE_SHADER:
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case HLSL_CLASS_DOMAIN_SHADER:
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write_fx_5_shader_initializer(var, fx);
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write_fx_shader_initializer(var, fx);
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fx->shader_count += elements_count;
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break;
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@@ -156,6 +156,8 @@ void hlsl_free_state_block(struct hlsl_state_block *state_block)
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void hlsl_free_default_value(struct hlsl_default_value *value)
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{
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vkd3d_free((void *)value->string);
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if (value->shader)
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hlsl_free_instr(&value->shader->node);
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}
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void hlsl_free_default_values(struct hlsl_ir_var *decl)
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@@ -501,6 +501,8 @@ struct hlsl_ir_var
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const char *string;
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/* Default value, in case the component is a numeric value. */
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union hlsl_constant_value_component number;
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/* Default value, in case the component is a shader. otherwise it is NULL. */
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struct hlsl_ir_compile *shader;
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} *default_values;
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/* Pointer to the temp copy of the variable, in case it is uniform. */
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@@ -623,6 +623,11 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
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if (!(ret.string = vkd3d_strdup(string->string)))
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return ret;
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}
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else if (node->type == HLSL_IR_COMPILE)
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{
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list_remove(&node->entry);
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ret.shader = hlsl_ir_compile(node);
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}
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else
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{
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hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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@@ -2253,19 +2258,17 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
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{
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struct hlsl_default_value default_value = {0};
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if (src->type == HLSL_IR_COMPILE || src->type == HLSL_IR_SAMPLER_STATE)
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if ((src->type == HLSL_IR_SAMPLER_STATE || src->type == HLSL_IR_COMPILE)
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&& hlsl_is_numeric_type(dst_comp_type) && dst->default_values)
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{
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/* Default values are discarded if they contain an object
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* literal expression for a numeric component. */
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if (hlsl_is_numeric_type(dst_comp_type) && dst->default_values)
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{
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hlsl_warning(ctx, &src->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE,
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"Component %u in variable '%s' initializer is object literal. Default values discarded.",
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k, dst->name);
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hlsl_free_default_values(dst);
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}
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hlsl_warning(ctx, &src->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE,
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"Component %u in variable '%s' initializer is an object literal. Default values discarded.",
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k, dst->name);
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hlsl_free_default_values(dst);
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}
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else
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else if (src->type != HLSL_IR_SAMPLER_STATE)
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{
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if (!hlsl_clone_block(ctx, &block, instrs))
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return;
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@@ -2708,8 +2711,6 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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|| ctx->cur_scope->annotations;
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if (hlsl_get_multiarray_element_type(type)->class == HLSL_CLASS_SAMPLER)
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is_default_values_initializer = false;
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if (hlsl_type_is_shader(type))
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is_default_values_initializer = false;
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static_initialization = var->storage_modifiers & HLSL_STORAGE_STATIC
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|| (var->data_type->modifiers & HLSL_MODIFIER_CONST
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@@ -5403,8 +5404,13 @@ static bool intrinsic_ConstructGSWithSO(struct hlsl_ctx *ctx,
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return false;
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}
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hlsl_fixme(ctx, loc, "Unhandled HLSL_IR_LOAD in ConstructGSWithSO().");
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return false;
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if (!(compile = var->default_values[0].shader))
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Stream output shaders can't be constructed with NULL shaders.");
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return false;
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}
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break;
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case HLSL_IR_INDEX:
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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@@ -145,7 +145,7 @@ PixelShader ps1 = CompileShader(fs_2_0, main());
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% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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float4 main() : sv_target { return 0; }
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PixelShader ps1 = CompileShader(ps_2_0, main());
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