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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
This commit is contained in:
parent
4d855611b7
commit
b08be04465
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@ -5,7 +5,7 @@ shader model >= 4.0
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0 r32g32b32a32 uint apple
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0 r32g32 int sv_position
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[vertex buffer 0]
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[vb 0]
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format r32 uint
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0 1 0x80000000 0xffffffff -2 -2
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0 1 0x80000000 0xffffffff -2 2
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@ -471,8 +471,8 @@ float4 main() : sv_target
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}
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 4.0
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[sampler 0]
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@ -527,12 +527,12 @@ float4 main() : sv_target
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}
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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2.0 2.0 2.0 2.0
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@ -698,8 +698,8 @@ float4 main() : sv_target
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[require]
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shader model >= 5.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 0.5
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[pixel shader]
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@ -16,24 +16,24 @@ address clamp clamp clamp
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 2]
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size (1, 1)
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[srv 2]
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size (2d, 1, 1)
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2.0 2.0 2.0 1.0
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[texture 3]
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size (1, 1)
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[srv 3]
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size (2d, 1, 1)
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3.0 3.0 3.0 1.0
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[texture 4]
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size (1, 1)
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[srv 4]
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size (2d, 1, 1)
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4.0 4.0 4.0 1.0
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[pixel shader]
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@ -3,7 +3,7 @@ shader model >= 5.0
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[uav 0]
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format r32 float
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size (1, 1)
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size (2d, 1, 1)
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0.1
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@ -6,8 +6,8 @@ shader model >= 4.1
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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[srv 0]
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size (2d, 3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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@ -6,8 +6,8 @@ shader model >= 4.1
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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[srv 0]
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size (2d, 3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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@ -1,8 +1,8 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (2, 3)
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[srv 0]
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size (2d, 2, 3)
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -31,8 +31,8 @@ float4 main() : sv_target
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todo(sm>=6) draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -1,14 +1,14 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (3, 3)
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[srv 0]
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size (2d, 3, 3)
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0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3
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0.4 0.4 0.4 0.4 0.5 0.5 0.5 0.5 0.6 0.6 0.6 0.6
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0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.9
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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0.1 0.1 0.1 0.0 0.2 0.2 0.2 0.0
