3585 Commits

Author SHA1 Message Date
Zebediah Figura
8755a92196 vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper. 2023-02-07 22:15:06 +01:00
Zebediah Figura
cb2c89a589 vkd3d-shader/hlsl: Store function parameters in an array. 2023-02-07 22:15:06 +01:00
Zebediah Figura
721c7aa22c tests: Add more tests for function definitions. 2023-02-07 22:15:06 +01:00
Zebediah Figura
898fc9e198 vkd3d: Fix checking for failure from SleepConditionVariableCS().
Fixes: 552926cfca64db45e9731f675c65a7214bfa6441
2023-02-07 22:15:06 +01:00
Matteo Bruni
2e074ebce7 vkd3d: Initialize image aspect for NULL SRVs. 2023-02-07 22:08:00 +01:00
Giovanni Mascellani
552926cfca vkd3d: Do not allow synchronization primitives to fail.
In practice they never fail. If they fail, it means that there
is some underlying platform problem and there is little we can do
anyway. Under pthreads function prototypes allow returning failure,
but that's only used for "error checking" mutexes, which we
don't use.

On the other hand, error handling in vkd3d is rather inconsistent:
sometimes the errors are ignored, sometimes logged, sometimes
passed to the caller. It's hard to handle failures appropriately
if you can't even keep your state consistent, so I think it's
better to avoid trying, assume that synchronization primitives do
not fail and at least have consistent logging if something goes
wrong.
2023-02-02 20:51:27 +01:00
Zebediah Figura
a66fe31fe5 vkd3d: Do not write the point size for SPIR-V shaders.
We disable shaderTessellationAndGeometryPointSize.
2023-02-02 20:51:19 +01:00
Zebediah Figura
8fc8d34ea0 vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
Nikolay Sivov
06f300ec59 vkd3d-shader/hlsl: Support dot() for SM1. 2023-02-02 20:51:12 +01:00
Zebediah Figura
68c232cfab tests: Test entry point semantics on function declarations. 2023-01-31 22:27:02 +01:00
Zebediah Figura
4954c36347 tests: Add more tests for early return from the entry point. 2023-01-31 22:27:02 +01:00
Zebediah Figura
7460d7adc2 tests: Add some tests for early return from user-defined functions. 2023-01-31 22:27:02 +01:00
Zebediah Figura
aa3badbd9d vkd3d-shader/hlsl: Emit a hlsl_fixme() for HLSL_IR_CALL instructions.
Avoid outputting invalid shaders.
2023-01-31 22:27:00 +01:00
Philip Rebohle
f9e7cb6345 include: Fix incorrect UpdateTileMappings declaration.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2023-01-26 21:52:39 +01:00
Nikolay Sivov
ec00782eae vkd3d-shader/tests: Add some exp()/exp2() tests.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-26 21:52:29 +01:00
Nikolay Sivov
8bb023e5af vkd3d-shader/hlsl: Support exp() intrinsic. 2023-01-26 21:52:28 +01:00
Nikolay Sivov
8ca2f65bc1 vkd3d-shader/hlsl: Support exp2() intrinsic. 2023-01-26 21:52:26 +01:00
Nikolay Sivov
fa971f32bc vkd3d-shader/hlsl: Write 'exp' instructions for SM1. 2023-01-26 21:52:25 +01:00
Nikolay Sivov
335f741630 vkd3d-shader/hlsl: Add a helper to write per-component unary instructions. 2023-01-26 21:52:24 +01:00
Francisco Casas
f33ca836d7 vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar. 2023-01-26 21:52:18 +01:00
Francisco Casas
edf86b2248 tests: Add tests for assignments to self with swizzles. 2023-01-26 21:52:18 +01:00
Francisco Casas
9d7ef64dc0 tests: Test swizzles on scalar values. 2023-01-26 21:52:18 +01:00
Francisco Casas
524029a062 tests: Test using single-component swizzles as indexes.
Vectors cannot be used as array indexes, however, single-component
swizzles (such as vec.x) can be used.

This suggests that single-component swizzles should actually be
scalars and not vectors of dimx = 1.

It is worth noting that the use of single-component swizzles on scalars
should still be allowed.
2023-01-26 21:52:16 +01:00
Francisco Casas
dd2168754d tests: Combine all the swizzle tests in a single file. 2023-01-26 21:52:16 +01:00
Giovanni Mascellani
d2f8a576a8 vkd3d-shader/hlsl: Avoid infinite loop and invalid derefs in copy-prop.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
Co-authored-by: Zebediah Figura <zfigura@codeweavers.com>

Because copy_propagation_transform_object_load() replaces a deref
instead of an instruction, it is currently prone to two problems:

1- It can replace a deref with the same deref, returning true every
time and getting the compilation stuck in an endless loop of
copy-propagation iterations.

2- When performed multiple times in the same deref, the second time it
can replace the deref with a deref from a temp that is only valid in
another point of the program execution, resulting in an incorrect value.

This patch preempts this by avoiding replacing derefs when the new deref
doesn't point to a uniform variable. Because, uniform variables cannot
be written to.
2023-01-26 21:52:07 +01:00