Commit Graph

1201 Commits

Author SHA1 Message Date
Józef Kucia
9f49174f40 vkd3d: Use sparse resources for emulating NULL UAVs.
If residencyNonResidentStrict is supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:37 +02:00
Józef Kucia
71ad883672 vkd3d: Implement d3d12_device_CreateReservedResource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:34 +02:00
Józef Kucia
991e9b5fad vkd3d: Add partial support for 2D NULL UAV.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:59 +02:00
Józef Kucia
44bbd84360 vkd3d: Add partial support for buffer NULL UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:57 +02:00
Józef Kucia
8bc8d19c90 vkd3d: Add partial support for buffer NULL SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:55 +02:00
Józef Kucia
c065f87381 vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:53 +02:00
Józef Kucia
396a8d4fe7 vkd3d: Check texel buffer view alignment requirements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:49 +02:00
Józef Kucia
3e99853297 vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:09 +02:00
Józef Kucia
faeb03c1a3 vkd3d-shader: Add enum for minimum-precision data types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle
f1076bb153 vkd3d: Support count buffer for indirect draws.
Used by Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:34 +02:00
Philip Rebohle
ca744ae579 vkd3d: Enable VK_KHR_draw_indirect_count.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:33 +02:00
Philip Rebohle
578ce3653d vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.

Fixes some shader parsing errors in Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia
e7e0f4180d vkd3d: Simplify checking for render pass compatibility.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:15 +02:00
Józef Kucia
51b930192a vkd3d: Handle lists in debug env vars consistently.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:09 +02:00
Józef Kucia
ee1b8cc511 vkd3d: Defer creating render pass only when depth-stencil tests are enabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:06 +02:00
Józef Kucia
f629cdecc1 vkd3d: Disable unncessary depth tests.
Allows us to create the render pass while creating the pipeline state.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:04 +02:00
Józef Kucia
26e6957875 vkd3d: Refactor render pass attachments.
Use the last attachment for depth-stencil instead of the first.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:02 +02:00
Józef Kucia
92d88e2903 vkd3d: Fix draw calls without depth-stencil view.
Fixes a regression introduced by
9eba55403d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:40:56 +02:00
Józef Kucia
8782764434 vkd3d: Return S_OK from memory residency functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:06 +02:00
Józef Kucia
74f068f869 vkd3d: Add warning for unbinding transform feedback buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:04 +02:00
Józef Kucia
9bbd520e89 vkd3d: Implement NULL vertex buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:00 +02:00
Józef Kucia
9eba55403d vkd3d: Do not disable depth-stencil tests for PSOs with invalid DSV format.
This is invalid usage according to the D3D12 validation layer. However,
Shadow of the Tomb Raider uses PSOs with DSVFormat equal to
DXGI_FORMAT_UNKNOWN and enabled depth-stencil tests. Moreover, the test
in the next commit passes on Windows with AMD, Intel and Nvidia GPUs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:56 +02:00
Józef Kucia
99c3e383dd vkd3d: Introduce helper to create render pass for pipeline state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:54 +02:00
Józef Kucia
54dcb2901b vkd3d: Update current framebuffer before pipeline.
Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:51 +02:00
Józef Kucia
91820630cb vkd3d-shader: Try to avoid private IO variables even harder.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:11 +02:00
Józef Kucia
267f10df8b vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:09 +02:00
Józef Kucia
f0530d92b8 vkd3d-shader: Clear output register status while leaving control point phase.
We need to clear output register status when epilogue function isn't
used.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:06 +02:00
Józef Kucia
68a4b89d61 vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:03 +02:00
Józef Kucia
f650b2f6ac vkd3d-shader: Try harder to avoid private variables for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:00 +02:00
Józef Kucia
1f8cde763a vkd3d-shader: Avoid generating debug names for hull shader SPIR-V built-ins.
SPIRV Tools disassembler generates pretty names for SPIR-V built-ins.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:57 +02:00
Józef Kucia
3b6a63425a vkd3d-shader: Allow vPrim in hull shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:54 +02:00
Józef Kucia
0e93657b4b vkd3d: Trace queue in vkd3d_queue_update_sequence_number().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:49 +02:00
Józef Kucia
08e2e583b5 vkd3d: Introduce vkd3d_application_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:44 +02:00
Józef Kucia
58e0a89d76 vkd3d: Remember the last fence we waited for.
An application uses the following pattern:

Wait(queue, fence, value);
ExecuteCommandLists(queue, count, lists);
Wait(queue, fence, value);
ExecuteCommandLists(queue, count2, lists2);

In this case, we don't need to wait for the fence again.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:41 +02:00
Józef Kucia
8e16831549 vkd3d: Accept DXGI_FORMAT_UNKNOWN for pipeline RTV formats.
A NULL RTV is expected to be used when RTVFormat is DXGI_FORMAT_UNKNOWN.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:37 +02:00
Józef Kucia
e01eae5b8a vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
Fixes rendering in UE4 Infiltrator Demo on AMD.

Adjustments for depth bias aren't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:04 -05:00
Józef Kucia
9536f10383 vkd3d: Pass device to vkd3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:02 -05:00
Józef Kucia
7c8ce3c51c vkd3d: Pass device to vkd3d_format_from_d3d12_resource_desc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:20:59 -05:00
Józef Kucia
8a23ff1376 vkd3d: Allow 0 vertex stride.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:50 -05:00
Józef Kucia
0f5868cc4e vkd3d: Reuse Vulkan semaphores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:43 -05:00
Józef Kucia
bce64bf67b vkd3d: Handle integer overflow of sequence numbers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:40 -05:00
Józef Kucia
a2f7ae0d32 vkd3d: Validate resource flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:36 -05:00
Józef Kucia
5259a89138 vkd3d: Use VK_SHARING_MODE_CONCURRENT only when queue family count > 1.
The Vulkan spec states:

  If sharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount
  must be greater than 1.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:32 -05:00
Józef Kucia
124e6aad48 vkd3d: Implement d3d12_command_queue_Wait().
Waiting before the signal is not supported yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:10 +02:00
Józef Kucia
205a41aaaa vkd3d: Introduce queue sequence numbers to track unused Vulkan semaphores.
In preparation for the following commmit.

Sequence numbers allows us to more easily track progress on queues in
comparison to tracking each VkFence individually.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:06 +02:00
Józef Kucia
134f4d0081 vkd3d: Use list to store Vulkan semaphores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:04 +02:00
Józef Kucia
6801c15330 vkd3d: Forbid D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:02 +02:00
Józef Kucia
756931f849 vkd3d: Translate D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS to VK_SHARING_MODE_CONCURRENT.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:00 +02:00
Józef Kucia
2126614a03 vkd3d: Allow simultaneous buffer access from multiple queues.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:34:58 +02:00
Józef Kucia
e7b94e0337 vkd3d: Enable Vulkan debug extensions independently of debug log level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:23 +02:00