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0.4 0.4 0.4 0.0 0.5 0.5 0.5 0.0
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@ -4,7 +4,7 @@ shader model >= 4.0
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[input layout]
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0 r32g32 float sv_position
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[vertex buffer 0]
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[vb 0]
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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@ -25,7 +25,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
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draw triangle strip 4
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex buffer 0]
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[vb 0]
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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@ -1,8 +1,8 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -21,21 +21,21 @@ row_major float1x4 main() : sv_target
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[render target 0]
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[rtv 0]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 1]
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[rtv 1]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 2]
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[rtv 2]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 3]
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[rtv 3]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[pixel shader fail(sm>=6)]
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row_major float4x1 main() : sv_target
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@ -84,9 +84,9 @@ probe render target 1 all r (2.0)
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probe render target 2 all r (5.0)
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probe render target 3 all r (6.0)
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[render target 0]
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[rtv 0]
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format r32g32b32a32 float
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size (640, 480)
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size (2d, 640, 480)
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[pixel shader fail(sm>=6)]
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void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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@ -1,10 +1,10 @@
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[render target 0]
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[rtv 0]
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format r32g32b32a32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 1]
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[rtv 1]
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format r32g32b32a32 float
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size (640, 480)
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size (2d, 640, 480)
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[pixel shader]
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void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
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@ -4,7 +4,7 @@ shader model >= 4.0
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[input layout]
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0 r32g32b32a32 float texcoord
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[vertex buffer 0]
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[vb 0]
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0.0 1.0 0.0 1.0
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1.0 0.0 0.0 1.0
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0.0 0.0 1.0 1.0
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@ -166,7 +166,7 @@ void main() { func(); }
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[uav 0]
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format r32 float
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size (2, 2)
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size (2d, 2, 2)
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1.0 1.0
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1.0 1.0
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@ -48,33 +48,33 @@ float4 main(struct apple input, uniform float param) : sv_target
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}
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0
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1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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2.0 2.0 2.0 1.0 0.0 0.0 0.0 1.0
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2.0 2.0 2.0 1.0 0.0 0.0 0.0 1.0
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[texture 2]
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size (2, 2)
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[srv 2]
