5497 Commits

Author SHA1 Message Date
Giovanni Mascellani
12c457b43f tests: Avoid using a different UAV for SM<6 and SM>=6. 2024-04-19 22:23:35 +02:00
Giovanni Mascellani
296edf0d68 vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
A D3D12 device can be useful even without a surface and swapchain.
On the other hand, just having the surface and swapchain extensions
doesn't give any feature (the client still has to manage them), so
there is no point in making them a requirement.
2024-04-19 22:23:28 +02:00
Zebediah Figura
171e097268 vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class. 2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785 vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class. 2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class. 2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0 vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class. 2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class. 2024-04-19 22:23:14 +02:00
Henri Verbeet
e17e481130 vkd3d-shader/glsl: Call vkd3d_shader_normalise(). 2024-04-17 22:52:20 +02:00
Henri Verbeet
c7fc60a237 vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_versioned_root_signature(). (Valgrind). 2024-04-17 22:52:07 +02:00
Henri Verbeet
8a7cb0295a vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_root_signature(). (Valgrind). 2024-04-17 22:52:05 +02:00
Conor McCarthy
742288127f vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM. 2024-04-17 22:51:57 +02:00
Conor McCarthy
8879521679 vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM. 2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392 vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM. 2024-04-17 22:51:57 +02:00
Conor McCarthy
6205d96c3b tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests. 2024-04-17 22:51:56 +02:00
Conor McCarthy
b0145ad96e vkd3d-shader: Introduce a wave ops feature flag. 2024-04-17 22:51:52 +02:00
Conor McCarthy
270aa22d0b vkd3d: Use Vulkan 1.1 if available. 2024-04-17 22:51:51 +02:00
Conor McCarthy
6975a8d726 vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
The SPIR-V backend may emit SPIR-V 1.3 if Vulkan 1.1 is available.
Some extensions which provide wave op instructions are available in
SPIR-V 1.0, but these are not sufficient to implement all Shader Model 6
wave op intrinsics. SPIR-V 1.3 has all of the required instructions, but
does not support reading from a quad at a non-constant (but uniform) lane
index, so it may later prove necessary to introduce a Vulkan 1.2
environment.
2024-04-17 22:51:49 +02:00
Conor McCarthy
a7870e1793 vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile. 2024-04-17 22:51:43 +02:00
Conor McCarthy
d9f42b2c51 vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction. 2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0 tests/hlsl: Add an InterlockedCompareExchange() TGSM test. 2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5 vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount. 2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition. 2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061 tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount(). 2024-04-17 22:51:30 +02:00
Henri Verbeet
1d6c3eae78 vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions. 2024-04-16 22:18:52 +02:00
Henri Verbeet
8a9364c124 vkd3d-shader/d3d-asm: Get rid of shader_addline(). 2024-04-16 22:18:44 +02:00