Józef Kucia
d35c02be8c
tests: Remove vertex shader SPIR-V code from init_draw_test_context_().
2017-06-21 12:22:20 +02:00
Józef Kucia
2c06f47432
tests: Remove fragment shader SPIR-V code from init_draw_test_context_().
2017-06-20 13:34:44 +02:00
Józef Kucia
8b416514c1
tests: Remove SPIR-V shader code from test_create_pipeline_state().
2017-06-19 19:49:11 +02:00
Józef Kucia
995720f5f5
include: Add align() helper function.
2017-06-16 22:38:21 +02:00
Józef Kucia
84889646f6
Update license to LGPL v2.1.
2017-06-16 22:11:21 +02:00
Józef Kucia
6151119eef
tests: Simplify get_refcount().
2017-05-28 11:45:50 +02:00
Henri Verbeet
0f38858996
libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters.
2016-11-13 00:44:19 +01:00
Henri Verbeet
fa4072a892
libs/vkd3d: Implement d3d12_command_list_DrawIndexedInstanced().
2016-11-10 16:49:22 +01:00
Henri Verbeet
2213e126cf
libs/vkd3d: Implement d3d12_command_list_ClearDepthStencilView().
2016-11-10 16:43:33 +01:00
Józef Kucia
3ab664c84a
tests: Enable debug layer only when tests are run with "--validate" argument.
2016-11-09 15:03:46 +01:00
Józef Kucia
2eed0e0ed3
tests: Write test name to debug output.
...
This is useful when inspecting the output of D3D12 debug layer.
2016-11-09 15:03:46 +01:00
Józef Kucia
3b748bf5fb
tests: Add basic test for texture resource barriers.
2016-10-25 13:23:18 +02:00
Józef Kucia
e987e02706
tests: Add test for bundle state inheritance.
2016-10-24 13:20:09 +02:00
Józef Kucia
53db1da082
tests: Get rid of D3D12 debug layer warning.
2016-10-24 13:20:09 +02:00
Józef Kucia
f35b311aa1
tests: Introduce "draw_test_context" for simple drawing tests.
2016-10-24 13:20:09 +02:00
Józef Kucia
eea8617b9b
libs/vkd3d: GPU virtual address for texture resources is always 0.
2016-10-24 13:20:09 +02:00
Józef Kucia
e19e428ed0
libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map().
2016-10-24 13:20:09 +02:00
Józef Kucia
81164d43f7
tests: Use stdbool.
2016-10-24 13:20:09 +02:00
Józef Kucia
bc1c2bcadf
tests: Separate statements by semicolon instead of comma.
2016-10-20 16:54:45 +02:00
Józef Kucia
fd9f1abb4f
libs/vkd3d: Fix command list resetting.
...
A command list can be resetted to the same command allocator when it is
in use.
2016-10-20 16:38:04 +02:00
Józef Kucia
2189859532
libs/vkd3d: Command allocator can be used with one command list at a time.
2016-10-20 16:38:04 +02:00
Józef Kucia
d3ad189be4
tests: Add test for resetting command list when it is in use.
2016-10-20 16:38:04 +02:00
Józef Kucia
f2c980af56
libs/vkd3d: Validate resource state for resource barriers.
2016-10-19 16:39:48 +02:00
Józef Kucia
34f6abc81d
tests: Add test for mapping CPU inaccessible buffers.
2016-10-19 13:10:12 +02:00
Józef Kucia
69cd100d48
libs/vkd3d: Validate initial resource state.
2016-10-19 13:10:12 +02:00
Józef Kucia
f601cbc04a
libs/vkd3d: Validate "optimized_clear_value" for buffer resources.
2016-10-19 13:10:12 +02:00
Józef Kucia
60959ecf3c
libs/vkd3d: Add partial support for D3D12_FEATURE_ARCHITECTURE.
2016-10-19 13:10:12 +02:00
Józef Kucia
6904282702
tests: Add test for D3D12_FEATURE_ARCHITECTURE.
2016-10-19 13:10:12 +02:00
Henri Verbeet
53e0839698
libs/vkd3d-utils: Naming conventions.
2016-10-19 09:47:35 +02:00
Józef Kucia
de9769151b
tests: Add test for mapping textures.
2016-10-17 14:24:22 +02:00
Józef Kucia
12211aafc7
tests: Add test for ID3D12Device_GetDeviceRemovedReason().
2016-10-17 14:24:22 +02:00
Józef Kucia
b9b459d297
tests: Add test for invalid usage of resource barriers.
2016-10-17 14:24:22 +02:00
Józef Kucia
2acd31484c
tests: Add additional resource barriers.
...
This isn't validated by the debug layers but the MSDN says that the
subresource must be in the D3D12_RESOURCE_STATE_COPY_SOURCE state.
2016-10-17 14:24:22 +02:00
Józef Kucia
d7a0cdcb54
tests: Use single command list submission in test_draw_instanced().
2016-10-17 14:24:22 +02:00
Józef Kucia
e3fb82d544
libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps.
2016-10-17 14:24:22 +02:00
Józef Kucia
fc1c9d914d
libs/vkd3d: Validate initial resource state for UPLOAD/READBACK heaps.
2016-10-17 14:24:22 +02:00
Józef Kucia
ae27ba9601
tests: Add basic test for DrawInstanced().
2016-10-11 13:43:04 +02:00
Józef Kucia
b90676ac73
tests: Make number of ok() calls constant between test runs.
2016-10-10 11:22:50 +02:00
Józef Kucia
5f3d5a1263
tests: Include vkd3d_common.h in vkd3d_test.h.
2016-10-10 11:22:50 +02:00
Józef Kucia
a22b594c0a
libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
2016-10-10 11:22:50 +02:00
Józef Kucia
6330c9f46a
tests: Properly print 64-bit unsigned integers.
...
Use PRIu64 since we use C99.
2016-10-10 11:22:50 +02:00
Józef Kucia
6dcd930408
tests: Add multithreaded fence wait test.
2016-10-08 14:31:57 +02:00
Józef Kucia
4153810c00
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
2016-10-08 14:31:57 +02:00
Józef Kucia
9620873b55
tests: Add test for signalling fences on GPU.
2016-10-08 14:31:57 +02:00
Józef Kucia
3742d2381f
tests: Use single shared implementation of wait_queue_idle().
2016-10-08 14:31:57 +02:00
Józef Kucia
858e0c79f1
include: Add public header for libvkd3d-utils.
2016-10-07 13:26:39 +02:00
Józef Kucia
ee3c147f82
tests: Add test for signalling fences on CPU.
2016-10-05 15:56:27 +02:00
Józef Kucia
4e802d763c
tests: Add test for creating ID3D12Fence.
2016-09-28 15:24:03 +02:00
Henri Verbeet
baa3f71009
tests: Fix crosstests.
...
The inline wrappers for AsyncIMultiQI in mingw-w64 (mingw-w64-common 3.2.0-2)
are broken and fail to compile. Define WIDL_C_INLINE_WRAPPERS after including
vkd3d_windows.h to avoid them.
2016-09-28 15:00:03 +02:00
Józef Kucia
98a7ce8275
tests: Add test for clearing render target view.
2016-09-28 09:42:49 +02:00