Francisco Casas
87f01f5205
vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
...
hlsl_ir_store instructions don't use writemasks for whole matrices.
2024-08-08 23:32:03 +02:00
Francisco Casas
9f515a9daa
vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
...
This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.
This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
Francisco Casas
eb2d320596
vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
...
We are currently using &offset_node->loc when offset_node is NULL.
A NULL dereference of rel_offset can also happen if
hlsl_offset_from_deref() fails because the dereference is out of
bounds.
2024-08-08 23:28:31 +02:00
Francisco Casas
e8354ac499
vkd3d-shader/hlsl: Parse string type.
2024-08-07 15:53:07 +02:00
Francisco Casas
652db433e1
vkd3d-shader/hlsl: Parse string escape sequences.
2024-08-07 15:51:43 +02:00
Francisco Casas
090df488ba
vkd3d-shader/hlsl: Parse string constants.
2024-08-07 15:48:59 +02:00
Nikolay Sivov
c44a18b3d1
vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
1559237780
vkd3d-shader/fx: Fix state block entry array shifting when decomposing.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
7c3677b114
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
2cbad81b55
vkd3d-shader/fx: Handle SetRasterizerState().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
a3f4785720
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-05 16:01:33 +02:00
Giovanni Mascellani
46aec9fba8
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
625327653b
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
351220f182
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
4a04324ecc
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
5e1ae5aaa3
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
97a7ec8914
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
9ff5b2ce7a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
4e7d0faaf0
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
eff30577af
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
02ef731b9a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
7d3e8f49e4
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.
2024-08-01 15:18:15 +02:00
Francisco Casas
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
...
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
Giovanni Mascellani
4094e5dbeb
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
bcffcb4a29
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c
2024-07-30 16:32:59 +02:00