Commit Graph

87 Commits

Author SHA1 Message Date
d507acb5ac vkd3d-utils: Do not emit implicit truncation warnings from D3DCompile2VKD3D() before version 42. 2024-09-03 15:07:36 +02:00
8515fcbc70 vkd3d-utils: Add a D3DCompile2VKD3D() that allows configuring DLL version.
This would allow us to use vkd3d-utils directly in Wine [with the exception of
D3D_COMPILE_STANDARD_FILE_INCLUDE, but we can simply pass the ID3DInclude object
to D3DCompile2VKD3D().]
2024-09-03 15:06:29 +02:00
0e72aba0bc Release 1.13. 2024-08-29 12:08:46 +02:00
36c123c005 Release 1.12. 2024-05-29 22:05:28 +02:00
cefd6f9de6 vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc(). 2024-05-06 22:12:50 +02:00
35d388eedd vkd3d-utils: Initialize the null type vtbl. 2024-05-06 22:12:50 +02:00
68562d375e vkd3d-utils: Fix bounds comparison against element counts. 2024-05-06 22:12:48 +02:00
534044181b vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
296edf0d68 vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
A D3D12 device can be useful even without a surface and swapchain.
On the other hand, just having the surface and swapchain extensions
doesn't give any feature (the client still has to manage them), so
there is no point in making them a requirement.
2024-04-19 22:23:28 +02:00
8ef5ee54c9 vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex(). 2024-03-27 22:36:33 +01:00
dfed19ccf6 vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType(). 2024-03-27 22:36:33 +01:00
24b047f1fe vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex(). 2024-03-27 22:36:33 +01:00
2fceebd050 vkd3d-utils: Parse the RD11 section. 2024-03-27 22:36:33 +01:00
90cd57404b vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex(). 2024-03-27 22:36:31 +01:00
13227f3852 vkd3d-shader: Add an option to enable child effects compilation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
f866fb95ad Release 1.11. 2024-03-05 20:39:45 +01:00
2f9906ee90 vkd3d-utils: Use PRIuPTR for SIZE_T variables in debug traces. 2024-02-06 23:09:41 +01:00
8c6f5b847b vkd3d-utils: Implement D3DDisassemble().
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
579e262d98 vkd3d-utils: Implement input and output signature reflection. 2024-01-24 22:37:53 +01:00
53bd1f5419 vkd3d-utils: Add D3DReflect(). 2024-01-24 22:37:53 +01:00
cd77b2a9be vkd3d-utils: Use debugstr_hresult() in D3DStripShader(). 2024-01-17 22:29:39 +01:00
1b3aa005db vkd3d-utils: Use debugstr_hresult() in get_blob_part(). 2024-01-17 22:29:39 +01:00
2476d6bd6c vkd3d-utils: Use debugstr_hresult() in D3DCreateBlob(). 2024-01-17 22:29:39 +01:00
9494b72224 vkd3d-shader: Add separate binary target type for effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
e3fb4e7eac vkd3d-utils: Support many different surface types when creating a device.
This is nice for the application, which can use our implementation of
D3D12CreateDevice() in more environments, and basically free for us,
because surface creation is still the application's business.
2024-01-09 23:00:58 +01:00