Conor McCarthy
14295a224d
vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.
...
In SPIR-V the address must include the invocation id, but in TPF it
is implicit. Move the register index up one slot and insert an
OUTPOINTID relative address.
2023-04-12 21:54:27 +02:00
Philip Rebohle
c8a33431e3
vkd3d: Persistently map host-visible heaps on creation.
2023-04-10 21:00:17 +02:00
Zebediah Figura
616c4bf51f
vkd3d-shader/hlsl: Always align section sizes.
...
This fixes disassembly using native D3DDisassemble() of shaders generated with vkd3d-shader.
Fixes: d6d9aab31c290d3dc7a67110ba2b0ac916377929
2023-04-06 17:52:16 +02:00
Zebediah Figura
a60c47ff39
vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
2023-04-06 17:52:16 +02:00
Zebediah Figura
6783524613
vkd3d-common: Make some global string variables const.
2023-04-06 17:52:08 +02:00
Zebediah Figura
1514755043
vkd3d-shader/hlsl: Make a string array const.
2023-04-06 17:52:07 +02:00
Zebediah Figura
09cda98deb
vkd3d-shader: Factor out vkd3d_shader_parser_compile().
2023-04-06 17:52:02 +02:00
Zebediah Figura
507e8644ae
vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().
2023-04-06 17:52:02 +02:00
Zebediah Figura
28774b3649
vkd3d-shader/spirv: Move spirv_compiler_destroy() to avoid forward declarations.
2023-04-06 17:52:01 +02:00
Zebediah Figura
70cfd58be6
vkd3d-shader/spirv: Introduce a spirv_compile() helper.
2023-04-06 17:51:59 +02:00
Nikolay Sivov
24c1eb562f
vkd3d-shader/hlsl: Treat half as float for casts.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-06 17:51:55 +02:00
Nikolay Sivov
c190c184ce
vkd3d-shader/hlsl: Add support for ternary operator.
2023-04-06 17:51:46 +02:00
Zebediah Figura
725d408974
vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper.
2023-04-06 17:51:40 +02:00
Zebediah Figura
1da5a9a490
vkd3d-shader/hlsl: Introduce an hlsl_block_add_block() helper.
2023-04-06 17:51:38 +02:00
Zebediah Figura
ceac81b816
vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper.
2023-04-06 17:51:36 +02:00
Conor McCarthy
e27ceddfb4
vkd3d: Leave the command queue op mutex locked after a partial flush.
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All return paths in d3d12_command_queue_flush_ops_locked() must
leave the op mutex locked.
2023-04-05 21:38:39 +02:00
Henri Verbeet
d6d9aab31c
vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
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The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
2023-04-04 22:01:36 +02:00
Henri Verbeet
4e32adb8c1
vkd3d-utils: Export D3D12CreateDevice() once again.
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Commit d27fee64ab51c60078215f461a797edd32bc8871 inadvertently stopped
exporting D3D12CreateDevice().
2023-04-04 22:01:04 +02:00
Francisco Casas
f3e81327dc
vkd3d-shader/hlsl: Consider register() as manual packing for resource fields.
2023-04-04 21:59:49 +02:00
Francisco Casas
bf4a125087
vkd3d-shader/hlsl: Ignore packoffset() contents for SM1.
2023-04-04 21:59:47 +02:00
Francisco Casas
60237cb773
vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.
2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad
vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.
2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac
vkd3d-shader/hlsl: Support packoffset().
2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42
vkd3d-shader/hlsl: Parse packoffset().
2023-04-04 21:59:40 +02:00
Francisco Casas
9b70971696
vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields.
2023-04-04 21:59:39 +02:00