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tests/hlsl: Test clip distance semantic indexes above the 0-1 range.
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committed by
Henri Verbeet
parent
583016e550
commit
e23b3c84f6
Notes:
Henri Verbeet
2025-11-25 20:40:54 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1816
@@ -185,6 +185,56 @@ probe rtv 0 (480, 120) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (480, 240) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (480, 360) f32(0.0, 0.0, 0.0, 1.0)
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[vertex shader fail(sm<6)]
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struct vertex_data
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{
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float4 position : SV_POSITION; // o0.xyzw
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float3 clipA : SV_CLIPDISTANCE2; // o1.xyz
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float2 clipB : SV_CLIPDISTANCE1; // o2.xy
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float cull : SV_CULLDISTANCE; // o1.w
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float clipC : SV_CLIPDISTANCE0; // o2.z
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};
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void main(float4 position : POSITION, out vertex_data vertex)
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{
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vertex.position = position;
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vertex.clipA = float3(10, 20, 30);
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vertex.clipB = float2(40, 50);
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vertex.cull = 1.0;
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vertex.clipC = -position.x; // Removes all pixels on the right side of the render target.
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}
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[pixel shader fail(sm<6)]
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struct vertex_data
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{
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float4 position : SV_POSITION; // v0.xyzw
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float3 clipA : SV_CLIPDISTANCE2; // v1.xyz
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float2 clipB : SV_CLIPDISTANCE1; // v2.xy
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float cull : SV_CULLDISTANCE; // v1.w
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float clipC : SV_CLIPDISTANCE0; // v2.z
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};
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float4 main(struct vertex_data vertex) : SV_Target
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{
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return float4(vertex.clipA.z, vertex.clipB.y, vertex.cull, round(10000 * vertex.clipC));
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}
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[test]
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clear rtv 0 0.0 0.0 0.0 1.0
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todo draw triangle list 27
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probe rtv 0 (160, 120) f32(30.0, 50.0, 1.0, 4984)
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probe rtv 0 (160, 240) f32(30.0, 50.0, 1.0, 4984)
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probe rtv 0 (160, 360) f32(30.0, 50.0, 1.0, 4984)
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probe rtv 0 (319, 120) f32(30.0, 50.0, 1.0, 16)
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probe rtv 0 (319, 240) f32(30.0, 50.0, 1.0, 16)
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probe rtv 0 (319, 360) f32(30.0, 50.0, 1.0, 16)
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probe rtv 0 (320, 120) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (320, 240) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (320, 360) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (480, 120) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (480, 240) f32(0.0, 0.0, 0.0, 1.0)
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probe rtv 0 (480, 360) f32(0.0, 0.0, 0.0, 1.0)
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[require]
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shader model >= 4.0
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