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libs/vkd3d: Validate initial resource state.
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@@ -890,6 +890,11 @@ static void test_create_committed_resource(void)
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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&clear_value, &IID_ID3D12Resource, (void **)&resource);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* For D3D12_RESOURCE_STATE_RENDER_TARGET the D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET flag is required. */
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resource_desc.Flags = 0;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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