vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().

This commit is contained in:
Zebediah Figura 2024-02-02 18:58:33 -06:00 committed by Alexandre Julliard
parent dfed19ccf6
commit 8ef5ee54c9
Notes: Alexandre Julliard 2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626

View File

@ -25,6 +25,13 @@ struct d3d12_type
{
ID3D12ShaderReflectionType ID3D12ShaderReflectionType_iface;
D3D12_SHADER_TYPE_DESC desc;
struct d3d12_field *fields;
};
struct d3d12_field
{
struct d3d12_type type;
};
struct d3d12_variable
@ -91,9 +98,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_type_GetDesc(
static ID3D12ShaderReflectionType * STDMETHODCALLTYPE d3d12_type_GetMemberTypeByIndex(
ID3D12ShaderReflectionType *iface, UINT index)
{
FIXME("iface %p, index %u, stub!\n", iface, index);
struct d3d12_type *type = impl_from_ID3D12ShaderReflectionType(iface);
return NULL;
TRACE("iface %p, index %u.\n", iface, index);
if (index > type->desc.Members)
{
WARN("Invalid index %u.\n", index);
return &null_type.ID3D12ShaderReflectionType_iface;
}
return &type->fields[index].type.ID3D12ShaderReflectionType_iface;
}
static ID3D12ShaderReflectionType * STDMETHODCALLTYPE d3d12_type_GetMemberTypeByName(
@ -348,6 +363,9 @@ static ULONG STDMETHODCALLTYPE d3d12_reflection_AddRef(ID3D12ShaderReflection *i
static void free_type(struct d3d12_type *type)
{
for (UINT i = 0; i < type->desc.Members; ++i)
free_type(&type->fields[i].type);
vkd3d_free(type->fields);
vkd3d_free((void *)type->desc.Name);
}
@ -703,8 +721,15 @@ struct rdef_type
uint32_t name_offset;
};
static HRESULT d3d12_type_init(struct d3d12_type *type, uint32_t type_offset,
uint32_t type_size, const struct vkd3d_shader_code *section)
struct rdef_field
{
uint32_t name_offset;
uint32_t type_offset;
uint32_t offset;
};
static HRESULT d3d12_type_init(struct d3d12_type *type, uint32_t type_offset, uint32_t type_size,
const struct vkd3d_shader_code *section, uint32_t field_offset)
{
struct rdef_type normalized_type = {0};
const struct rdef_type *rdef_type;
@ -726,8 +751,30 @@ static HRESULT d3d12_type_init(struct d3d12_type *type, uint32_t type_offset,
type->desc.Columns = normalized_type.column_count;
type->desc.Elements = normalized_type.element_count;
type->desc.Members = normalized_type.field_count;
type->desc.Offset = field_offset;
type->desc.Name = name;
if (normalized_type.field_count)
{
const struct rdef_field *rdef_fields;
if (!(rdef_fields = get_data_ptr(section, normalized_type.fields_offset,
normalized_type.field_count, sizeof(*rdef_fields))))
return E_INVALIDARG;
if (!(type->fields = vkd3d_calloc(normalized_type.field_count, sizeof(*type->fields))))
return false;
for (uint32_t i = 0; i < normalized_type.field_count; ++i)
{
const struct rdef_field *rdef_field = &rdef_fields[i];
if ((hr = d3d12_type_init(&type->fields[i].type, rdef_field->type_offset,
type_size, section, rdef_field->offset)))
return hr;
}
}
return S_OK;
}
@ -762,7 +809,7 @@ static HRESULT d3d12_variable_init(struct d3d12_variable *variable, const struct
return E_OUTOFMEMORY;
}
return d3d12_type_init(&variable->type, rdef_variable->type_offset, type_size, section);
return d3d12_type_init(&variable->type, rdef_variable->type_offset, type_size, section, 0);
}
static HRESULT d3d12_buffer_init(struct d3d12_buffer *buffer, const struct rdef_buffer *rdef_buffer,