Nikolay Sivov
83e54bdc0c
vkd3d-shader/hlsl: Handle HLSL_RESOURCE_SAMPLE_LOD in sm1_generate_vsir_instr_resource_load().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58063
2025-07-23 17:06:21 +02:00
Francisco Casas
0f18d25987
tests: Test semantic cascading signatures.
2025-07-21 11:57:01 +02:00
Francisco Casas
faeff50548
tests/hlsl: Add additional semantic cascading tests.
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These test make the shader runner segfault before implementing it,
because it miscompiles and there are unused input layout elements.
So they are on their own commit.
2025-07-21 11:57:01 +02:00
Francisco Casas
a9a5c77222
vkd3d-shader/hlsl: Make input semantics on structs cascade down onto the fields.
2025-07-21 11:57:01 +02:00
Francisco Casas
9836c88ac6
tests/hlsl: Add semantic cascading tests.
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Co-authored-by: Petrichor Park <ppark@codeweavers.com >
2025-07-21 11:20:14 +02:00
Evan Tang
5c0e6747b8
tests/d3d12: Add a colour attachment to test_draw_depth_no_ps().
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To show that draws without fragment shader should leave colour
attachments unmodified.
2025-07-16 17:28:43 +02:00
Giovanni Mascellani
1a5a2969be
vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.
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This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
2025-07-14 18:37:13 +02:00
Henri Verbeet
00f53b72a1
tests/shader_runner_gl: Implement geometry shaders.
2025-07-14 18:16:41 +02:00
Henri Verbeet
673c26a040
vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
2025-07-14 18:13:43 +02:00
Henri Verbeet
1a20395e6f
vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
2025-07-14 18:13:43 +02:00
Henri Verbeet
955fff7570
tests/shader_runner_metal: Implement buffer textures.
2025-07-14 18:13:43 +02:00
Henri Verbeet
90b6412daa
vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
2025-07-14 18:13:43 +02:00
Giovanni Mascellani
cc42581a34
tests/hlsl: Test uint64 comparisons.
2025-07-14 18:12:03 +02:00
Giovanni Mascellani
395d456386
tests/hlsl: Test int64 comparisons.
2025-07-14 18:10:20 +02:00
Elizabeth Figura
f2238deea9
tests/hlsl: Add tests for cube textures.
2025-06-26 17:40:10 +02:00
Elizabeth Figura
e312207124
tests/shader_runner: Add support for cube resources.
2025-06-26 17:38:55 +02:00
Elizabeth Figura
b58ff893a5
tests/hlsl: Add tests for 3D textures.
2025-06-26 17:32:10 +02:00
Elizabeth Figura
587c2dc76e
tests/shader_runner: Add support for 3D resources.
2025-06-26 17:31:34 +02:00
Henri Verbeet
752a48f4ac
vkd3d-shader/msl: Implement VSIR_OP_IMAX.
2025-06-25 16:00:34 +02:00
Henri Verbeet
543ee120fc
vkd3d-shader/msl: Implement VSIR_OP_DSX_FINE and VSIR_OP_DSY_FINE.
2025-06-25 16:00:31 +02:00
Henri Verbeet
b9ce945e61
vkd3d-shader/msl: Implement VSIR_OP_DSX_COARSE and VSIR_OP_DSY_COARSE.
2025-06-25 16:00:27 +02:00
Henri Verbeet
06a0453762
vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.
2025-06-25 16:00:22 +02:00
Henri Verbeet
cdfaeb209a
vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.
2025-06-25 16:00:15 +02:00
Henri Verbeet
c2a01fff1e
vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().
2025-06-24 15:32:59 +02:00
Henri Verbeet
6f8ce6df72
vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_PO.
2025-06-24 15:32:59 +02:00