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tests/hlsl: Add more TGSM tests.
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Notes:
Henri Verbeet
2025-12-08 17:48:57 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1836
@@ -48,6 +48,31 @@ void main(uint local_idx : SV_GroupIndex)
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[require]
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shader model >= 4.0
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% The type of a groupshared variable must not contain objects.
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[compute shader fail(sm<6) todo]
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struct data
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{
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Texture2D tex;
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uint u;
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};
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groupshared data m[4];
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[numthreads(4, 1, 1)]
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void main(uint local_idx : SV_GroupIndex)
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{
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}
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% Even though the 'groupshared' attribute is ignored in non-compute shaders,
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% native still checks whether the type of the variable contains objects or not.
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[pixel shader fail(sm<6) todo]
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groupshared Texture2D m[4];
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float4 main() : SV_Target
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{
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return 0;
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}
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[uav 0]
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format r32-typeless
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size (raw_buffer, 4)
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@@ -73,6 +98,28 @@ probe uav 0 (1) u32(0xcafef00d)
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probe uav 0 (2) u32(0xcafef00d)
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probe uav 0 (3) u32(0xcafef00d)
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[compute shader todo]
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RWByteAddressBuffer u : register(u0);
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groupshared uint m[4][2];
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[numthreads(4, 1, 1)]
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void main(uint local_idx : SV_GroupIndex)
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{
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m[local_idx][0] = 0xcafef00d;
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m[local_idx][1] = 0xdeadbeef;
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GroupMemoryBarrierWithGroupSync();
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uint m_copy[4][2] = m;
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u.Store(4 * local_idx, m_copy[local_idx][0]);
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}
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[test]
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todo(sm<6 | msl) dispatch 1 1 1
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probe uav 0 (0) u32(0xcafef00d)
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probe uav 0 (1) u32(0xcafef00d)
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probe uav 0 (2) u32(0xcafef00d)
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probe uav 0 (3) u32(0xcafef00d)
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[require]
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shader model >= 5.0
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@@ -209,6 +256,69 @@ probe uav 2 (5) i32(6)
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probe uav 2 (6) i32(3)
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probe uav 2 (7) i32(4)
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[uav 1]
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format r32-float
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size (buffer, 8)
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1 1 1 1 0 0 0 0
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[uav 2]
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format r32-sint
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size (buffer, 8)
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1 1 1 1 0 0 0 0
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[compute shader todo]
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uniform uint idx;
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#define GROUP_SIZE 4
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struct data
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{
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float f;
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uint u;
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};
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RWBuffer<float> u : register(u1);
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RWBuffer<uint> u2 : register(u2);
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groupshared data m[GROUP_SIZE][2];
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[numthreads(GROUP_SIZE, 1, 1)]
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void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
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uint thread_id : SV_DispatchThreadID)
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{
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uint val = local_idx * 10 + group_id;
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m[local_idx][group_id].f = val;
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m[local_idx][group_id].u = val;
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GroupMemoryBarrierWithGroupSync();
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InterlockedAdd(m[0][group_id].u, 2 * group_id);
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InterlockedAdd(m[idx][group_id].u, group_id);
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GroupMemoryBarrierWithGroupSync();
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data m_copy[GROUP_SIZE][2] = m;
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u[thread_id] = m_copy[local_idx][group_id].f;
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u2[thread_id] = m_copy[local_idx][group_id].u;
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}
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[test]
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uniform 0 uint 1
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todo(sm<6 | msl) dispatch 2 1 1
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probe uav 1 (0) f32(0.0)
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probe uav 1 (1) f32(10.0)
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probe uav 1 (2) f32(20.0)
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probe uav 1 (3) f32(30.0)
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probe uav 1 (4) f32(1.0)
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probe uav 1 (5) f32(11.0)
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probe uav 1 (6) f32(21.0)
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probe uav 1 (7) f32(31.0)
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probe uav 2 (0) i32(0)
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probe uav 2 (1) i32(10)
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probe uav 2 (2) i32(20)
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probe uav 2 (3) i32(30)
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probe uav 2 (4) i32(9)
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probe uav 2 (5) i32(15)
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probe uav 2 (6) i32(21)
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probe uav 2 (7) i32(31)
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[uav 1]
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format r32-typeless
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@@ -280,6 +390,38 @@ size (raw_buffer, 8)
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0xf000f 0xf000f 0xf000f 0xf000f
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0xf000f 0xf000f 0xf000f 0xf000f
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[compute shader todo]
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RWByteAddressBuffer u : register(u0);
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groupshared uint4x2 m;
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[numthreads(4, 1, 1)]
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void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
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{
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m[local_idx][group_id] = group_id + 8 * (local_idx + 1);
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GroupMemoryBarrierWithGroupSync();
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m[local_idx] += m[local_idx ^ 1];
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GroupMemoryBarrierWithGroupSync();
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u.Store(16 * group_id + 4 * local_idx, m[local_idx][group_id]);
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}
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[test]
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todo(sm<6 | msl) dispatch 2 1 1
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probe uav 0 (0) u32(0x18)
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probe uav 0 (1) u32(0x18)
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probe uav 0 (2) u32(0x38)
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probe uav 0 (3) u32(0x38)
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probe uav 0 (4) u32(0x1a)
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probe uav 0 (5) u32(0x1a)
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probe uav 0 (6) u32(0x3a)
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probe uav 0 (7) u32(0x3a)
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[uav 0]
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format r32-typeless
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size (raw_buffer, 8)
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0xf000f 0xf000f 0xf000f 0xf000f
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0xf000f 0xf000f 0xf000f 0xf000f
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[compute shader]
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RWByteAddressBuffer u : register(u0);
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groupshared min16uint m;
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