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tests: Test hull shader attributes.
This commit is contained in:
parent
73ee5a135a
commit
ed1e74dd62
Notes:
Henri Verbeet
2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
@ -132,6 +132,7 @@ vkd3d_shader_tests = \
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tests/hlsl/getdimensions.shader_test \
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tests/hlsl/half.shader_test \
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tests/hlsl/hard-copy-prop.shader_test \
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tests/hlsl/hull-shader-attributes.shader_test \
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tests/hlsl/initializer-flatten.shader_test \
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tests/hlsl/initializer-implicit-array.shader_test \
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tests/hlsl/initializer-invalid-arg-count.shader_test \
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482
tests/hlsl/hull-shader-attributes.shader_test
Normal file
482
tests/hlsl/hull-shader-attributes.shader_test
Normal file
@ -0,0 +1,482 @@
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[require]
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shader model >= 5.0
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[hull shader]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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%% Test missing attributes.
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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//[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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% outputcontrolpoints defaults to 0 for SM >= 6.
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[hull shader fail(sm<6) todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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//[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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//[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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//[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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//[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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%% Test valid combinations of the domain and outputtopology attributes.
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[hull shader]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("line")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_ccw")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("tri")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("tri")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("line")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("tri")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("tri")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_ccw")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[4] : SV_TessFactor;
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float inside[2] : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("quad")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[4] : SV_TessFactor;
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float inside[2] : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("quad")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("line")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[4] : SV_TessFactor;
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float inside[2] : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("quad")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[4] : SV_TessFactor;
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float inside[2] : SV_InsideTessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("quad")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("triangle_ccw")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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%% Test the valid range for outputcontrolpoints ([0, 32]).
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[hull shader]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(0)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(32)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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[hull shader fail todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(33)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("patch_constant")]
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float4 main() : POSITION
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{
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return 0;
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}
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% patchconstantfunc can't point to the main function.
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[hull shader notimpl(sm<6) fail(sm>=6) todo]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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};
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patch_constant_data patch_constant()
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{
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return (patch_constant_data)0;
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}
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[domain("isoline")]
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[outputcontrolpoints(3)]
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[partitioning("integer")]
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[outputtopology("point")]
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[patchconstantfunc("main")]
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float4 main() : POSITION
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{
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return 0;
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}
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