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vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
Essentially for code clarity, so that it's more obvious that a non-array variable is indeed an array variable with no indices.
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Notes:
Henri Verbeet
2024-10-09 13:19:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1163
@ -3267,18 +3267,6 @@ static void spirv_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *
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vkd3d_spirv_build_op_name(builder, id, "%s", debug_name);
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}
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static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
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struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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enum vkd3d_shader_component_type component_type, unsigned int component_count)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, ptr_type_id;
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compiler,
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struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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enum vkd3d_shader_component_type component_type, unsigned int component_count,
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@ -3288,10 +3276,6 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
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uint32_t type_id, length_id, ptr_type_id;
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unsigned int i;
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if (!length_count)
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return spirv_compiler_emit_variable(compiler,
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stream, storage_class, component_type, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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for (i = 0; i < length_count; ++i)
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{
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@ -3305,6 +3289,14 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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static uint32_t spirv_compiler_emit_variable(struct spirv_compiler *compiler,
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struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class,
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enum vkd3d_shader_component_type component_type, unsigned int component_count)
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{
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return spirv_compiler_emit_array_variable(compiler, stream, storage_class,
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component_type, component_count, NULL, 0);
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}
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static const struct vkd3d_spec_constant_info
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{
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enum vkd3d_shader_parameter_name name;
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