mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
This commit is contained in:
parent
4d855611b7
commit
b08be04465
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@ -5,7 +5,7 @@ shader model >= 4.0
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0 r32g32b32a32 uint apple
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0 r32g32 int sv_position
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[vertex buffer 0]
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[vb 0]
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format r32 uint
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0 1 0x80000000 0xffffffff -2 -2
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0 1 0x80000000 0xffffffff -2 2
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@ -471,8 +471,8 @@ float4 main() : sv_target
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}
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 4.0
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[sampler 0]
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@ -527,12 +527,12 @@ float4 main() : sv_target
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}
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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2.0 2.0 2.0 2.0
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@ -698,8 +698,8 @@ float4 main() : sv_target
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[require]
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shader model >= 5.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 0.5
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[pixel shader]
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@ -16,24 +16,24 @@ address clamp clamp clamp
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 2]
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size (1, 1)
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[srv 2]
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size (2d, 1, 1)
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2.0 2.0 2.0 1.0
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[texture 3]
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size (1, 1)
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[srv 3]
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size (2d, 1, 1)
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3.0 3.0 3.0 1.0
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[texture 4]
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size (1, 1)
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[srv 4]
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size (2d, 1, 1)
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4.0 4.0 4.0 1.0
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[pixel shader]
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@ -3,7 +3,7 @@ shader model >= 5.0
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[uav 0]
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format r32 float
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size (1, 1)
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size (2d, 1, 1)
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0.1
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@ -6,8 +6,8 @@ shader model >= 4.1
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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[srv 0]
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size (2d, 3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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@ -6,8 +6,8 @@ shader model >= 4.1
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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[srv 0]
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size (2d, 3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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@ -1,8 +1,8 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (2, 3)
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[srv 0]
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size (2d, 2, 3)
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -31,8 +31,8 @@ float4 main() : sv_target
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todo(sm>=6) draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -1,14 +1,14 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (3, 3)
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[srv 0]
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size (2d, 3, 3)
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0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3
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0.4 0.4 0.4 0.4 0.5 0.5 0.5 0.5 0.6 0.6 0.6 0.6
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0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.9
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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0.1 0.1 0.1 0.0 0.2 0.2 0.2 0.0
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0.4 0.4 0.4 0.0 0.5 0.5 0.5 0.0
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@ -4,7 +4,7 @@ shader model >= 4.0
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[input layout]
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0 r32g32 float sv_position
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[vertex buffer 0]
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[vb 0]
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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@ -25,7 +25,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
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draw triangle strip 4
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex buffer 0]
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[vb 0]
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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@ -1,8 +1,8 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -21,21 +21,21 @@ row_major float1x4 main() : sv_target
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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[render target 0]
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[rtv 0]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 1]
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[rtv 1]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 2]
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[rtv 2]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 3]
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[rtv 3]
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format r32 float
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size (640, 480)
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size (2d, 640, 480)
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[pixel shader fail(sm>=6)]
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row_major float4x1 main() : sv_target
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@ -84,9 +84,9 @@ probe render target 1 all r (2.0)
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probe render target 2 all r (5.0)
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probe render target 3 all r (6.0)
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[render target 0]
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[rtv 0]
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format r32g32b32a32 float
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size (640, 480)
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size (2d, 640, 480)
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[pixel shader fail(sm>=6)]
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void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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@ -1,10 +1,10 @@
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[render target 0]
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[rtv 0]
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format r32g32b32a32 float
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size (640, 480)
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size (2d, 640, 480)
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[render target 1]
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[rtv 1]
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format r32g32b32a32 float
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size (640, 480)
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size (2d, 640, 480)
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[pixel shader]
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void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
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@ -4,7 +4,7 @@ shader model >= 4.0
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[input layout]
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0 r32g32b32a32 float texcoord
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[vertex buffer 0]
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[vb 0]
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0.0 1.0 0.0 1.0
