libs/vkd3d: GPU virtual address for texture resources is always 0.

This commit is contained in:
Józef Kucia
2016-10-24 13:20:09 +02:00
parent a5fbcb28f0
commit eea8617b9b
4 changed files with 26 additions and 8 deletions

View File

@@ -844,6 +844,7 @@ static void test_create_command_queue(void)
static void test_create_committed_resource(void)
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Device *device, *tmp_device;
@@ -898,6 +899,9 @@ static void test_create_committed_resource(void)
check_interface(resource, &IID_ID3D12Pageable, TRUE);
check_interface(resource, &IID_ID3D12Resource, TRUE);
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
ok(!gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
@@ -953,6 +957,9 @@ static void test_create_committed_resource(void)
check_interface(resource, &IID_ID3D12Pageable, TRUE);
check_interface(resource, &IID_ID3D12Resource, TRUE);
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);