Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Conor McCarthy
2fc32c3d1d
tests/hlsl: Add a test for constexpr pointer cast.
2024-04-30 16:31:43 +02:00
Francisco Casas
c43c900a30
tests: Test x + 0 and x * 1 indentities.
2024-04-30 16:31:01 +02:00
Stefan Dösinger
13e1491941
tests/d3d12: Add tests for storing and retrieving cache values.
2024-04-24 23:49:23 +02:00
Henri Verbeet
2b6012df7d
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
74c998a2a4
tests: Add additional conditional tests for shader model 3.0.
2024-04-24 23:48:04 +02:00
Francisco Casas
dbb9cfd958
tests/shader-runner: Report whole-block errors on the block's starting line.
...
So, if there is an error or a trace on "[pixel shader]" or similar
blocks, they get reported in the line with the tag at the beginning of
the block and no on the line where the next block starts.
2024-04-24 23:47:55 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Nikolay Sivov
836fe05916
tests: Add some tests for string variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-23 22:37:19 +02:00
Giovanni Mascellani
6b841486d4
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
2024-04-23 22:36:17 +02:00
Conor McCarthy
eae1411cdc
tests/hlsl: Add tests for texture UAV signed atomics.
2024-04-23 22:36:08 +02:00
Conor McCarthy
ee8ca0e9c2
tests/hlsl: Add tests for texture UAV atomics.
2024-04-23 22:36:06 +02:00
Conor McCarthy
1c73ac668f
tests/hlsl: Add a test for UAV InterlockedExchange().
2024-04-23 22:36:05 +02:00
Conor McCarthy
7e4fee658b
tests/hlsl: Add a test for a structured UAV scalar store.
2024-04-23 22:36:02 +02:00
Conor McCarthy
0f7095d2aa
tests/hlsl: Add tests for min() and integer max().
2024-04-23 22:35:51 +02:00
Henri Verbeet
037e8436c9
tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().
...
The first thing that's broken is that the "sType" field isn't
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, but we're also
passing invalid "module" handles.
2024-04-22 23:14:20 +02:00
Giovanni Mascellani
09630ada90
tests: Allow compiling shaders with DXC on crosstests.
...
This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
Giovanni Mascellani
53fd1a95fc
tests: Allow skipping DXC tests at runtime.
2024-04-22 23:13:48 +02:00
Conor McCarthy
d5c6e12dd3
tests/hlsl: Add wave op tests.
2024-04-22 23:13:20 +02:00
Zebediah Figura
6cf065e7fd
tests: Add tests for register space reservation syntax.
2024-04-22 23:13:16 +02:00
Zebediah Figura
f7a79517ae
tests: Add tests for profile syntax in register reservations.
2024-04-22 23:13:16 +02:00
Zebediah Figura
e3e93b76d2
tests: Do not run the d3d11 backend with shader model 5.1.
2024-04-22 23:13:16 +02:00
Conor McCarthy
3205e08fb1
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
2024-04-19 22:23:43 +02:00
Conor McCarthy
7eeca3fa39
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec
tests/hlsl: Add tests for SV_Depth.
2024-04-19 22:23:40 +02:00
Giovanni Mascellani
dbe3c00a77
tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available.
2024-04-19 22:23:35 +02:00
Giovanni Mascellani
7196484e59
tests: Check that derivatives are still computed after discarding.
2024-04-19 22:23:35 +02:00
Giovanni Mascellani
12c457b43f
tests: Avoid using a different UAV for SM<6 and SM>=6.
2024-04-19 22:23:35 +02:00
Conor McCarthy
742288127f
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
8879521679
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
6205d96c3b
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
2024-04-17 22:51:56 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
18986ddb50
tests: Test creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Conor McCarthy
425e0aa6c3
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
...
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Petrichor Park
1fb9e7526b
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
2024-04-15 21:32:56 +02:00
Giovanni Mascellani
e29706d366
tests: Check that side effects do not happen after discard.
2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff
vkd3d-shader/hlsl: Test refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00