vkd3d-shader/tpf: Remove HLSL IR ABS handling.

This commit is contained in:
Francisco Casas 2024-10-30 13:23:47 -03:00 committed by Henri Verbeet
parent 6eda775047
commit b4608e99e3
Notes: Henri Verbeet 2024-11-05 20:06:02 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1246

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@ -5545,18 +5545,6 @@ static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_
"GetRenderTargetSampleCount() can only be used from a pixel shader using version 4.1 or higher.");
break;
case HLSL_OP1_ABS:
switch (dst_type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
write_sm4_unary_op(tpf, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3DSPSM_ABS);
break;
default:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer);
}
break;
case HLSL_OP1_BIT_NOT:
VKD3D_ASSERT(type_is_integer(dst_type));
write_sm4_unary_op(tpf, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);