Giovanni Mascellani
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2a2943c2cf
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vkd3d-shader/hlsl: Fold floating point maximum expressions.
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2023-06-27 22:34:29 +02:00 |
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Giovanni Mascellani
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358d656262
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vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.
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2023-06-27 22:34:28 +02:00 |
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Giovanni Mascellani
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bf452b5907
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vkd3d-shader/hlsl: Fold less-than comparisons.
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2023-06-27 22:34:27 +02:00 |
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Giovanni Mascellani
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488af14144
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vkd3d-shader/hlsl: Fold equality comparisons.
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2023-06-27 22:34:25 +02:00 |
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Giovanni Mascellani
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6c9f6d0fcf
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vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.
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2023-06-27 22:34:24 +02:00 |
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Nikolay Sivov
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4ed60cda13
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vkd3d-shader: Remove extra newlines from compiler messages.
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2023-06-27 22:34:19 +02:00 |
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Nikolay Sivov
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9ccf291971
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vkd3d-shader/hlsl: Use profile version testing helpers in more places.
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2023-06-27 22:34:05 +02:00 |
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Nikolay Sivov
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5c02e12187
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vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-06-27 22:34:03 +02:00 |
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Conor McCarthy
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3aa83e877d
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vkd3d: Append CopyTileMappings() commands to the command queue op array.
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2023-06-27 22:33:58 +02:00 |
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Conor McCarthy
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3935e8647f
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vkd3d: Append UpdateTileMappings() commands to the command queue op array.
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2023-06-27 22:33:58 +02:00 |
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Conor McCarthy
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e98e6c9b53
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vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters.
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2023-06-27 22:33:58 +02:00 |
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Conor McCarthy
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5ccadd07f1
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vkd3d: Validate plane count for tiled textures.
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2023-06-27 22:33:58 +02:00 |
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Conor McCarthy
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0b67481496
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vkd3d: Validate tiled resources tier for 3D textures.
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2023-06-27 22:33:58 +02:00 |
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Conor McCarthy
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1a0d85b8d6
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vkd3d: Validate tiled resources support during reserved resource creation.
Check directly for Vulkan support because the D3D12 tiled resources
tier may in future be modified by a config option.
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2023-06-27 22:33:57 +02:00 |
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Conor McCarthy
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e93f2e7746
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vkd3d: Always pass null heap properties to vkd3d_create_image() for sparse images.
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2023-06-27 22:33:57 +02:00 |
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Conor McCarthy
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9532ac5f84
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vkd3d: Check sparse image format is supported.
Based on code by Jan Sikorski.
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2023-06-27 22:33:55 +02:00 |
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Nikolay Sivov
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861078d63a
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vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-06-27 22:33:50 +02:00 |
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Nikolay Sivov
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8d84e206ab
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vkd3d-shader/hlsl: Parse clip() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-06-27 22:33:48 +02:00 |
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Nikolay Sivov
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b40179da3a
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vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.
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2023-06-27 22:33:47 +02:00 |
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Zebediah Figura
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7e1fcdca89
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vkd3d-shader: Synthesize signatures for d3dbc shaders.
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2023-06-27 22:33:41 +02:00 |
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Zebediah Figura
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20190a1388
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vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
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2023-06-27 22:33:41 +02:00 |
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Stefan Dösinger
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5e88ab22aa
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vkd3d-shader/hlsl: Make sure variants is initialized in declare_predefined_types().
MSVC is too stupid to see it is unused when n_variants=0.
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2023-06-27 22:33:31 +02:00 |
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Henri Verbeet
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771e442af1
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Release 1.8.
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2023-06-22 22:00:20 +02:00 |
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Nikolay Sivov
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c8ffe8e1a8
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vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables.
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2023-06-22 22:00:19 +02:00 |
|
Zebediah Figura
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d6ac823dd6
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vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables.
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2023-06-22 22:00:17 +02:00 |
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