vkd3d-shader/hlsl: Write 'exp' instructions for SM1.

This commit is contained in:
Nikolay Sivov 2023-01-25 19:29:10 +03:00 committed by Alexandre Julliard
parent 335f741630
commit fa971f32bc
Notes: Alexandre Julliard 2023-01-26 23:11:43 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/72

View File

@ -643,6 +643,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
switch (expr->op)
{
case HLSL_OP1_EXP2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
break;
case HLSL_OP1_NEG:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
break;