Conor McCarthy
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8d0331df6c
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tests/d3d12: Test multiple descriptions in test_resource_allocation_info().
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2024-02-01 22:25:10 +01:00 |
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Conor McCarthy
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92e19a7da3
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vkd3d: Add ID3D12Device7 interface stubs.
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2024-02-01 22:25:10 +01:00 |
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Conor McCarthy
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76fbbe980a
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vkd3d: Add ID3D12Device6 interface stub.
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2024-02-01 22:25:10 +01:00 |
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Conor McCarthy
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95e4222cc6
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vkd3d-shader/spirv: Emit a vector bitcast if necessary in spirv_compiler_emit_load_ssa_reg().
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2024-02-01 22:25:04 +01:00 |
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Conor McCarthy
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ebec0aa434
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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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2024-02-01 22:25:02 +01:00 |
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Conor McCarthy
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e6d52861e9
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vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
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2024-02-01 22:24:58 +01:00 |
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Conor McCarthy
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254e812b12
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tests/shader-runner: Add an asuint() test to the 64-bit cast tests.
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2024-02-01 22:24:57 +01:00 |
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Evan Tang
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13ac795061
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tests/shader-runner: Support testing for integer pixel data.
Modified by Conor McCarthy to use read_uint() and read_uint4().
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2024-02-01 22:24:54 +01:00 |
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Henri Verbeet
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6dea3d08b1
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vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed().
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2024-02-01 00:08:39 +01:00 |
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Henri Verbeet
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920f5293e9
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_query_heap_Release().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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d66f61cd5f
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_query_heap_AddRef().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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334f60c281
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_descriptor_heap_Release().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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db37be2a70
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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886c1fdcc4
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_Release().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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84234a8875
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_AddRef().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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201fab7d5d
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_decref().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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a9582a7355
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_incref().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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6f7aec58ea
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_resource_destroyed().
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2024-02-01 00:08:35 +01:00 |
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Henri Verbeet
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30a00160e2
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vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_bind_heap_memory().
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2024-02-01 00:08:35 +01:00 |
|
Henri Verbeet
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06eb8e5f8c
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_Release().
|
2024-02-01 00:08:35 +01:00 |
|
Henri Verbeet
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fd385ab994
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef().
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2024-02-01 00:08:35 +01:00 |
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Giovanni Mascellani
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cc72a8d311
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vkd3d-shader/spirv: Free binary SPIR-V code (Valgrind).
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2024-02-01 00:08:28 +01:00 |
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Giovanni Mascellani
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8b11b4b37a
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vkd3d-compiler: Free compilation options (Valgrind).
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2024-02-01 00:08:28 +01:00 |
|
Giovanni Mascellani
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896fc0c2ce
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vkd3d-compiler: Exit the main function through a common code path.
|
2024-02-01 00:08:28 +01:00 |
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Henri Verbeet
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d38221bd68
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vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
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2024-02-01 00:08:23 +01:00 |
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