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vkd3d: Do not write the point size for SPIR-V shaders.
We disable shaderTessellationAndGeometryPointSize.
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Notes:
Alexandre Julliard
2023-02-02 22:14:40 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/46
@ -1966,6 +1966,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
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};
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stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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