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size (2d, 2, 2)
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3.0 3.0 3.0 1.0 0.0 0.0 0.0 1.0
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3.0 3.0 3.0 1.0 0.0 0.0 0.0 1.0
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[texture 3]
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size (2, 2)
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[srv 3]
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size (2d, 2, 2)
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4.0 4.0 4.0 1.0 0.0 0.0 0.0 1.0
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4.0 4.0 4.0 1.0 0.0 0.0 0.0 1.0
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[texture 4]
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size (2, 2)
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[srv 4]
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size (2d, 2, 2)
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5.0 5.0 5.0 1.0 0.0 0.0 0.0 1.0
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5.0 5.0 5.0 1.0 0.0 0.0 0.0 1.0
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[texture 5]
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size (2, 2)
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[srv 5]
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size (2d, 2, 2)
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6.0 6.0 6.0 1.0 0.0 0.0 0.0 1.0
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6.0 6.0 6.0 1.0 0.0 0.0 0.0 1.0
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@ -14,12 +14,12 @@ float4 main() : sv_target
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shader model >= 4.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.77 0.77 0.77 0.77
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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0.64 0.64 0.64 0.64
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[sampler 0]
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@ -50,8 +50,8 @@ draw quad
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probe all rgba (77.77, 77.77, 77.77, 77.77)
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8
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0.6 0.5 0.2 0.1 0.8 0.0 0.7 1.0
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@ -80,16 +80,16 @@ probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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2.0 2.0 2.0 1.0
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[texture 2]
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size (1, 1)
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[srv 2]
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size (2d, 1, 1)
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3.0 3.0 3.0 1.0
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[pixel shader]
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@ -219,8 +219,8 @@ float4 main(Texture2D tex2) : sv_target
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shader model >= 5.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 2.0 3.0 4.0
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[pixel shader todo fail(sm>=6)]
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@ -1,17 +1,17 @@
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[require]
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shader model >= 5.0
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[render target 0]
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[rtv 0]
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format r32 uint
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size (640, 480)
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size (2d, 640, 480)
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[uav 1]
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format r32 uint
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size (640, 480)
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size (2d, 640, 480)
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[texture 0]
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[srv 0]
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format r32g32b32a32 uint
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size (1, 1)
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size (2d, 1, 1)
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0 0 0 0
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[vertex shader]
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@ -2,24 +2,24 @@
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shader model >= 4.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 99.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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1.0 1.0 1.0 99.0
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[texture 2]
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size (1, 1)
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[srv 2]
