Commit Graph

3536 Commits

Author SHA1 Message Date
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Henri Verbeet
d5f810068b build: Add the demo shaders to the distribution. 2022-12-07 16:08:16 +01:00
Henri Verbeet
21302c09eb build: Remove $(vkd3d_demos_shaders) from the distribution.
These were removed in commits 3d85d77ced
and 763f7dfa61.
2022-12-07 16:08:11 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Conor McCarthy
fc652d2b27 tests: Test a typed UAV buffer in test_atomic_instructions().
Until vkd3d-shader is patched, an atomic op on a typed buffer where
StorageImageReadWithoutFormat is available will cause SPIR-V validation
failure, and assertion in Mesa debug builds, because the image will be
declared with Unknown format.
2022-11-21 18:28:42 +01:00
Francisco Casas
43631bde4d vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336 vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body. 2022-11-18 22:29:06 +01:00
Francisco Casas
f100f5b726 vkd3d-shader/hlsl: Check for non-static object references on resource stores. 2022-11-18 22:29:04 +01:00
Francisco Casas
dd1008867e tests: Add missing entry for max.shader_test in Makefile.am. 2022-11-18 22:29:02 +01:00
Francisco Casas
f21693b284 vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
Otherwise, for instance, the added test results in:

debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.

Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
2022-11-10 22:48:26 +01:00
Francisco Casas
90e6e418a3 vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). 2022-11-10 22:48:23 +01:00
Francisco Casas
6873b71304 vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics. 2022-11-10 22:48:21 +01:00
Francisco Casas
2fa913ccaa vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
It is worth noting that these checks should also be included for
declarations inside cbuffers, once they are implemented.
2022-11-10 22:48:19 +01:00
Francisco Casas
3153ce3145 vkd3d-shader/hlsl: Don't allocate object types as constant registers. 2022-11-10 22:48:16 +01:00
Francisco Casas
6f6ba8aa56 vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails. 2022-11-10 22:48:11 +01:00
Zebediah Figura
3857ca06fa vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions. 2022-11-08 20:53:08 +01:00
Zebediah Figura
718c79b823 vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3 vkd3d-shader/hlsl: Parse function attributes. 2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl(). 2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6 vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
c0782a9029 tests: Add some tests for HLSL attribute syntax. 2022-11-08 20:52:59 +01:00
Zebediah Figura
4d17758657 tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this.

This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00
Zebediah Figura
520c7457a9 vkd3d-shader/sm4: Use a flat array to store destination types.
This cuts about 12 kB off of the 64-bit build.
2022-11-08 20:52:36 +01:00
Zebediah Figura
4173158c8b vkd3d-shader/sm4: Use a flat array to store source types. 2022-11-08 20:52:34 +01:00
Zebediah Figura
e2aed38509 vkd3d-shader/spirv: Avoid using DXBC-specific definitions. 2022-11-08 20:52:32 +01:00
Zebediah Figura
ba08825ccd vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible. 2022-11-08 20:52:31 +01:00
Zebediah Figura
35b48a8b04 vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
We would like to generate SPIR-V for input formats other than DXBC.

The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.

I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
2022-11-08 20:52:29 +01:00
Zebediah Figura
58c7c4b806 vkd3d-common: Always prefix debug output with "vkd3d".
Make it clear which library the debug output is coming from, without relying on
the function name including "vkd3d".
2022-11-08 20:52:27 +01:00
Zebediah Figura
c416627e64 vkd3d-shader/hlsl: Propagate copies for resource store instructions. 2022-10-31 22:07:47 +01:00
Zebediah Figura
9bdae4dfaa vkd3d-shader/hlsl: Write SM4 UAV store instructions. 2022-10-31 22:07:45 +01:00
Zebediah Figura
03f9d16047 vkd3d-shader/hlsl: Parse UAV stores. 2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e vkd3d-shader/hlsl: Implement typed UAV loads. 2022-10-31 22:07:43 +01:00
Zebediah Figura
12e397de9a vkd3d-shader/hlsl: Write SM4 UAV declarations. 2022-10-31 22:07:41 +01:00
Zebediah Figura
2ec67e0f10 vkd3d-shader/hlsl: Allocate UAVs. 2022-10-31 22:07:40 +01:00
Francisco Casas
4096d453c4 tests: Add a test for storing to a UAV array. 2022-10-31 22:07:40 +01:00
Zebediah Figura
8044fce040 tests: Add more tests for UAV allocation. 2022-10-31 22:07:40 +01:00
Zebediah Figura
52069386c4 tests: Fix constructor declaration in the partial UAV write test.
Make sure the test fails for the right reason. Spotted by Francisco Casas.
2022-10-31 22:07:37 +01:00
Francisco Casas
b711b2d66b tests: Add additional tests for explicit casts with flat matrices and vectors. 2022-10-26 23:53:12 +02:00
Francisco Casas
fcef269347 tests: Add additional tests for explicit casts with matrices. 2022-10-26 23:53:12 +02:00
Francisco Casas
588645a79a tests: Add additional tests for explicit casts with vectors. 2022-10-26 23:53:10 +02:00
Francisco Casas
5af7316a12 vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types. 2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1 vkd3d-shader/hlsl: Support implicit casts between component-wise equal types. 2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648 vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts. 2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995 vkd3d-shader/hlsl: Handle complex types in add_cast().
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
fb751b48c5 tests: Add additional tests for implicit casts that should fail. 2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73 vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst". 2022-10-25 21:25:49 +02:00
Brendan Shanks
963ea98a52 vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
Zebediah Figura
0ef04659c7 vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
Zebediah Figura
fea50d243c vkd3d-shader/hlsl: Parse texture index expressions. 2022-10-19 21:59:55 +02:00
Zebediah Figura
7115a94063 vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
Mostly in the interest of keeping the yacc code as simple as possible.
2022-10-19 21:59:55 +02:00