5545 Commits

Author SHA1 Message Date
Conor McCarthy
f34168481d vkd3d: Remove an invalid NULL check.
The pointer is never NULL.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:40:58 +01:00
Conor McCarthy
ae2219a7f7 vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.
descriptorBindingUniformBufferUpdateAfterBind is false for Intel Skylake
(and maybe others).

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:40:56 +01:00
Zebediah Figura
24a27daf98 tests: Add a test for the "nointerpolation" modifier.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:43 +01:00
Zebediah Figura
c7623262cc tests: Specify the primitive type from the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:41 +01:00
Zebediah Figura
492cd135e3 tests: Specify the vertex count from the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:39 +01:00
Zebediah Figura
84c73f82f7 tests: Allow specifying a custom vertex buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:37 +01:00
Zebediah Figura
f11f7032cd tests: Make the "texture" structure more generic.
Use it to hold any type of resource, regardless of type and binding.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:35 +01:00
Zebediah Figura
3ed4c6fe23 tests: Allow specifying a custom input layout.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:32 +01:00
Zebediah Figura
16b383aef5 tests: Specify the default vertex shader in the shader runner frontend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:29 +01:00
Zebediah Figura
52223250d7 tests: Add support for running shader tests with a custom vertex shader.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:26 +01:00
Zebediah Figura
71db328d38 tests: Remove NULL rect handling from d3d11_runner_probe_vec4().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:05 +01:00
Zebediah Figura
099df706f0 tests: Use a macro to define the render target size.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:03 +01:00
Zebediah Figura
e5be178fe2 tests: Rename struct d3d11_shader_context to struct d3d11_shader_runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:01 +01:00
Zebediah Figura
39459d6c3e tests: Rename struct d3d12_shader_context to struct d3d12_shader_runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:34:59 +01:00
Zebediah Figura
5841e79102 tests: Rename struct shader_context to struct shader_runner.
This is a bit clearer, and avoids colliding with other things named "context",
e.g. struct test_context, or d3d11 device contexts.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:34:57 +01:00
Zebediah Figura
ead5cc3113 tests: Use SV_VertexID to draw a triangle in d3d11_runner_draw_quad().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
41d75fde22 vkd3d-shader/hlsl: Write SM4 left shift instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ccb3326516 vkd3d-shader/hlsl: Write SM4 bitwise AND instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
5251ecff89 vkd3d-shader/hlsl: Parse the sv_vertexid semantic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
6569b37e97 vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
8fe4d7d37e vkd3d-shader/hlsl: Cast pow() input to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Francisco Casas
a7e6d6b9d2 vkd3d-shader/hlsl: Remove redundant type check in declare_vars().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Giovanni Mascellani
84059d61c3 vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ee764359d0 vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:32 +01:00
Conor McCarthy
2b0fd2a055 vkd3d: Do not copy descriptors having identical views.
Improves performance in Control, which copies large numbers of descriptors
per frame where often only ~10% are not identical.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:40:02 +01:00