Henri Verbeet
afb1a2610e
vkd3d-shader/glsl: Use VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED for unsupported CBV descriptor arrays.
2024-10-10 20:00:45 +02:00
Henri Verbeet
845d6f9134
vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions.
2024-10-10 20:00:45 +02:00
Giovanni Mascellani
080f25c583
vkd3d-shader/ir: Do not search for signature elements using a scalar write mask.
...
The fallback code was added when shader_signature_find_element_for_reg()
would crash when unable to find the requested signature element.
Now it doesn't any more, and the second search is redundant.
2024-10-10 20:00:19 +02:00
Giovanni Mascellani
690c47dbf8
vkd3d-shader/ir: Validate that constant interpolation is used with integer types.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
e366fc3ad6
vkd3d-shader/ir: Validate interpolation mode in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
831a797837
vkd3d-shader/ir: Validate minimum precision in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
7b1bc5ca74
vkd3d-shader/ir: Validate component types in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
5034e1eeb5
vkd3d-shader/ir: Validate system value semantics in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
6e14d7ab90
vkd3d-shader/ir: Validate usage masks in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
71dccc0132
vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.
2024-10-10 19:58:00 +02:00
Feifan He
ccc48291b3
vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers.
2024-10-10 19:45:34 +02:00
Feifan He
48a2207511
vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers.
2024-10-10 19:43:12 +02:00
Feifan He
75e0cde045
vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-10-10 19:41:31 +02:00
Feifan He
2d7832e738
vkd3d-shader/msl: Generate shader descriptor structure declarations.
2024-10-10 19:40:34 +02:00
Giovanni Mascellani
9cb4207c92
vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
...
Essentially for code clarity, so that it's more obvious that a
non-array variable is indeed an array variable with no indices.
2024-10-09 13:15:25 +02:00
Henri Verbeet
aba45d0386
vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.
2024-10-09 13:14:31 +02:00
Henri Verbeet
bc4aacd21e
vkd3d-shader/glsl: Implement VKD3DSIH_ULT.
2024-10-09 13:14:31 +02:00
Henri Verbeet
27eb3c07ad
vkd3d-shader/glsl: Implement switches.
2024-10-09 13:14:31 +02:00
Henri Verbeet
93f1af721f
vkd3d-shader/glsl: Implement loops.
2024-10-09 13:14:31 +02:00
Henri Verbeet
790f35533b
vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs.
2024-10-09 13:14:31 +02:00
Giovanni Mascellani
bb0e4506a6
vkd3d-shader/ir: Validate masks in shader signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
c3b31b96e1
vkd3d-shader/ir: Validate register counts in patch constant signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
a29270fa64
vkd3d-shader/ir: Validate register counts in output signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
118f494de3
vkd3d-shader/ir: Validate register counts in input signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
7202e6e2f3
vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.
2024-10-09 13:13:00 +02:00