Zebediah Figura 
							
						 
					 
					
						
						
							
						
						7b87895289 
					 
					
						
						
							
							vkd3d-shader/tpf: Write the component count as the column count for structs.  
						
						
						
						
					 
					
						2024-03-27 22:36:37 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						5bf23cb2f5 
					 
					
						
						
							
							vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.  
						
						... 
						
						
						
						Avoid relying on that information being stored in the hlsl_type. 
						
						
					 
					
						2024-03-27 22:36:36 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						34e9c101e8 
					 
					
						
						
							
							vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF.  
						
						
						
						
					 
					
						2024-03-27 22:36:35 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						622fcda9ee 
					 
					
						
						
							
							vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.  
						
						
						
						
					 
					
						2024-03-27 22:36:33 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						abf76372e0 
					 
					
						
						
							
							vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().  
						
						
						
						
					 
					
						2024-03-14 23:24:29 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						6dd54eeb09 
					 
					
						
						
							
							vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.  
						
						
						
						
					 
					
						2024-03-14 22:48:41 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						1690b0b554 
					 
					
						
						
							
							vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.  
						
						
						
						
					 
					
						2024-03-11 22:09:32 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						204c8afb9c 
					 
					
						
						
							
							vkd3d-shader/dxbc: Remove flag is_dxil.  
						
						... 
						
						
						
						The full shader profile is already available in vsir_program. 
						
						
					 
					
						2024-03-11 22:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						470d83a9da 
					 
					
						
						
							
							vkd3d-shader: Move shader signatures to vsir_program.  
						
						
						
						
					 
					
						2024-03-11 22:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						56dc0c9842 
					 
					
						
						
							
							vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.  
						
						
						
						
					 
					
						2024-03-11 22:09:30 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						5204b92fa0 
					 
					
						
						
							
							vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().  
						
						
						
						
					 
					
						2024-03-11 22:09:28 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						9177df883e 
					 
					
						
						
							
							vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used.  
						
						
						
						
					 
					
						2024-03-04 22:34:46 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						7029d821be 
					 
					
						
						
							
							configure: Build with -Wtype-limits.  
						
						... 
						
						
						
						libs/vkd3d-shader/tpf.c: In function ‘write_sm4_unary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4489:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_binary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4549:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~ 
						
						
					 
					
						2024-02-22 22:46:22 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						d4223a03c8 
					 
					
						
						
							
							vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.  
						
						
						
						
					 
					
						2024-02-21 23:23:08 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						49d14613a5 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.  
						
						
						
						
					 
					
						2024-02-21 23:23:06 +01:00 
						 
				 
			
				
					
						
							
							
								Evan Tang 
							
						 
					 
					
						
						
							
						
						7b41abaa1b 
					 
					
						
						
							
							vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders.  
						
						
						
						
					 
					
						2024-02-19 21:12:23 +01:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						c249461e97 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse Buffer types.  
						
						
						
						
					 
					
						2024-02-19 21:11:55 +01:00 
						 
				 
			
				
					
						
							
							
								Evan Tang 
							
						 
					 
					
						
						
							
						
						ee867bd470 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse rasteriser-ordered view types.  
						
						
						
						
					 
					
						2024-02-15 23:29:46 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						d38221bd68 
					 
					
						
						
							
							vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().  
						
						
						
						
					 
					
						2024-02-01 00:08:23 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						47ec24ebad 
					 
					
						
						
							
							vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params().  
						
						
						
						
					 
					
						2024-02-01 00:08:22 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						1f536238a8 
					 
					
						
						
							
							vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.  
						
						... 
						
						
						
						The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.
64 bit swizzles are always required to have X in their last two
components. 
						
						
					 
					
						2024-01-29 22:33:33 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						98c6e85b33 
					 
					
						
						
							
							vkd3d-shader/ir: Store control point counts in struct vsir_program.  
						
						
						
						
					 
					
						2024-01-23 20:27:32 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						dc56320b31 
					 
					
						
						
							
							vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.  
						
						
						
						
					 
					
						2024-01-22 22:19:14 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						3a90f3e29d 
					 
					
						
						
							
							vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.  
						
						
						
						
					 
					
						2024-01-22 22:19:13 +01:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						b500381b5c 
					 
					
						
						
							
							vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.  
						
						
						
						
					 
					
						2024-01-22 22:19:12 +01:00