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vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
This commit is contained in:
parent
026624a266
commit
befba8e813
Notes:
Henri Verbeet
2024-11-06 23:02:23 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1251
@ -6833,7 +6833,7 @@ static void vsir_src_from_hlsl_node(struct vkd3d_shader_src_param *src,
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}
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static void vsir_dst_from_hlsl_node(struct vkd3d_shader_dst_param *dst,
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struct hlsl_ctx *ctx, struct hlsl_ir_node *instr)
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struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
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{
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VKD3D_ASSERT(instr->reg.allocated);
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vsir_dst_param_init(dst, VKD3DSPR_TEMP, vsir_data_type_from_hlsl_instruction(ctx, instr), 1);
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@ -7854,6 +7854,140 @@ static bool type_is_integer(const struct hlsl_type *type)
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|| type->e.numeric.type == HLSL_TYPE_UINT;
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}
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static void sm4_generate_vsir_cast_from_bool(struct hlsl_ctx *ctx, struct vsir_program *program,
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const struct hlsl_ir_expr *expr, uint32_t bits)
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{
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struct hlsl_ir_node *operand = expr->operands[0].node;
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const struct hlsl_ir_node *instr = &expr->node;
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struct vkd3d_shader_dst_param *dst_param;
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struct hlsl_constant_value value = {0};
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struct vkd3d_shader_instruction *ins;
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VKD3D_ASSERT(instr->reg.allocated);
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_AND, 1, 2)))
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return;
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dst_param = &ins->dst[0];
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vsir_dst_from_hlsl_node(dst_param, ctx, instr);
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vsir_src_from_hlsl_node(&ins->src[0], ctx, operand, dst_param->write_mask);
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value.u[0].u = bits;
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vsir_src_from_hlsl_constant_value(&ins->src[1], ctx, &value, VKD3D_DATA_UINT, 1, 0);
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}
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static bool sm4_generate_vsir_instr_expr_cast(struct hlsl_ctx *ctx,
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struct vsir_program *program, struct hlsl_ir_expr *expr)
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{
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const struct hlsl_ir_node *arg1 = expr->operands[0].node;
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const struct hlsl_type *dst_type = expr->node.data_type;
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const struct hlsl_type *src_type = arg1->data_type;
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static const union
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{
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uint32_t u;
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float f;
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} one = { .f = 1.0 };
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/* Narrowing casts were already lowered. */
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VKD3D_ASSERT(src_type->dimx == dst_type->dimx);
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switch (dst_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
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return true;
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case HLSL_TYPE_INT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ITOF, 0, 0, true);
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return true;
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case HLSL_TYPE_UINT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_UTOF, 0, 0, true);
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return true;
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case HLSL_TYPE_BOOL:
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sm4_generate_vsir_cast_from_bool(ctx, program, expr, one.u);
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return true;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float.");
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return false;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_INT:
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FTOI, 0, 0, true);
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return true;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
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return true;
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case HLSL_TYPE_BOOL:
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sm4_generate_vsir_cast_from_bool(ctx, program, expr, 1u);
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return true;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int.");
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return false;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_UINT:
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FTOU, 0, 0, true);
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return true;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, 0, true);
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return true;
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case HLSL_TYPE_BOOL:
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sm4_generate_vsir_cast_from_bool(ctx, program, expr, 1u);
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return true;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
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return false;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
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return false;
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case HLSL_TYPE_BOOL:
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/* Casts to bool should have already been lowered. */
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default:
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vkd3d_unreachable();
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}
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}
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static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
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struct vsir_program *program, struct hlsl_ir_expr *expr, const char *dst_type_name)
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{
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@ -7880,6 +8014,9 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_NOT, 0, 0, true);
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return true;
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case HLSL_OP1_CAST:
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return sm4_generate_vsir_instr_expr_cast(ctx, program, expr);
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case HLSL_OP1_CEIL:
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VKD3D_ASSERT(type_is_float(dst_type));
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ROUND_PI, 0, 0, true);
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@ -5350,135 +5350,6 @@ static bool type_is_float(const struct hlsl_type *type)
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return type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF;
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}
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static void write_sm4_cast_from_bool(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr,
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const struct hlsl_ir_node *arg, uint32_t mask)
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{
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_AND;
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sm4_dst_from_node(&instr.dsts[0], &expr->node);
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instr.dst_count = 1;
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sm4_src_from_node(tpf, &instr.srcs[0], arg, instr.dsts[0].write_mask);
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instr.srcs[1].reg.type = VKD3DSPR_IMMCONST;
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instr.srcs[1].reg.dimension = VSIR_DIMENSION_SCALAR;
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instr.srcs[1].reg.u.immconst_u32[0] = mask;
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instr.src_count = 2;
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write_sm4_instruction(tpf, &instr);
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}
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static void write_sm4_cast(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr)
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{
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static const union
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{
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uint32_t u;
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float f;
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} one = { .f = 1.0 };
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const struct hlsl_ir_node *arg1 = expr->operands[0].node;
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const struct hlsl_type *dst_type = expr->node.data_type;
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const struct hlsl_type *src_type = arg1->data_type;
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/* Narrowing casts were already lowered. */
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VKD3D_ASSERT(src_type->dimx == dst_type->dimx);
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switch (dst_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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write_sm4_cast_from_bool(tpf, expr, arg1, one.u);
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast from double to float.");
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break;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_INT:
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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write_sm4_cast_from_bool(tpf, expr, arg1, 1);
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast from double to int.");
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break;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_UINT:
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switch (src_type->e.numeric.type)
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{
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_FLOAT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_TYPE_BOOL:
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write_sm4_cast_from_bool(tpf, expr, arg1, 1);
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast from double to uint.");
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break;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 cast to double.");
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break;
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case HLSL_TYPE_BOOL:
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/* Casts to bool should have already been lowered. */
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default:
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vkd3d_unreachable();
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}
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}
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static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_expr *expr)
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{
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const struct vkd3d_shader_version *version = &tpf->program->shader_version;
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@ -5494,10 +5365,6 @@ static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_
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switch (expr->op)
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{
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case HLSL_OP1_CAST:
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write_sm4_cast(tpf, expr);
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break;
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case HLSL_OP1_COS:
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VKD3D_ASSERT(type_is_float(dst_type));
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write_sm4_unary_op_with_two_destinations(tpf, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
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@ -6095,18 +5962,21 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
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case VKD3DSIH_F16TOF32:
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case VKD3DSIH_F32TOF16:
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case VKD3DSIH_FRC:
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case VKD3DSIH_FTOI:
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case VKD3DSIH_FTOU:
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case VKD3DSIH_GEO:
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case VKD3DSIH_IADD:
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case VKD3DSIH_IEQ:
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case VKD3DSIH_IGE:
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case VKD3DSIH_ILT:
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case VKD3DSIH_INE:
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case VKD3DSIH_IMAD:
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case VKD3DSIH_IMAX:
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case VKD3DSIH_IMIN:
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case VKD3DSIH_INE:
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case VKD3DSIH_INEG:
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case VKD3DSIH_ISHL:
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case VKD3DSIH_ISHR:
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case VKD3DSIH_ITOF:
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case VKD3DSIH_LOG:
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case VKD3DSIH_LTO:
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case VKD3DSIH_MAD:
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@ -6129,6 +5999,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
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case VKD3DSIH_UMAX:
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case VKD3DSIH_UMIN:
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case VKD3DSIH_USHR:
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case VKD3DSIH_UTOF:
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case VKD3DSIH_XOR:
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tpf_simple_instruction(tpf, ins);
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break;
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