285 Commits

Author SHA1 Message Date
Giovanni Mascellani
5c2b057b56 vkd3d-shader/ir: Validate UAV registers. 2024-09-30 20:05:52 +02:00
Giovanni Mascellani
b7b5b0cff8 vkd3d-shader/ir: Validate RESOURCE registers. 2024-09-30 20:05:52 +02:00
Giovanni Mascellani
a0b98c1610 vkd3d-shader/ir: Validate SAMPLER registers. 2024-09-30 20:05:52 +02:00
Giovanni Mascellani
828e5f1249 vkd3d-shader/ir: Disallow RESOURCE registers in destination parameters. 2024-09-26 17:44:52 +02:00
Giovanni Mascellani
674ad7d655 vkd3d-shader/ir: Disallow SAMPLER registers in destination parameters. 2024-09-26 17:44:52 +02:00
Giovanni Mascellani
6de741e5e7 vkd3d-shader/ir: Do not allow NULL registers in source parameters. 2024-09-26 17:44:52 +02:00
Giovanni Mascellani
8d85ea2dc5 vkd3d-shader: Get rid of the RESOURCE data type. 2024-09-26 17:42:16 +02:00
Giovanni Mascellani
2934f820a9 vkd3d-shader: Get rid of the SAMPLER data type. 2024-09-26 17:42:16 +02:00
Henri Verbeet
f37be27bdc vkd3d-shader/ir: Properly check the register bounds in shader_signature_find_element_for_reg().
Perhaps the existing code is safe in practice, but doing the check
properly avoids having to make that determination.
2024-09-24 13:39:43 +02:00
Giovanni Mascellani
637a3cabe7 vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
shader_signature_find_element_for_reg() is also used in the TPF parser,
where the program has not been validated yet, so it must not crash
on errors.

The I/O normaliser can instead assume that the shader is already
validated.

This fixes a crash with a shader used by The Falconeer. The bug is still
present, because the shader will be incorrectly rejected, but at least
the vkd3d-shader will fail gracefully.
2024-09-20 17:01:29 +02:00
Giovanni Mascellani
56ec211d04 vkd3d-shader/ir: Introduce a helper for validating Hull Shader phases. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
259273a133 vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
a3c7bebc18 vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
48f512a83a vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
8aa2364381 vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_CONTROL_POINT_COUNT. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
c45bb5badc vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES. 2024-09-16 13:53:52 +02:00
Giovanni Mascellani
dec7a0dbd2 vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY. 2024-09-16 13:53:52 +02:00
Giovanni Mascellani
22ba37c8b9 vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
936adff58b vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
0f07a2c512 vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
e1c3266793 vkd3d-shader/ir: Record entering a block in the LABEL validation handler. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
1d21588de7 vkd3d-shader/ir: Record leaving a block in the relevant validation handlers. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
3e012c355d vkd3d-shader/ir: Validate NOP instructions. 2024-09-14 16:44:17 +02:00
Giovanni Mascellani
27b421be6a vkd3d-shader/ir: Do not access a missing destination register when validating PHI. 2024-09-14 16:44:17 +02:00
Giovanni Mascellani
e27cf68173 vkd3d-shader/ir: Introduce a helper for validating PHI. 2024-09-14 16:44:16 +02:00