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1.0 0.0 0.0 1.0
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0.0 0.0 1.0 1.0
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@ -166,7 +166,7 @@ void main() { func(); }
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[uav 0]
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format r32 float
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size (2, 2)
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size (2d, 2, 2)
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1.0 1.0
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1.0 1.0
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@ -48,33 +48,33 @@ float4 main(struct apple input, uniform float param) : sv_target
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}
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0
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1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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2.0 2.0 2.0 1.0 0.0 0.0 0.0 1.0
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2.0 2.0 2.0 1.0 0.0 0.0 0.0 1.0
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[texture 2]
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size (2, 2)
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[srv 2]
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size (2d, 2, 2)
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3.0 3.0 3.0 1.0 0.0 0.0 0.0 1.0
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3.0 3.0 3.0 1.0 0.0 0.0 0.0 1.0
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[texture 3]
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size (2, 2)
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[srv 3]
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size (2d, 2, 2)
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4.0 4.0 4.0 1.0 0.0 0.0 0.0 1.0
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4.0 4.0 4.0 1.0 0.0 0.0 0.0 1.0
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[texture 4]
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size (2, 2)
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[srv 4]
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size (2d, 2, 2)
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5.0 5.0 5.0 1.0 0.0 0.0 0.0 1.0
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5.0 5.0 5.0 1.0 0.0 0.0 0.0 1.0
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[texture 5]
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size (2, 2)
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[srv 5]
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size (2d, 2, 2)
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6.0 6.0 6.0 1.0 0.0 0.0 0.0 1.0
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6.0 6.0 6.0 1.0 0.0 0.0 0.0 1.0
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@ -14,12 +14,12 @@ float4 main() : sv_target
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shader model >= 4.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.77 0.77 0.77 0.77
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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0.64 0.64 0.64 0.64
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[sampler 0]
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@ -50,8 +50,8 @@ draw quad
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probe all rgba (77.77, 77.77, 77.77, 77.77)
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8
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0.6 0.5 0.2 0.1 0.8 0.0 0.7 1.0
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@ -80,16 +80,16 @@ probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 1.0 1.0 1.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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2.0 2.0 2.0 1.0
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[texture 2]
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size (1, 1)
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[srv 2]
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size (2d, 1, 1)
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3.0 3.0 3.0 1.0
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[pixel shader]
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@ -219,8 +219,8 @@ float4 main(Texture2D tex2) : sv_target
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shader model >= 5.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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1.0 2.0 3.0 4.0
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[pixel shader todo fail(sm>=6)]
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@ -1,17 +1,17 @@
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[require]
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shader model >= 5.0
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[render target 0]
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[rtv 0]
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format r32 uint
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size (640, 480)
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size (2d, 640, 480)
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[uav 1]
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format r32 uint
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size (640, 480)
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size (2d, 640, 480)
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[texture 0]
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[srv 0]
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format r32g32b32a32 uint
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size (1, 1)
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size (2d, 1, 1)
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0 0 0 0
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[vertex shader]
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@ -2,24 +2,24 @@
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shader model >= 4.0
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[texture 0]
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size (1, 1)
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[srv 0]
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size (2d, 1, 1)
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0.0 0.0 0.0 99.0
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[texture 1]
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size (1, 1)
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[srv 1]
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size (2d, 1, 1)
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1.0 1.0 1.0 99.0
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[texture 2]
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size (1, 1)
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[srv 2]
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size (2d, 1, 1)
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2.0 2.0 2.0 99.0
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[texture 3]
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size (1, 1)
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[srv 3]
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size (2d, 1, 1)
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3.0 3.0 3.0 99.0
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[texture 4]
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size (1, 1)
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[srv 4]
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size (2d, 1, 1)
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4.0 4.0 4.0 99.0
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@ -175,15 +175,15 @@ probe all rgba (2.0, 2.0, 2.0, 99.0)
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[require]
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shader model >= 5.0
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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0.0 0.0 0.0 99.0
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0.0 0.0 0.0 99.0
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0.0 0.0 0.0 99.0
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0.0 0.0 0.0 99.0
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[texture 1]
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size (2, 2)
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[srv 1]
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size (2d, 2, 2)
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1.0 1.0 1.0 99.0
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1.0 1.0 1.0 99.0
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0.0 0.0 0.0 99.0
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@ -2,8 +2,8 @@
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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@ -5,8 +5,8 @@ shader model >= 4.0
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (2, 2)
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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