Commit Graph

13 Commits

Author SHA1 Message Date
Zebediah Figura
269cdad7b9 vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00
Zebediah Figura
bdbf5e7d74 tests: Add more tests for manual packing. 2024-04-09 12:27:53 -05:00
Nikolay Sivov
c509c85f63 vkd3d-shader/hlsl: Allow annotations on constant buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Nikolay Sivov
e0ef45c0a3 vkd3d-shader: Parse a 'single' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Francisco Casas
b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00
Conor McCarthy
5178fb7364 vkd3d-shader/dxil: Implement DX intrinsic Sample. 2024-02-14 21:48:06 +01:00
Conor McCarthy
ebec0aa434 vkd3d-shader/dxil: Implement DX intrinsic TextureLoad. 2024-02-01 22:25:02 +01:00
Conor McCarthy
749df8dec2 vkd3d-shader/dxil: Implement the DXIL BINOP instruction. 2023-11-06 23:09:03 +01:00
Conor McCarthy
589670180a vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction. 2023-11-01 21:47:34 +01:00
Conor McCarthy
57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Francisco Casas
c58d666d1b vkd3d-shader/hlsl: Handle resource components individually for SM 5.0. 2023-07-17 22:55:40 +02:00
Zebediah Figura
0d2f2e1860 tests: Move HLSL tests to a subdirectory. 2023-06-28 21:40:32 +02:00