vkd3d-shader/ir: Validate masks in shader signatures.

This commit is contained in:
Giovanni Mascellani 2024-10-08 15:17:09 +02:00 committed by Henri Verbeet
parent c3b31b96e1
commit bb0e4506a6
Notes: Henri Verbeet 2024-10-09 13:19:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1159

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@ -6514,6 +6514,10 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
if (element->register_count == 0)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
"element %u of %s signature: Invalid zero register count.", idx, signature_type);
if (element->mask == 0 || (element->mask & ~0xf))
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
"element %u of %s signature: Invalid mask %#x.", idx, signature_type, element->mask);
}
static void vsir_validate_signature(struct validation_context *ctx,