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size (2d, 1, 1)
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2.0 2.0 2.0 99.0
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[texture 3]
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size (1, 1)
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[srv 3]
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size (2d, 1, 1)
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3.0 3.0 3.0 99.0
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[texture 4]
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size (1, 1)
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[srv 4]
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size (2d, 1, 1)
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4.0 4.0 4.0 99.0
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@ -175,15 +175,15 @@ probe all rgba (2.0, 2.0, 2.0, 99.0)
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[require]
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shader model >= 5.0
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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0.0 0.0 0.0 99.0
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0.0 0.0 0.0 99.0
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0.0 0.0 0.0 99.0
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0.0 0.0 0.0 99.0
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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1.0 1.0 1.0 99.0
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1.0 1.0 1.0 99.0
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0.0 0.0 0.0 99.0
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@ -2,8 +2,8 @@
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -5,8 +5,8 @@ shader model >= 4.0
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -5,8 +5,8 @@ shader model >= 3.0
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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||||
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
|
||||
|
@ -5,8 +5,8 @@ shader model >= 4.0
|
||||
filter point point point
|
||||
address clamp clamp clamp
|
||||
|
||||
[texture 0]
|
||||
size (3, 3)
|
||||
[srv 0]
|
||||
size (2d, 3, 3)
|
||||
0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
|
||||
0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
|
||||
0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
|
||||
|
@ -2,8 +2,8 @@
|
||||
filter linear linear linear
|
||||
address clamp clamp clamp
|
||||
|
||||
[texture 0]
|
||||
size (2, 2)
|
||||
[srv 0]
|
||||
size (2d, 2, 2)
|
||||
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
|
||||
0.0 0.0 0.0 0.0 1.0 0.0 1.0 0.0
|
||||
|
||||
|
@ -9,13 +9,13 @@ shader model >= 4.0
|
||||
1 r32 uint TEXCOORD 3
|
||||
0 r32 float TEXCOORD 4
|
||||
|
||||
[vertex buffer 0]
|
||||
[vb 0]
|
||||
-1.0 -1.0 3.0 5.0 5.0 7.0
|
||||
-1.0 1.0 3.0 5.0 5.0 7.0
|
||||
1.0 -1.0 3.0 5.0 5.0 7.0
|
||||
1.0 1.0 3.0 5.0 5.0 7.0
|
||||
|
||||
[vertex buffer 1]
|
||||
[vb 1]
|
||||
format r32 uint
|
||||
2 6
|
||||
2 6
|
||||
|
@ -3,14 +3,12 @@ shader model >= 6.0
|
||||
|
||||
[uav 0]
|
||||
format r32 float
|
||||
size (2, 2)
|
||||
|
||||
size (2d, 2, 2)
|
||||
0.1 0.2
|
||||
0.3 0.4
|
||||
|
||||
[uav 1]
|
||||
size (1, 1)
|
||||
|
||||
size (2d, 1, 1)
|
||||
0.5 0.6 0.7 0.8
|
||||
|
||||
[pixel shader]
|
||||
@ -61,8 +59,7 @@ probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
|
||||
|
||||
|
||||
[uav 2]
|
||||
size (1, 1)
|
||||
|
||||
size (2d, 1, 1)
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
[pixel shader]
|
||||
@ -95,13 +92,11 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
|
||||
% Test that we can declare and use an array of UAVs.
|
||||
|
||||
[uav 1]
|
||||
size (1, 1)
|
||||
|
||||
size (2d, 1, 1)
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
[uav 2]
|
||||
size (1, 1)
|
||||
|
||||
size (2d, 1, 1)
|
||||
0.5 0.6 0.7 0.8
|
||||
|
||||
[pixel shader]
|
||||
|
@ -2,8 +2,8 @@
|
||||
shader model >= 4.0
|
||||
|
||||
|
||||
[buffer srv 0]
|
||||
size (1, 4)
|
||||
[srv 0]
|
||||
size (buffer, 4)
|
||||
0.0 1.0 2.0 3.0
|
||||
4.0 5.0 6.0 7.0
|
||||
8.0 9.0 10.0 11.0
|
||||
@ -44,16 +44,16 @@ todo(sm<6) draw quad
|
||||
probe all rgba (4000.0, 8.0, 9.0, 10.0)
|
||||
|
||||
|
||||
[texture 0]
|
||||
size (1, 1)
|
||||
[srv 0]
|
||||
size (2d, 1, 1)
|
||||
-1.0 -1.0 -1.0 -1.0
|
||||
|
||||
[sampler 0]
|
||||
filter linear linear linear
|
||||
address clamp clamp clamp
|
||||
|
||||
[buffer srv 1]
|
||||
size (1, 1)
|
||||
[srv 1]
|
||||
size (buffer, 1)
|
||||
1.0 2.0 3.0 4.0
|
||||
|
||||
[pixel shader todo]
|
||||
@ -71,8 +71,8 @@ todo(sm<6) draw quad
|
||||
probe all rgba (3.0, 4.0, -1.0, -1.0)
|
||||
|
||||
|
||||
[buffer srv 0]
|
||||
size (1, 4)
|
||||
[srv 0]
|
||||
size (buffer, 4)
|
||||
0.0 1.0 2.0 3.0
|
||||
4.0 5.0 6.0 7.0
|
||||
8.0 9.0 10.0 11.0
|
||||
|
@ -61,8 +61,8 @@ filter linear linear linear
|
||||
address clamp clamp clamp
|
||||
|
||||
|
||||
[texture 0]
|
||||
size (1, 1)
|
||||
[srv 0]
|
||||
size (2d, 1, 1)
