Conor McCarthy
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f13c65abb0
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tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
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2024-04-17 22:51:40 +02:00 |
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Conor McCarthy
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99996ed5b5
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vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
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2024-04-17 22:51:34 +02:00 |
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Conor McCarthy
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fe5e821cca
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vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
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2024-04-17 22:51:32 +02:00 |
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Conor McCarthy
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696fc12061
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tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
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2024-04-17 22:51:30 +02:00 |
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Conor McCarthy
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2379bda36f
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tests/hlsl: Add a tessellation test.
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2024-04-16 22:18:12 +02:00 |
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Conor McCarthy
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425e0aa6c3
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tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
Fixes invalid read in the GL runner.
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2024-04-15 21:33:40 +02:00 |
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Conor McCarthy
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23db066922
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vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
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2024-04-15 21:33:35 +02:00 |
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Petrichor Park
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1fb9e7526b
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vkd3d-shader/hlsl: Implement tanh.
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2024-04-15 21:32:59 +02:00 |
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Petrichor Park
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c4182cc272
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vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
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2024-04-15 21:32:56 +02:00 |
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Giovanni Mascellani
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e29706d366
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tests: Check that side effects do not happen after discard.
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2024-04-10 08:55:33 -05:00 |
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Nikolay Sivov
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8d78e3a821
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vkd3d-shader/hlsl: Support refract() intrinsic.
With some changes by Giovanni Mascellani.
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2024-04-10 08:55:27 -05:00 |
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Nikolay Sivov
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fd9e1a87ff
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vkd3d-shader/hlsl: Test refract() intrinsic.
With some changes by Giovanni Mascellani.
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2024-04-10 08:55:26 -05:00 |
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Conor McCarthy
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cb5411408a
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vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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2024-04-10 08:54:23 -05:00 |
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Conor McCarthy
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bdfa14d219
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tests/hlsl: Add tests for CalculateLevelOfDetail().
Includes improvements made by Giovanni Mascellani.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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e9559c394b
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vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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ef9ae22ed0
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vkd3d-shader/hlsl: Store state block on pass variables.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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a99bcb1196
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vkd3d-shader/hlsl: Parse list of state blocks.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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ee0d439a1b
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vkd3d-shader/hlsl: Parse and store state blocks on variables.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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73ef6907bc
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tests: Add tests for "compile" and CompileShader() syntax.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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83f4b46fb1
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tests: Add tests for fxgroup syntax.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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00c8cf1bcc
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tests: Test function call syntax for state blocks.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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9ede222714
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tests: Add more state block syntax tests.
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2024-04-10 08:54:23 -05:00 |
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Zebediah Figura
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269cdad7b9
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vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
Regardless of the type of the variable.
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2024-04-09 12:27:53 -05:00 |
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Zebediah Figura
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bdbf5e7d74
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tests: Add more tests for manual packing.
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2024-04-09 12:27:53 -05:00 |
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Zebediah Figura
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ce50c3a186
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vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
Not all objects can be unbounded descriptors.
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2024-04-09 12:27:51 -05:00 |
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