Francisco Casas
|
4f549155c5
|
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_RESINFOs in the vsir program.
|
2024-11-24 00:01:03 +01:00 |
|
Francisco Casas
|
c89f503604
|
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_SAMPLE_INFOs in the vsir program.
|
2024-11-24 00:00:46 +01:00 |
|
Francisco Casas
|
4382af6e1b
|
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_GATHERs in the vsir program.
|
2024-11-23 23:55:07 +01:00 |
|
Francisco Casas
|
42ce821603
|
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_SAMPLEs in the vsir program.
|
2024-11-23 23:52:24 +01:00 |
|
Francisco Casas
|
52b81f42eb
|
vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_LOADs in the vsir program.
|
2024-11-23 23:49:57 +01:00 |
|
Giovanni Mascellani
|
1ed8d907b3
|
vkd3d-shader/ir: Keep track of the tessellator domain in struct vsir_program.
|
2024-11-21 19:28:46 +01:00 |
|
Nikolay Sivov
|
1a6409cd5b
|
vkd3d-shader/hlsl: Add parser support for stream-output object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-11-21 19:28:46 +01:00 |
|
Francisco Casas
|
13dfccc1c6
|
vkd3d-shader/hlsl: Store SM4 resource stores in the vsir program.
|
2024-11-21 19:28:46 +01:00 |
|
Francisco Casas
|
5b4af411f5
|
vkd3d-shader/hlsl: Store SM4 loads in the vsir program.
|
2024-11-21 19:28:46 +01:00 |
|
Francisco Casas
|
874ca85a95
|
vkd3d-shader/hlsl: Store SM4 stores in the vsir program.
|
2024-11-21 19:28:46 +01:00 |
|
Francisco Casas
|
5dedcff665
|
vkd3d-shader/tpf: Remove HLSL_IR_SWIZZLE handling.
|
2024-11-21 19:28:46 +01:00 |
|
Francisco Casas
|
5df836c513
|
vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
|
2024-11-06 22:49:12 +01:00 |
|
Francisco Casas
|
30bc6965a2
|
vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
|
2024-11-06 22:48:13 +01:00 |
|
Francisco Casas
|
e8b373e3ff
|
vkd3d-shader/hlsl: Store SM4 DIV in the vsir program.
|
2024-11-06 22:47:42 +01:00 |
|
Francisco Casas
|
24f4308982
|
vkd3d-shader/hlsl: Store SM4 MUL in the vsir program.
|
2024-11-06 22:45:46 +01:00 |
|
Francisco Casas
|
e4d36bd855
|
vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.
|
2024-11-06 22:45:23 +01:00 |
|
Francisco Casas
|
2e3f4a01bf
|
vkd3d-shader/hlsl: Store SM4 RCP in the vsir program.
|
2024-11-06 22:40:50 +01:00 |
|
Francisco Casas
|
3c4889add3
|
vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program.
|
2024-11-06 22:38:04 +01:00 |
|
Francisco Casas
|
befba8e813
|
vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
|
2024-11-06 22:27:49 +01:00 |
|
Nikolay Sivov
|
e5ba79b4f1
|
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-11-06 22:09:23 +01:00 |
|
Francisco Casas
|
90a07ada8e
|
vkd3d-shader/tpf: Use SCALAR swizzle dimension for RASTERIZER registers.
While we currently output instructions like this:
sampleinfo_uint r0.x, rasterizer.xxxx
> SAMPLE_INFO (111)
0 0000100[len:4] 0000000000001[1] 00001101111[opcode:111]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 01[idxs:1] 00000000[type:0] 0000[0] 0001[wmask:1] 00[swtype:0] 10[dim:2]
└─ 00000000000000000000000000000000[0|0.0]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 00[idxs:0] 00001110[type:14] 00000000[sw:0] 01[swtype:1] 10[dim:2]
FXC/d3dcompiler outputs instructions like this:
sampleinfo o0.x, rasterizer.x
> SAMPLE_INFO (111)
0 0000100[len:4] 0000000000000[0] 00001101111[opcode:111]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 01[idxs:1] 00000010[type:2] 0000[0] 0001[wmask:1] 00[swtype:0] 10[dim:2]
└─ 00000000000000000000000000000000[0|0.0]
└─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 00[idxs:0] 00001110[type:14] 000000[0] 00[swcomp:0] 10[swtype:2] 10[dim:2]
Note the difference in swtype of the rasterizer src register.
|
2024-11-05 19:50:55 +01:00 |
|
Francisco Casas
|
950c381728
|
vkd3d-shader/hlsl: Store RASTERIZER_SAMPLE_COUNT in the vsir program.
Also, the profile check for GetRenderTargetSampleCount() is moved to
parse time.
|
2024-11-05 19:48:31 +01:00 |
|
Francisco Casas
|
ab60f4e082
|
vkd3d-shader/hlsl: Store simple SM4 expressions in the vsir program.
|
2024-11-05 19:35:52 +01:00 |
|
Francisco Casas
|
b4608e99e3
|
vkd3d-shader/tpf: Remove HLSL IR ABS handling.
|
2024-11-05 19:20:21 +01:00 |
|
Shaun Ren
|
64c4a3a442
|
vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
|
2024-11-05 19:19:22 +01:00 |
|