Henri Verbeet
b9366def96
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
2024-09-23 15:41:07 +02:00
Nikolay Sivov
d7def84253
vkd3d-shader/hlsl: Remove the 'double' keyword.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
968a3dfc1a
tests: Add some more tests for type name handling.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:28 +02:00
Henri Verbeet
bc70d575ae
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
2024-09-20 17:16:33 +02:00
Henri Verbeet
c8acf285cb
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Francisco Casas
ffc1449412
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
2024-09-14 16:09:08 +02:00
Francisco Casas
3423d1b54b
tests: Test ConstructGSWithSO() parsing.
2024-09-14 15:59:35 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
2024-09-12 18:46:24 +02:00
Anna (navi) Figueiredo Gomes
fe8a2f820b
tests/shader_runner: Test the "earlydepthstencil" attribute.
2024-09-12 18:45:56 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
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Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc
tests: Test depth bounds.
2024-09-11 14:53:33 +02:00
Nikolay Sivov
de6abd964e
vkd3d-shader/hlsl: Implement the mad() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Shaun Ren
c1babbc8aa
vkd3d-shader/hlsl: Validate hull shader attributes.
2024-09-04 18:30:04 +02:00
Shaun Ren
dae88bab52
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
2024-09-04 18:28:46 +02:00
Shaun Ren
62fad1c185
tests: Test hull shader function overloads.
2024-09-04 18:18:23 +02:00
Shaun Ren
ed1e74dd62
tests: Test hull shader attributes.
2024-09-04 18:18:23 +02:00
Shaun Ren
73ee5a135a
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
2024-09-04 18:18:23 +02:00
Petrichor Park
855b9713b8
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
2024-09-04 18:16:37 +02:00
Petrichor Park
384810b4ba
vkd3d-shader/hlsl: Implement the dst() intrinsic.
2024-09-04 18:08:24 +02:00
Francisco Casas
7ec44bd70b
vkd3d-shader/hlsl: Parse the CompileShader() syntax.
2024-09-04 17:59:34 +02:00
Francisco Casas
45f18a7838
vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
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The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.
It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.
For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Francisco Casas
b701f8d393
tests/shader_runner: Explicitly require UAV load support.
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The used UAV formats are explicitly added in the [require] section of
every test that uses them.
Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
Francisco Casas
19c23ca6f2
tests/shader_runner: Replace spaces with dashes in format names.
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Probably good if we want to allow specifying several formats in the same
line, separated by spaces.
While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Francisco Casas
164076d176
tests/shader_runner: Require explicit formats for UAV resources.
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The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.
Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.
The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
2024-08-22 16:01:26 +02:00
Francisco Casas
56cd64ccba
tests: Test shader compilation with default values.
2024-08-20 21:26:26 +02:00
Francisco Casas
9fa8921b50
tests: Test shader compilation within braces.
2024-08-20 21:26:26 +02:00
Francisco Casas
1d24587405
tests: Test compile syntax on effects.
2024-08-20 21:26:26 +02:00
Francisco Casas
e9260bba3a
tests: Test shader compilation within function definitions.
2024-08-20 21:26:26 +02:00
Francisco Casas
7363fd2816
tests: Add additional tests for function calls in state block rhs.
2024-08-20 21:26:26 +02:00
Petrichor Park
4467c655f0
vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators.
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This fixes a lot of internal compiler errors with assignment operators,
especially bitwise ones. The bitwise-assignment test has the motivating
examples.
2024-08-19 14:15:43 +02:00
Nikolay Sivov
ebc039d128
vkd3d-shader/fx: Resolve NULL values for SamplerState.Texture field.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
873b182021
vkd3d-shader/fx: Support NULL constants for object fields.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
aa0ea548e4
vkd3d-shader/fx: Handle SetPixelShader() and SetVertexShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
2c533e494a
vkd3d-shader/fx: Handle SetBlendState().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
60ce81112b
vkd3d-shader/fx: Support string annotations for fx_4+.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-14 22:00:35 +02:00
Nikolay Sivov
89be723ad7
vkd3d-shader/hlsl: Treat "string" type name as case-insensitive.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-14 22:00:35 +02:00
Nikolay Sivov
1ce68cee2c
vkd3d-shader/hlsl: Tokenize 'String' the same as 'string'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-14 22:00:35 +02:00
Francisco Casas
094e298c1c
vkd3d-shader/hlsl: Parse string default values.
2024-08-13 21:19:01 +02:00
Francisco Casas
f8108a4753
tests: Add additional string tests.
2024-08-13 21:16:46 +02:00
Nikolay Sivov
e0b5fe1288
vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:11:48 +02:00
Nikolay Sivov
b4d957f848
vkd3d-shader/hlsl: Handle NULL constants.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:45 +02:00
Nikolay Sivov
d945d5e78c
vkd3d-shader/hlsl: Check MS texture declaration without sample count only for used variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:29 +02:00