|
||||
1.0 2.0 3.0 4.0
|
||||
|
||||
|
||||
@ -173,7 +173,7 @@ shader model >= 5.0
|
||||
|
||||
[uav 1]
|
||||
format r32 float
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.5
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
0 r32g32b32a32 float texcoord
|
||||
0 r32g32 float position
|
||||
|
||||
[vertex buffer 0]
|
||||
[vb 0]
|
||||
0.0 1.0 0.0 1.0 -2.0 -2.0
|
||||
0.0 1.0 0.0 1.0 -2.0 2.0
|
||||
0.0 1.0 0.0 1.0 2.0 -2.0
|
||||
|
@ -5,8 +5,8 @@
|
||||
shader model >= 4.0
|
||||
|
||||
|
||||
[texture 0]
|
||||
size (4, 4)
|
||||
[srv 0]
|
||||
size (2d, 4, 4)
|
||||
1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4
|
||||
5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8
|
||||
9 9 9 9 10 10 10 10 11 11 11 11 12 12 12 12
|
||||
|
@ -1,8 +1,8 @@
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[texture 0]
|
||||
size (3, 3)
|
||||
[srv 0]
|
||||
size (2d, 3, 3)
|
||||
0 0 0 1 1 0 0 1 2 0 0 1
|
||||
0 1 0 1 1 1 0 1 2 1 0 1
|
||||
0 2 0 1 1 2 0 1 2 2 0 1
|
||||
|
@ -18,21 +18,21 @@ float4 main() : sv_target
|
||||
return float4(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
[texture 0]
|
||||
[srv 0]
|
||||
format r32 float
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.8
|
||||
|
||||
[texture 1]
|
||||
[srv 1]
|
||||
format r32 sint
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
-3
|
||||
|
||||
[texture 2]
|
||||
[srv 2]
|
||||
format r32g32 uint
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
4294967295 123
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[texture 0]
|
||||
size (2, 2)
|
||||
[srv 0]
|
||||
size (2d, 2, 2)
|
||||
0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8
|
||||
0.6 0.5 0.2 0.1 0.8 0.0 0.7 1.0
|
||||
|
||||
|
@ -30,44 +30,44 @@ address clamp clamp clamp
|
||||
filter linear linear linear
|
||||
address clamp clamp clamp
|
||||
|
||||
[texture 0]
|
||||
size (1, 1)
|
||||
[srv 0]
|
||||
size (2d, 1, 1)
|
||||
0.0 0.0 0.0 1.0
|
||||
|
||||
[texture 1]
|
||||
size (1, 1)
|
||||
[srv 1]
|
||||
size (2d, 1, 1)
|
||||
1.0 1.0 1.0 1.0
|
||||
|
||||
[texture 2]
|
||||
size (1, 1)
|
||||
[srv 2]
|
||||
size (2d, 1, 1)
|
||||
2.0 2.0 2.0 1.0
|
||||
|
||||
[texture 3]
|
||||
size (1, 1)
|
||||
[srv 3]
|
||||
size (2d, 1, 1)
|
||||
3.0 3.0 3.0 1.0
|
||||
|
||||
[texture 4]
|
||||
size (1, 1)
|
||||
[srv 4]
|
||||
size (2d, 1, 1)
|
||||
4.0 4.0 4.0 1.0
|
||||
|
||||
[texture 5]
|
||||
size (1, 1)
|
||||
[srv 5]
|
||||
size (2d, 1, 1)
|
||||
5.0 5.0 5.0 1.0
|
||||
|
||||
[texture 6]
|
||||
size (1, 1)
|
||||
[srv 6]
|
||||
size (2d, 1, 1)
|
||||
6.0 6.0 6.0 1.0
|
||||
|
||||
[texture 7]
|
||||
size (1, 1)
|
||||
[srv 7]
|
||||
size (2d, 1, 1)
|
||||
7.0 7.0 7.0 1.0
|
||||
|
||||
[texture 8]
|
||||
size (1, 1)
|
||||
[srv 8]
|
||||
size (2d, 1, 1)
|
||||
8.0 8.0 8.0 1.0
|
||||
|
||||
[texture 9]
|
||||
size (1, 1)
|
||||
[srv 9]
|
||||
size (2d, 1, 1)
|
||||
9.0 9.0 9.0 1.0
|
||||
|
||||
|
||||
|
@ -3,13 +3,13 @@ shader model >= 5.0
|
||||
|
||||
[uav 0]
|
||||
format r32 float
|
||||
size (3, 1)
|
||||
size (2d, 3, 1)
|
||||
|
||||
0.1 0.2 0.3
|
||||
|
||||
[uav 1]
|
||||
format r32 float
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.5
|
||||
|
||||
|
@ -3,7 +3,7 @@ shader model >= 5.0
|
||||
|
||||
[uav 0]
|
||||
format r32g32b32a32 float
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
@ -31,7 +31,7 @@ probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
|
||||
|
||||
[uav 0]
|
||||
format r32 float
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.1
|
||||
|
||||
|
@ -6,9 +6,9 @@ shader model >= 5.0
|
||||
% lower than the highest render target.
|
||||
% This ceases to be true with shader model 5.1.
|
||||
|
||||
[render target 1]
|
||||
[rtv 1]
|
||||
format r32g32b32a32 float
|
||||
size (640, 480)
|
||||
size (2d, 640, 480)
|
||||
|
||||
[pixel shader]
|
||||
struct s
|
||||
@ -164,9 +164,8 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[buffer uav 2]
|
||||
size (1, 1)
|
||||
|
||||
[uav 2]
|
||||
size (buffer, 1)
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
[pixel shader]
|
||||
|
@ -26,13 +26,13 @@ float4 main() : sv_target
|
||||
|
||||
[uav 1]
|
||||
format r32 float
|
||||
size (2, 2)
|
||||
size (2d, 2, 2)
|
||||
|
||||
0.1 0.2
|
||||
0.3 0.4
|
||||
|
||||
[uav 2]
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.5 0.6 0.7 0.8
|
||||
|
||||
@ -63,12 +63,12 @@ probe uav 2 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
|
||||
% lower than the highest render target.
|
||||
% This ceases to be true with shader model 5.1.
|
||||
|
||||
[render target 1]
|
||||
[rtv 1]
|
||||
format r32g32b32a32 float
|
||||
size (640, 480)
|
||||
size (2d, 640, 480)
|
||||
|
||||
[uav 2]
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
@ -105,7 +105,7 @@ probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
|
||||
|
||||
|
||||
[uav 3]
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
@ -139,12 +139,12 @@ probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
|
||||
% Test that we can declare and use an array of UAVs.
