Giovanni Mascellani
5ddf745d95
tests: Compile HLSL shaders at runtime in test_ps_layer().
2024-01-22 22:19:15 +01:00
Giovanni Mascellani
dc56320b31
vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.
2024-01-22 22:19:14 +01:00
Giovanni Mascellani
3a90f3e29d
vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.
2024-01-22 22:19:13 +01:00
Giovanni Mascellani
b500381b5c
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.
2024-01-22 22:19:12 +01:00
Giovanni Mascellani
45495f54f2
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.
2024-01-22 22:19:11 +01:00
Giovanni Mascellani
6ac525d6c3
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
...
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
dd00e209ac
vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
2024-01-22 22:19:03 +01:00
Henri Verbeet
ebb2a31e50
vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
2024-01-22 22:19:03 +01:00
Henri Verbeet
f6ef7c3f46
vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
2024-01-22 22:19:03 +01:00
Henri Verbeet
adc02eada8
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
Henri Verbeet
94ca46916a
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
2024-01-22 22:18:52 +01:00
Henri Verbeet
7b85cd6a31
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
2024-01-22 22:18:51 +01:00
Henri Verbeet
23dcd4f22b
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
Conor McCarthy
55c7cd5c22
vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
2024-01-22 22:18:33 +01:00
Conor McCarthy
9f409b67d7
vkd3d-shader/dxil: Handle semantic kind VERTEXID.
2024-01-22 22:18:32 +01:00
Conor McCarthy
ca7487a56d
vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.
2024-01-22 22:18:27 +01:00
Conor McCarthy
62e15dac8d
tests/d3d12: Add a raw firstbit test to test_shader_instructions().
2024-01-22 22:18:25 +01:00
Conor McCarthy
bfdc8b31a3
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
2024-01-22 22:18:21 +01:00
Conor McCarthy
85052ba93e
vkd3d-shader/dxil: Load typed UAV descriptors.
2024-01-22 22:18:19 +01:00
Conor McCarthy
89d1ef83f4
vkd3d-shader/dxil: Load typed SRV descriptors.
2024-01-22 22:18:18 +01:00
Conor McCarthy
5ebe0cc717
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
2024-01-22 22:18:17 +01:00
Conor McCarthy
80d7ea2924
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
...
Simplifies handling of intrinsics which need to emit more than one
instruction.
2024-01-22 22:18:16 +01:00
Henri Verbeet
14da4df99e
vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
2024-01-18 23:16:19 +01:00
Henri Verbeet
9228e13155
vkd3d-common: Introduce vkd3d_atomic_decrement_u32().
2024-01-18 23:16:19 +01:00
Henri Verbeet
bb6b393c15
vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().
2024-01-18 23:16:19 +01:00
Henri Verbeet
5fe3c624d5
vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().
2024-01-18 23:16:19 +01:00
Henri Verbeet
03fbf4a3dc
vkd3d-common: Introduce vkd3d_atomic_increment_u32().
2024-01-18 23:16:19 +01:00
Henri Verbeet
f69c8b1cc4
vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().
2024-01-18 23:16:06 +01:00
Giovanni Mascellani
67902d4304
vkd3d-shader/ir: Validate RET instructions.
2024-01-18 23:15:58 +01:00
Giovanni Mascellani
af96730276
vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.
2024-01-18 23:15:57 +01:00
Giovanni Mascellani
46ebb404d7
vkd3d-shader/ir: Validate BRANCH instructions.
2024-01-18 23:15:56 +01:00
Giovanni Mascellani
bc9db34cdc
vkd3d-shader/ir: Validate LABEL instructions.
2024-01-18 23:15:55 +01:00
Giovanni Mascellani
dd1b2feec0
vkd3d-shader/ir: Validate LABEL registers.
2024-01-18 23:15:54 +01:00
Giovanni Mascellani
17f4afc2b5
vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
2024-01-18 23:15:53 +01:00
Giovanni Mascellani
1d45b7a422
vkd3d-shader/spirv: Normalise the shader before allocating registers.
...
So registers are allocated after normalisation (which could require
additional registers).
2024-01-18 23:15:48 +01:00
Zebediah Figura
9ad48f16ea
vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
2024-01-18 23:15:44 +01:00
Zebediah Figura
275901557c
vkd3d-shader/hlsl: Handle scalar values in ternaries.
2024-01-18 23:15:43 +01:00
Zebediah Figura
11112798c8
vkd3d-shader/hlsl: Handle scalar conditions in ternaries.
2024-01-18 23:15:42 +01:00
Zebediah Figura
2c8751478f
vkd3d-shader/hlsl: Forbid objects in ternary conditions.
2024-01-18 23:15:41 +01:00
Giovanni Mascellani
38fdf24002
vkd3d-shader: Make relative address sources mutable too.
...
They were forgotten in 78d95889bd
.
Fixes: 78d95889bd
2024-01-18 23:15:35 +01:00
Giovanni Mascellani
93100edb4b
tests: Test a couple of degenerate switch instances.
2024-01-18 23:15:35 +01:00
Giovanni Mascellani
6cb7487fb0
tests: Add a test with non-trivial control flow.
2024-01-18 23:15:35 +01:00
Conor McCarthy
83851133c5
vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
2024-01-18 23:15:27 +01:00
Conor McCarthy
759362b527
tests: Test an interpolated PS input where component x is unused.
...
FXC does not emit an interpolation mode for unused elements.
2024-01-18 23:15:26 +01:00
Conor McCarthy
b8280e4210
vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes.".
...
This reverts commit b5c067b41a
.
The commit causes regressions in other shaders because unused elements
do not have an interpolation mode.
2024-01-18 23:15:25 +01:00
Conor McCarthy
efe800f7f0
vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
2024-01-18 23:15:14 +01:00
Conor McCarthy
ba1ee27b4b
vkd3d-shader/dxil: Handle the DXIL PHI instruction.
2024-01-18 23:15:12 +01:00
Conor McCarthy
8a5804eb43
vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
2024-01-18 23:15:10 +01:00
Conor McCarthy
c9493884ef
vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
2024-01-18 23:15:03 +01:00