Nikolay Sivov
fa971f32bc
vkd3d-shader/hlsl: Write 'exp' instructions for SM1.
2023-01-26 21:52:25 +01:00
Nikolay Sivov
335f741630
vkd3d-shader/hlsl: Add a helper to write per-component unary instructions.
2023-01-26 21:52:24 +01:00
Nikolay Sivov
b84b9349bf
vkd3d-shader/hlsl: Handle RSQ output for SM1.
2023-01-25 22:10:13 +01:00
Nikolay Sivov
3e6fccdbf9
vkd3d-shader/hlsl: Support frac() intrinsic.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-25 22:10:05 +01:00
Francisco Casas
90e6e418a3
vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
2022-11-10 22:48:23 +01:00
Giovanni Mascellani
d5fd309ef8
vkd3d: Add a macro to mark unreachable code.
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This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Zebediah Figura
e5905bbf0f
vkd3d-shader/hlsl: Store the struct fields as an array.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:26 +02:00
Matteo Bruni
4ab4d42468
vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:42 +02:00
Giovanni Mascellani
84059d61c3
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Henri Verbeet
4728cf1286
include: Introduce a common macro for defining tags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Zebediah Figura
943bd2fede
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:45 +01:00
Giovanni Mascellani
b266133a8c
vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:44 +01:00
Zebediah Figura
eca2d90a6e
vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 21:39:09 +01:00
Zebediah Figura
182707f168
vkd3d-shader/hlsl: Factor out an hlsl_block structure.
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This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:50 +01:00
Zebediah Figura
8485a7c450
vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:47 +01:00
Zebediah Figura
cd2df526e1
vkd3d-shader/hlsl: Parse the Load() method.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:33 +02:00
Zebediah Figura
ccaa7d2c2b
vkd3d-shader/hlsl: Write SM1 min instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:05:07 +02:00
Zebediah Figura
b46900bb82
vkd3d-shader/hlsl: Write SM1 max instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:05:02 +02:00
Zebediah Figura
c08a9cff7f
vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:59 +02:00
Zebediah Figura
7960f9e373
vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
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For the sake of simplicity and clarity, especially in the interest of allowing
us to have expressions with larger numbers of terms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:48 +02:00
Zebediah Figura
6e3bdb17dc
vkd3d-shader: Lower SUB to NEG + ADD at parse time.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:27 +02:00
Zebediah Figura
ed7cdb3940
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:24 +02:00
Zebediah Figura
2dedc937a0
vkd3d-shader: Move SM1 code generation to a separate file.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:02 +02:00