|
||||
|
||||
[uav 2]
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.1 0.2 0.3 0.4
|
||||
|
||||
[uav 3]
|
||||
size (1, 1)
|
||||
size (2d, 1, 1)
|
||||
|
||||
0.5 0.6 0.7 0.8
|
||||
|
||||
|
@ -418,17 +418,25 @@ static void parse_sampler_directive(struct sampler *sampler, const char *line)
|
||||
|
||||
static void parse_resource_directive(struct resource_params *resource, const char *line)
|
||||
{
|
||||
int ret;
|
||||
|
||||
if (match_string(line, "format", &line))
|
||||
{
|
||||
resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
|
||||
}
|
||||
else if (match_string(line, "size", &line))
|
||||
{
|
||||
ret = sscanf(line, "( %u , %u )", &resource->width, &resource->height);
|
||||
if (ret < 2)
|
||||
fatal_error("Malformed texture size '%s'.\n", line);
|
||||
if (sscanf(line, "( buffer , %u ) ", &resource->width) == 1)
|
||||
{
|
||||
resource->dimension = RESOURCE_DIMENSION_BUFFER;
|
||||
resource->height = 1;
|
||||
}
|
||||
else if (sscanf(line, "( 2d , %u , %u ) ", &resource->width, &resource->height) == 2)
|
||||
{
|
||||
resource->dimension = RESOURCE_DIMENSION_2D;
|
||||
}
|
||||
else
|
||||
{
|
||||
fatal_error("Malformed resource size '%s'.\n", line);
|
||||
}
|
||||
}
|
||||
else if (match_string(line, "levels", &line))
|
||||
{
|
||||
@ -1541,7 +1549,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
|
||||
current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
}
|
||||
else if (sscanf(line, "[render target %u]\n", &index))
|
||||
else if (sscanf(line, "[rtv %u]\n", &index))
|
||||
{
|
||||
state = STATE_RESOURCE;
|
||||
|
||||
@ -1549,13 +1557,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
|
||||
|
||||
current_resource.slot = index;
|
||||
current_resource.type = RESOURCE_TYPE_RENDER_TARGET;
|
||||
current_resource.dimension = RESOURCE_DIMENSION_2D;
|
||||
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
current_resource.data_type = TEXTURE_DATA_FLOAT;
|
||||
current_resource.texel_size = 16;
|
||||
current_resource.level_count = 1;
|
||||
}
|
||||
else if (sscanf(line, "[texture %u]\n", &index))
|
||||
else if (sscanf(line, "[srv %u]\n", &index))
|
||||
{
|
||||
state = STATE_RESOURCE;
|
||||
|
||||
@ -1563,7 +1570,6 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
|
||||
|
||||
current_resource.slot = index;
|
||||
current_resource.type = RESOURCE_TYPE_TEXTURE;
|
||||
current_resource.dimension = RESOURCE_DIMENSION_2D;
|
||||
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
current_resource.data_type = TEXTURE_DATA_FLOAT;
|
||||
current_resource.texel_size = 16;
|
||||
@ -1577,41 +1583,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
|
||||
|
||||
current_resource.slot = index;
|
||||
current_resource.type = RESOURCE_TYPE_UAV;
|
||||
current_resource.dimension = RESOURCE_DIMENSION_2D;
|
||||
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
current_resource.data_type = TEXTURE_DATA_FLOAT;
|
||||
current_resource.texel_size = 16;
|
||||
current_resource.level_count = 1;
|
||||
}
|
||||
else if (sscanf(line, "[buffer srv %u]\n", &index))
|
||||
{
|
||||
state = STATE_RESOURCE;
|
||||
|
||||
memset(¤t_resource, 0, sizeof(current_resource));
|
||||
|
||||
current_resource.slot = index;
|
||||
current_resource.type = RESOURCE_TYPE_TEXTURE;
|
||||
current_resource.dimension = RESOURCE_DIMENSION_BUFFER;
|
||||
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
current_resource.data_type = TEXTURE_DATA_FLOAT;
|
||||
current_resource.texel_size = 16;
|
||||
current_resource.level_count = 1;
|
||||
}
|
||||
else if (sscanf(line, "[buffer uav %u]\n", &index))
|
||||
{
|
||||
state = STATE_RESOURCE;
|
||||
|
||||
memset(¤t_resource, 0, sizeof(current_resource));
|
||||
|
||||
current_resource.slot = index;
|
||||
current_resource.type = RESOURCE_TYPE_UAV;
|
||||
current_resource.dimension = RESOURCE_DIMENSION_BUFFER;
|
||||
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
current_resource.data_type = TEXTURE_DATA_FLOAT;
|
||||
current_resource.texel_size = 16;
|
||||
current_resource.level_count = 1;
|
||||
}
|
||||
else if (sscanf(line, "[vertex buffer %u]\n", &index))
|
||||
else if (sscanf(line, "[vb %u]\n", &index))
|
||||
{
|
||||
state = STATE_RESOURCE;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user